The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.

Master the One Ring

While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...

Fight Side by Side with the Heroes of the Third Age

The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...

Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.

Command New Factions

Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.

Rediscover the Old Factions

All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.

Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.

Follow your destiny... Middle-Earth awaits.

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Last Alliance-Soldier and Imladris-Soldier Brand - King of Dale Soldiers of Dale
Blog RSS Feed Report abuse Latest News: The Road to Edain 4.0: Dale

52 comments by Ealendril on Feb 20th, 2015

The Road to Edain 4.0: Dale


Greetings, companions of Edain!

The work on the demo for version 4.0 is going forward, still we dedicate time to features of factions that will not yet be in the demo. Currently we are actively working on the balance and correction of prevailing inconsistencies but that's mainly coding-work. Meanwhile our graphics-department is by no means inactive and is already working on content for yet to come factions, that we don't want you to deprive of, although they won't be in the demo yet.
Today we want you to present an update that is centered around Dale and its implementation in version 4.0. In the course of this update we will refer to our previous announcements of Sea-Town time and time again, so if you want further information on the game play you should check out the previous announcement.

DALE

The film adaption of the Hobbit gave us an interesting design template that we wanted to use for Edain too. The dwarfs hereby present us with the opportunity to use different time flows: The dwarven realms of the Ered Luin and the Iron Hills for example are set in the time frame of the Hobbit while Erebor is set at the war of the ring. In our update to Sea-Town we already showed you how the mini-faction Sea-town is implemented with the dwarfs:
Quote:
The player has the possibility, when playing dwarfs, to build besides the normal Dwarven Outpost the Town Hall of Lake-town. This Town Hall is a central building, which can be build up to a town, depending on the additional build houses. Overall, the player can build 4 different Lake-town buildings, consisting of one or more houses.

In that update we elaborated how we probably won't implement Dale, but we now want to revoke this statement. As you may have assumed from the title, Dale will be used in Edain like it was seen in the prologue of An Unexpected Journey. The previous problem laied in the fundamental question of how a rebuilt Dale could actually look like. This eventually lead us to the main theme of version 4.0: back to the roots. These lines of thought obviously are purely fictive but still there is a possibility that a rebuilt city of Dale would show the same features, like in a memory of those glorious now gone days.
Our intention is always to incorporate many elements from the Lord of the Rings and Hobbit movies, but only if they conform to our own notions and interpretations.

Therefore Dale will be exclusively available to the dwarven realm of Erebor, while Ered Luin and the Iron Hills will have access to Sea-town instead.
Yet the same basic mechanics like Sea-town will be used, i.e. as an option to the normal Dwarven Outpost you may build a central start building, namely the Dale-marketplace.
This building may then be upgraded with various other extension buildings, which will unlock more functions for the whole complex.
Overall the following extensions are available:

Dale-marketplace

Militia house: Build a militia house that provides troops and the hero Brand
Housing area: Build a housing area that yields taxes in all three town houses
Watch tower: Build a defensive tower that fires arrows at nearby enemies
Fountain: Build a fountain that heals nearby units and offers a leadership to them

The Dale-marketplace generates money like a usual citadel. For each additional building (except for the fountain) tax is collected, which corresponds to a raised production for the player. At the same time even a city with every upgrade will be counted as one big complex, so if this complex is attacked or destroyed, the whole city falls. Each upgrade for the city costs money and may only be researched once. When this has happened, the city and with it the complex has grown.

In the following video you can see how this new system works in detail. Additionally you will not only see the new mini-faction Dale but also the new hero Brand and the troops of Dale, which we present hereafter:


Brand

The mini-faction Dale will be represented through the hero Brand, the grandson of Bard and son of Bain. He can be recruited once you've built a militia house.
In difference to Bard, Brand will not be armed with two bows but still has a comparable characteristic. Brand will be able to switch between a bow and a sword and shield, we developed independent new animations, based on the animation set of Faramir's.
Brand's design is oriented at that of Girion in the Hobbit movies. By this we not only could use an interesting design but also had a direct template which could be put to use fast and easily:


Brand primary will be a support-hero, whose abilities are oriented in an analytical way to those of Bard. This is important because we don't want the game play system to differentiate too much between the three dwarven kingdoms. So far we've agreed on the following abilities and already want to encourage you at this point to develop further abilities here at moddb or at our forums:

Level 1: King of Dale – Brand leads the troops of Dale into the battle.
While the Bow is equipped nearby Dale Bowmen gain +25% attack, while sword and shield are equipped, Dale Melee-Units gain +25% attack.

Level 3: Switch weapon – Switch between bow and sword/shield
Level 5: Brand's falcon – Brand lets his falcon rise into the air to scout the enemy territory.

Dale-Soldiers

Finally we want to present to you the infantry of Dale. At which we also stood true to the movie design. There will be the Dale-Swordsmen, the Dale-Bowmen and the Dale-Spearmen as possibilities for recruitment.


The soldier on the outer right shows the standard bearer version of the soldiers, although Dale won't have regular standard bearers but a captain.

We are very content with the implementation and integration of Dale and are looking forward to your feedback!

Your Edain-Team

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Edain Mod 3.8.1

Edain Mod 3.8.1

Aug 31, 2012 Full Version 613 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Post comment Comments  (9050 - 9060 of 25,032)
RadagastTheFool
RadagastTheFool Feb 7 2014, 3:50pm says:

Hi, about Lothlorien, are you going to give Galadriel more central role in the faction and more interesting abilities? Like giving her chance to either fight in field like when she did destroyed Dol Guldur and layed its pits to ruin, and chance to protect her people and duel with Enemy's will when situated to her mirror? She is symbol of Lorien as much as Saruman is to Isengard and Sauron to Mordor. She really could use same mechanic as Saruman, who can go to his wizard tower to cast spells on long range.

