The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.

Edain 4.0 Demo [DONT'T AUTH]

If you experience any problems, check here for frequent issues and solutions:

Master the One Ring

While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...

Fight Side by Side with the Heroes of the Third Age

The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...

Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.

Command New Factions

Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.

Rediscover the Old Factions

All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.

Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.

Follow your destiny... Middle-Earth awaits.

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Ered Mithrin-Zealots Ered Mithrin-Dragonslayer Ered Mithrin-Hunter
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Ered Mithrin

Greetings, Companions of Edain!

The works on Patch 4.2 to present you the elven realm of Lothlorien are going full steam ahead. But our goal is to not only integrate a new faction into the demo but to also incorporate a wide range of bug-fixes, improve several concepts and of course invoke changes to the balance of the gameplay. Recently the supporting-faction of the Iron Hills has been a big theme in the english community. Up until now this role was filled by Lake-town, being the same supporting-faction as for Ered Luin. But as opposed to Ered Luin, it didn't really fit in thematically with the Iron Hills, mainly because the Iron Hills never really had any connections with Lake-town. Although they fought side by side in the battle of the five armies they neither had any kind of trade connections nor had anything else to do with each other in any way.
Thus we decided to tackle this issue in the meantime and developed a new concept based on the ideas of our community.


The dwarfs of the Ered Mithrin will be the new supporting-fraction of the Iron Hills and be available as an option besides the normal outpost on the outpost building spots. After the dwarfs fought their battles against the local dragons over the years, the erstwhile dwarf realm of the Grey Mountains is only sparsely populated at the time of the War of the Ring and the Hobbit. Because of that we tried to incorporate this matter in our concept. This proved to be somewhat difficult because a lot of facets are already covered by the faction of the dwarfs. Nevertheless we are quite satisfied with the result.

The dwarfs of the Grey Mountains are hard-nosed veterans that have been fully trained in the battle against monsters, dragons and beasts. They provide a bastion as building that can be improved with different upgrades:
- Additional hall of warriors: Raises the recruitment speed by 50%
- Dragon trophy: Lowers the damage of monster in a wide radius by 50% and grants nearby dwarfs +30% damage. The damage bonus will stay 45 seconds after they left the effect radius.
- Defenders of the borders: Mans the bastion with hunters. Additionally grants +30% armor to the summoned tunnels, lonely towers and the summoned citadel.
- Mighty catapult: Arms the bastion with a big catapult that is able to fire over the whole map

start 1444123144halls 1444123154troph 1444123206grenzen 1444123302katapult 1444123216katapult2 1444123228end 1444123482

The following units may be built in the bastion:

Zealots (melee unit)

zel 1444120260

Ability: Defiance of the monsterslayers - For 30 seconds the Zelot gai +75% armor vs. fire, magic, ice and poison and can't be knocked down anymore.

Hunters (ranged unit)

hunter 1444120959

Ability: Nail down - The hunters throw a salvo of spears that paralyzes an enemy squad or a monster for 15 seconds. Not usable on heroes.

Dragonslayer (single unit)

slayer 1444120252

Ability: Switch weapon - Switches between morning star (area damage) and sword (high individual damage)

We decided on purple as the colouring scheme for the dwarfs of Ered Mithrin, so that it's a clearly different colour hue in comparison to the other dwarf realms thus providing a clear distinction, moreover it can easily be associated with the overall red hue of the Iron Hills designs.
The pikes of the Hunters and the morning star of the Dragonslayers allowed us to use more design patterns from the Hobbit-movies. However, the basic design of the armour elements is oriented towards our former Veterans-design from prior versions.
We found it quite interesting to not provide a hero for the dwarfs of the Grey Mountains but to instead give them a big catapult that destroys enemies and monster from a distance and thus secures the borders. Each dwarf of the Ered Mithrin is a veteran, thus not needing a figure of inspiration.

At least we are pleased to announce that we are cooperating with the Youtuber RuudDevil who is a big fan of the Edain Mod. He has already created a large number of videos with older versions of Edain and the Demo 4.0. Our work on the patch 4.2 is progressing well, so here has been a good way for us to offer you some insights into the mechanisms of the new faction Lothlorien in a long test video. Lothlorien is still in beta stadium, so it may happen that 1-2 shown systems are not work the way we imagine.

