Elder Kings is an Elder Scrolls themed total conversion for the Paradox Development Studio game Crusader Kings 2. It allows players to live out their dreams of ruling one of the great realms of Tamriel and leading their dynasty through it's various eras and challenges. While still effectively a Work-In-Progress Project, Elder Kings still offers one of the biggest gameplay experiences available for a released CK2 mod! - Please note that the mod is currently not compatible with the latest version of CK2. A new version of the mod will be released sometime this year, but there is currently no known ETA, the Dev team has basically disbanded and the mod is now down to 1 coder, and 2 artists, so things will understandably take a bit to get completed. Thanks for your understanding.
Frequently asked questions and answers can be found here!
Posted by BaalAdramelech on Mar 3rd, 2013
Is this just an idea or is the mod in development?
It's in development. We have a fully functional map, a large part of the history for the intial bookmark completed, the traits have been partially overhauled, and we're adding events and other features each day.
How close to completion is the mod?
In its current state it is impossible to know, but we are making good progress.
Can't you just release what you've already done and then release updates?
No, the mod is in a very early, unpolished state; it is not yet considered playable.
What kind of experience does your team have?
Our team has worked on a variety of mods including, but not limited to, Balansegang and North African Expansion.
What era is the mod set in?
Initially we'll be releasing a 2nd era Interregnum Bookmark, however other bookmarks will be released over time depending on team willpower, for example a 4th era Stormcloak Rebellion (think, Skyrim) bookmark is in the early stages of development.
Can I play Tiber Septim!?!
Yes, there are events to ensure he appears as a courtier in games in progress toward the end of the second era, and he will be playable if you choose a later start date.
Why the Interregnum?
Prior to ESO's announcement, the Interregnum was known only through in-game lore and tidbits on wikis, and was thus an easy point for us to pick up and develop from. With the existing lore, we are able to not only include a large chunk of actual ES canon, but we also had a largely free hand when it came to setting up how the majority of the world appears, and what dynasties and characters exist.
Are all parts of Tamriel playable?
Yes, the entire continent of Tamriel is included, as are the surrounding islands (Solstheim, Vvardenfell, Summerset) and "expanded universe" lands such as Pyandonea and Akavir.
Why is Morrowind called Resdayn/Why is Summerset called Alinor?
To enhance the feel of those parts of the world, we have chosen to use names as close to their native names as possible. The Altmer for example refer to Summerset as Alinor, and Resdayn was the original name of the pre-Empire Dunmer realm within Morrowind. Non-natives are able to establish Kingdoms using the more well known names within those locations if they so wish, for example a Nord who successfully conquers a large enough part of Resdayn may establish a Kingdom of Morrowind in opposition to the native Kingdom.
Is it possible to play a Daedra worshipper?
Yes, Reachmen are set as Daedra worshippers and are playable, as are Orcs, who have their own sub-religion worshipping specifically Malakath. There will also be random events that can cause daedra cults to spring up, allowing you to convert to daedra worship.
Will there be magic, vampires, werewolves, etc?
Vampires exist, they are immortal, and hated by most non-vampires, the same with werewolves. Currently they boost certain traits, while lowering others, and will have their own unique event chains. As for Magic, currently we're looking into ways to impliment this, magicka played a pretty huge part in elder scrolls lore, and we'd like to represent that in the mod.
How will you handle the different races intermarrying, having children?
We have our ways, but we aren't going to be discussing features in heavy detail in this post, look out for future DDs.
What about portraits?
We have some early, preliminary work on Orcs and Khajiit, and we eventually hope to have portrait sets for all the races. Saying that, if you're a capable portraitist and are interested in helping out, we'd love to have you on the team.
Can I join the team!?
Other than the aforementioned portrait artist, we aren't looking for any new members to join the team at this current moment in time, however we're always willing to listen to new ideas.
What happened to the other thread?
I didn't reserve posts subsequent to the OP, as a result I requested the other thread be deleted so I can remake it.
Does this mod require any DLC?
Yes, we are currently using assets from Legacy of Rome. That is the only required DLC, however we're using optional content from SoI/African Portraits and Mongol Portraits, if you don't have any of those DLCs, you simply won't notice them being used.
Can I play Vivec/Sotha Sil/Almalexia/Some other living God Character?
Yes, open the console and use the cheats.
Playable Gods or Demi-Gods won't be featured in the main mod as playable characters, it's simply unfeasible from a balance or fun perspective. Honestly, there would be no challenge; roflstomping Tamriel is only fun the first time, and then only for maybe 20 minutes, and if you *didn't* play one of those characters all the time, the AI would more than likely tear you a new one...every time. It isn't what we want from the mod
(Tiber Septim is the exception to the rule; he wasn't strictly a God until postmortem).
Will you be converting Morrowind to a Republic?
No, the mechanics of the Republic DLC do not suit Morrowind as a whole, they suit perhaps House Hlaalu, but in general the Republic stuff isn't as "open" as some believe. If you lose your last coastal county as Morrowind, the game will end, Women will never inherit the patrician house and anyone who doesn't own the republic dlc will be locked out of playing Morrowind. This will not happen, however there are 11 or so other republics in the world if it's republic style play you're looking for.