Galadriel was after all 1: one who summoned white council in first place. 2: main reason why Lothlorien remained free 3: most powerful elf who still resided in Middle-earth. 4 Feared in Rohan and Gondor alike as in Mordor.
Now she really really isn't worth to buy in normal game, and her abilities certanly don't have enough power to repel invaders like witch-king and nazgul. In books they could not to defy her and her white ring nor enter in Lorien. Her current position really don't give her status she had in books and movies. She is only useful when you give her ring. But when that fool Radagast becomes ringhero too, she should have role that defines her as hero of her own right. Terrible danger to all evil beings of middle-earth.

+6 votes     reply to comment
Badger-Brock
Badger-Brock Feb 8 2014, 12:11am replied:

I completely agree with Radagast and feel this needs to be done. However, I don't know if she is the "most powerful elf." I think her and Elrond are too close to tell. Like I said earlier, one is a better mage and the other a better fighter. The only thing that Galadriel has over Elrond is seeing the light of the two trees and experience. Elrond is no youngling though, he makes up for this by having a superior ring of power and maia blood. So to me they are about equal, but I would give favor slightly to Galadriel in the game due to magic factor, experience, and without the rings of power--I would say she would beat Elrond through pure magic abilities. However, she cannot beat Gandalf the White.

+1 vote     reply to comment
Eärendil_the_mariner
Eärendil_the_mariner Feb 8 2014, 7:37am replied:

Aggreed. Although, being a lot younger, Elrond is the wisest being in middle-earth during the war of the ring and his ring is definetly the most powerful. I aggree aswell with radagast. Galadriel doesn't have the impact she should have and if you give her the ring to be evil, you pretty much lost your ability to win against turtle. That's a pain in the *** to deal against late game dwarves with its deathball.

+1 vote     reply to comment
saruman_the_wise
saruman_the_wise Feb 7 2014, 8:58pm replied:

I agree 100%

RadagastTheFool(wise)

+1 vote     reply to comment
DanitheMonster
DanitheMonster Feb 7 2014, 2:36pm says:

Youtube.com

Hello there,i ve made another video this time,playing for Dwarves ^^
(it was my first time so be gentle xD )
Hope you like it ^^
Seeee yaaaaaaaaaaaaaaaaaaaaaaaaaa

+2 votes     reply to comment
Badger-Brock
Badger-Brock Feb 8 2014, 12:39am replied:

Poor hoho96, :( JK.
Why did you choose Erebor? Oh and what does the Balrog coming out of the mine do? I've been meaning to ask FG15 that.

+1 vote     reply to comment
DanitheMonster
DanitheMonster Feb 8 2014, 5:59am replied:

I dont know why i choosed erebor xD I just picked one ;o
Should i try other subfaction>???

+1 vote     reply to comment
FG15 Creator
FG15 Feb 8 2014, 4:38am replied:

Really nice game. What program are you using to play? Tunngle, gameranger?

The spell symbolizes that the Dwarves delved too greedily and too deep, which is very risky. Either they find a great amount of gold or a Balrog.
So you will either get some treasure chests, or the Balrog appears and destroys your mineshaft.

+3 votes   reply to comment
Badger-Brock
Badger-Brock Feb 8 2014, 2:12pm replied:

I hate this power, please make it back to the way it was. All I ever do when I use this power is blow up my mine shaft. In essence, I am shafted.

+1 vote     reply to comment
DanitheMonster
DanitheMonster Feb 8 2014, 6:01am replied:

I use Gameranger to play my online games :D
Tungle is bringing me out an error and i cant solve it,so no tingle for me :(

And something else,i always take balrog ;/

+1 vote     reply to comment
Badger-Brock
Badger-Brock Feb 7 2014, 12:56pm says:

FG15 please answer this question--will buildings automatically upgrade with use like BFME 1 and will they also get the upgrade icon like BFME 2? I hope this happens!

0 votes     reply to comment
FG15 Creator
FG15 Feb 7 2014, 1:19pm replied:

Both systems are not compatible with each other. So, either like in BfME1 or like in BfME2.

I'm not sure I'm allowed to give you an answer on that topic.

+3 votes   reply to comment
Badger-Brock
Badger-Brock Feb 8 2014, 12:06am replied:

How is this secretive? RJ mod did it this way so I know they are compatible with each other. With having both all players will be happy.

+1 vote     reply to comment
FG15 Creator
FG15 Feb 8 2014, 5:12am replied:

The BfME system gives your barracks experience, if you spent money at it, so if you purchase the level-up upgrade at the barracks, your barracks will not only get to the next level, but also will get some more experience.
Or if you only need very few experience to get to the level 2 and you purchase the upgrade, it might happen that this exeprience will be enough to level up and by the upgrade you will get to level 3 instantly.

+1 vote   reply to comment
DanitheMonster
DanitheMonster Feb 7 2014, 2:34pm replied:

Make it like in Isengard,thats the best option i think,so the player will have full control on everything and create his game style :D

+2 votes     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
Platform
Windows
Developer
Edain Team
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Modding-union.com
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Released Jul 19, 2012
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Highest Rated (67 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010, 2:42pm by TheMost

Lowest Rated (16 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012, 7:38am by TheLapari

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