If you liked the video, then simply subscribe RuudDevils Channel. Likewise, we always welcome new subscribers to our official Edain-Channel.

We hope that you enjoyed the update and look forward to your feedback!

Your Edain-Team

Edain Mod Demo 4.1.2 released

Edain Mod Demo 4.1.2 released

1 month ago News 145 comments

Khazâd ai-mênu, Companions of Edain! Today, the Patch 4.1.2 for the Demo of Version 4.0 has been published. You can download it directly via the update...

The Road to Edain Patch 4.2 - Nathla elvellon

The Road to Edain Patch 4.2 - Nathla elvellon

1 month ago News 81 comments

Nathla elvellon! Our way to the full version of Edain is progressing continuously. We added the dwarves with patch 4.1, while patch 4.1.1 brought balance...

Edain Demo 4.1.1 Released

Edain Demo 4.1.1 Released

2 months ago News 108 comments

The latest Edain update adresses bugs and balance issues and reworks Thorin and the Necromancer.

Edain 4.1 Demo Released

Edain 4.1 Demo Released

3 months ago News 133 comments

The Edain 4.1 Demo featuring a return to the classic Battle for Middle-earth castle gameplay with Gondor, Rohan, Mordor, Isengard and Dwarves is now available...

The Edain Mod aims to take you deeper into Middle-Earth than ever before and create a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original...
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Edain Mod Launcher [Edain Demo required]

Edain Mod Launcher [Edain Demo required]

1 month ago Patch 34 comments


Edain 4.0 Demo

Edain 4.0 Demo

6 months ago Demo 363 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Post comment Comments  (9040 - 9050 of 39,190)
Will0104 Apr 18 2015 says:

The mod description says that rohan gt gets elves from the tavern but they cant build a tavern?

+1 vote     reply to comment
Gnomi Creator
Gnomi Apr 18 2015 replied:

This is an old part from 3.81. There you can get them in the tavern, in 4.0 you can summon them with your spellbook. :)

+2 votes   reply to comment
Marco.bombasa Online
Marco.bombasa Apr 18 2015 says:

Hey I do not understand what happens but I can not download the mod, download half hangs. I think it is because it is heavy, maybe if you update it in WIN.rar would be much better. Sorry my bad English xD

+1 vote     reply to comment
Turin_Turumbar Creator
Turin_Turumbar Apr 18 2015 replied:

What? If your download stops try another server like . The setup is already archived, so archiving it again with WinRAR would not lead to a smaller download.

+2 votes   reply to comment
Marco.bombasa Online
Marco.bombasa Apr 18 2015 replied:

No way, try the two ways, but still be able to download. I do not understand that most provide.

+1 vote     reply to comment
TiberiusOgden Apr 18 2015 replied:

You can try this link:

+1 vote     reply to comment
hoho96 Apr 18 2015 says:

What custom maps you have, and would like to see in Edain 4.0 style?
let us know here

+3 votes     reply to comment
aron1488 Apr 18 2015 says:

I know there is very little chance for this, but I hope my idea could be fit in edain mod.
Narzug. He could be absolutelly supporting hero with bow, cause there isnot really orc archer hero. His moving could be the same like mordor orc or druadan archer. He has a cool appearance and a lot of voices in the movie
lvl 2: poisoning arrows. passive ability
lvl 4: sneaky archer. he is invisible while in forest
lvl 6: despair speech ,,your world will burn" enemy loses 25% damage and armor
lvl 8: hunter liutenant. gives bonuses nerby archers
lvl 10: morgul shaft
What do you think?

+1 vote     reply to comment
hoho96 Apr 18 2015 replied:

Morgul shaft?! FTW XD

BTW your suggestions will get more reliable replies if you post them here and moreover, they won't get lost in the comments^^

+1 vote     reply to comment
Makettaja12 Apr 18 2015 replied:

I dont think an orc can be invisible least in forest

+2 votes     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
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Release Date
Released Mar 27, 2015
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952 votes submitted.

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Highest Rated (83 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010 by TheMost

Lowest Rated (19 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012 by TheLapari

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