The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.

Edain 4.0 Demo [DONT'T AUTH]

If you experience any problems, check here for frequent issues and solutions:

Master the One Ring

While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...

Fight Side by Side with the Heroes of the Third Age

The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...

Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.

Command New Factions

Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.

Rediscover the Old Factions

All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.

Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.

Follow your destiny... Middle-Earth awaits.

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Edain Demo Patch 4.01 released! Angmar Battering Ram Mission: Battle in Eregion
Blog RSS Feed Report abuse Latest News: Edain Demo 4.01 Released

163 comments by Lord_of_Mordor on Apr 2nd, 2015

Edain Demo 4.01 Released

Greetings, companions of Edain!

We have just released our first patch for the Edain 4.0 demo. You can download it by using the update option in the launcher. Note that you'll have to check for updates twice to get the full patch. The first time, it will download an update for the launcher itself, then close to install that. After that, restart the launcher and check for updates again to download the patch for the mod itself. In the future, this will require only one click.

If you encounter any problems, visit our support forums for help!

4.01 is primarily a bug fix update, removing many of the problems reported so far. Additionally, we have decided to remove SweetFX with this patch, as it caused problems for too many users. Custom Heroes can once again be selected normally for all factions except Rohan, we will keep working on this in the future. For Rohan, you can still use the old selection method, which has received a clearer popup description.

We have not made any large content changes so close after release, as we are still assessing feedback and want to give people time to play with the new version. However, we have implemented a first round of balance changes:

- Units are roughly 15% more vulnerable against their counter, i.e cavalry is 15% more vulnerable against pikemen. We have received feedback that many of you find the counter mechanics too weak, but we want to be cautious with our changes here in order to not upset the entire game balance.
- Mouth of Sauron now costs 2000
- Gothmog now costs 1200
- Nazg├╗l now cost 1500
- Fortresses of Minas Morgul and Dol Guldur now cost 3000
- Peasants have 50 less health
- Draft spell now requires two points
- Gamling now longer grants additional upgrades with his call to arms at higher levels
- Improved armor against arrows for battering rams, siege ladders and siege towers

Enjoy the update!
Your Edain Team

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Edain 4.0 Demo

Edain 4.0 Demo

Mar 28, 2015 Demo 261 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Post comment Comments  (14050 - 14060 of 30,851)
Thorinokenshield Mar 9 2014, 1:08pm says:

galdalf word of power is an over power. he can just destroy a big army by this ability without loosing any single troop from gondor side. combination of his word of power, dead army and some catapult or some summoning eagles can win any war with out any difficulty with out armys.If used accordingly. And arogone can kill any hero in the with out much difficulty .

0 votes     reply to comment
Johnny595 Mar 9 2014, 2:22pm replied:

Wait... So, you're saying that Word of Power (Gandalf LVL 10) + Army of the Dead (Aragorn LVL 10 or 25 power) + Eagle Summon (18 power) can beat any army and you're suprised? I'm suprised the game wasn't over before you got all those powers ^^. Altough, yes Aragorn is INSANELLY overpowered, due to a bug that can make him have 2500 damage per strike, but the team is working on that. I see no problems with the rest. It's a offensive power combination, simillar to the old one from Bfme I, used in LG to beat your opponent. If you miss that opportunity, you'll have to wait for the cooldown of all those skills, giving a great margin for a counter-attack. Expecially if you're playing vs Mordor, where you'll end up facing the exact same army you destroyed 30 seconds ago ^^.

+3 votes     reply to comment
Thorinokenshield Mar 10 2014, 2:46am replied:

I am not talking abt 2player games.There are many players those like to play 4vs4,8player FFA,2vs2vs2vs,3vs3etc..It is not so hard to get level 25powers in those games

0 votes     reply to comment
Mairon_the_Admirable Mar 9 2014, 12:57pm says:

Hey Edain team, I know I am getting annoying with my suggestions, and I do apologize for that.
But I can't help but wonder why is there no Barad-dur map in this mod?
I mean, it's Mordor's main fortress! And it is so cool! It's not really fair that all the other factions get their main fortress-city, but Mordor doesn't.
Gondor gets Minas Tirith
Rohan gets Helm's Deep
Dwarves get Erebor
Imladris gets Rivendell
Angmar gets Carn Dum
Goblins get Moria
And Isengard gets... well, Isengard :)

These are all main fortresses of those factions!
(I left the Elves out, because I don't know what their main fortress is supposed to be)
I know that Barad-dur is huge and hard to make, but it would be an amazing fortress!
Please consider this!

+1 vote     reply to comment
Badger-Brock Mar 9 2014, 5:30pm replied:

You bring up a valid point. However, Mordor does get Minas Morgul. But I would like to see Barad-Dur as well.

+1 vote     reply to comment
Johnny595 Mar 9 2014, 1:57pm replied:

Maps are very hard to make in Bfme. Create meshes (in that case, for there are no Barad-Dur meshes, such as walls, gates or even the tower itself, yes there is a previous version on Edain that you could build but it was too small to resize) modify terrain, create specific textures for those singular meshes and terrain, add camps add external settlements, in case of 4.0, config AI to use those camps... That is just a basic list of what needs doing. I understand you and I also really wanted some extra maps, more exciting and contextual, but the difficulty for those is a obstacle to the mod team, that is focusing all they have on 4.0 gameplay, and it's necessary map convertions. Altough this might cheer you up: . This map was made by another mod team of SEE. Loads of work put on that. They also made Gundabad. Hope this clarifies everything.

+1 vote     reply to comment
The_Whaler Mar 9 2014, 1:03pm replied:

I agree, It would be quite cool. But they'd need to make it smaller, I think. But still, even in a workable version, It would be huge in hight comparing to other buildings. Awesome Idea!

+1 vote     reply to comment
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The_Whaler Mar 9 2014, 11:02am says:

Am I the only one that finds that it's nearly impossible to conquer a stronghold(minas morgul, helmsdeep, dol amroth...) in skirmishes? The enemies just build up a huge army in the first 2 seconds of the game that keeps destroying my stuff, before I even had time to build barracks. Is this me being to slow, or the AI being to fast?

+1 vote     reply to comment
Gnomi Creator
Gnomi Mar 9 2014, 11:24am replied:

I personally think that it is possible to conquer a fortress - especially as the AI doesn't really use the defenses of the fortress.(walls, gates)
It is difficult if you try it alone, as the defender has some economy buildings at the beginning, but it is not impossible. As soon as you have survived the early stages of the game, it is not as difficult as it is on a normal map.

+1 vote   reply to comment
The_Whaler Mar 9 2014, 12:21pm replied:

You're right. I was exaggerating when I said that it is impossible, because of course it's not. I still find it a bit annoying that in the maps I talked about, I'm constantly building forces to ward of these early attacks instead of preparing my assault. For Example: In the map of Dol Amroth (which is really well made btw.) from the second that my forces depart to conquer the Southern part, I get attacked by this giant force that destroyes everything.Then I build an army to keep them at bay and then they don't show up, So I take the risk and attack and then ofcourse, when my camp is empty, their attack begins.

I don't want to bitch or something and this probably happens because of my lack of skill, but I'd really like it if I had more time before they start sending their hole army.

+1 vote     reply to comment
Gnomi Creator
Gnomi Mar 9 2014, 12:25pm replied:

Yeah, of course it is not very nice to play... but it is impossible to change the AI and give them the ability to defend such fortresses. The only possibility is to make a whole new map where everything is scripted (as it is in the campaign)

+1 vote   reply to comment
hoho96 Mar 9 2014, 11:22am replied:

it's the AI, it already starts with more resources and in castles there's the outposts so AI has even more resources plus AI can manage things faster :P

0 votes     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
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Release Date
Released Mar 27, 2015
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869 votes submitted.

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Highest Rated (72 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010, 2:42pm by TheMost

Lowest Rated (18 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012, 7:38am by TheLapari

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