The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.

Edain 4.0 Demo [DONT'T AUTH]


If you experience any problems, check here for frequent issues and solutions: Forum.modding-union.com


Master the One Ring

While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...

Fight Side by Side with the Heroes of the Third Age

The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...

Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.

Command New Factions

Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.

Rediscover the Old Factions

All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.

Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.

Follow your destiny... Middle-Earth awaits.

Image RSS Feed Latest Screens
Patch 4.02 Black Easterlings Create a hero-subclass: Wanderer
Blog RSS Feed Report abuse Latest News: Edain Demo 4.02 Released

30 comments by Ealendril on May 17th, 2015

Edain Demo 4.02 Released


Greetings, companions of Edain!

Patch 4.02 for the Edain 4.0 Demo is now available. You can download it by updating the mod via the launcher.

If you encounter any problems, visit our support forums for help!

With this update, we not only squashed numerous bugs, we also expanded and refined the core gameplay introduced with version 4.0. There is no new faction yet, but Dwarf fans can look forward to a new custom hero, the Wanderer:

Additionally, the patch brings the following changes:

- Most maps now offer a larger number of settlements and in some cases outposts. This allows new paths for attack, grants players more money and enables more strategy that rely heavily on outpost structures. For example, Fords of Isen now features 14 settlements instead of the previous 8.

- Every faction now improves its recruitment structures in a different and unique way. We wanted to add more diversity and give players more control over their strategy by allowing them to tech towards specific upgrades and units more specifically.

* Mordor is the only faction that still upgrades its structures the old way: They gain experience by recruiting units.

* Gondor is going back to the original 3.8.1 scheme. Each recruitment structure can be upgrades to rank 2 and 3 individually by purchasing upgrades. That way, they can unlock things like Tower Guards or Fire Arrows more quickly, but have to spend money on that in return.

* Rohan improves its structures using a different version of that scheme. Each recruitment structure has two distinct upgrades: The weapon chamber unlocks advanced units and technologies such as mounted archers and flaming arrows, while the recruits' chamber increases recruitment speed by 50%. These upgrades can be researched in any order, giving Rohan more flexibility in terms of strategy.

* Isengard upgrades all its structures at once using global upgrades that bring the Uruk Pit, Warg Pit and Siegeworks to rank 2 and then 3. However, these are more expensive than Gondor's individual upgrades, so Isengard can't tech towards a single unit or technology quite as fast.

- Unit upgrades like forged blades are now researched twice as fast and grant additional bonus effects on top of their previous bonuses. These are meant to be effective against specific strategies and open up new ones in return:

* Heavy Armor grants 35% increased armor against arrows.

* Forged Blades grant increased damage against specific enemy types depending on the equipped unit:
** Swordsmen gain increased damage against other infantry.
** Pikemen gain increased damage against cavalry and monsters.
** Cavalry becomes more effective against structures, without Forged Blades they only deal very little damage against them.

* All units at rank 2 (including all units with banner carriers) become fearless and therefore immune to abilities like Boromir's Horn and the Nazg├╗ls' Screech.

* Cavalry Shields now grant +25% armor against pikes and +50% armor against swordsmen.

- In turn, upgrades are now only half as effective against heroes and structures.

- Note that heroic units like the Citadel Guard are equipped with every upgrade from the start, so all these changes apply to them by default.

- There are no longer any unusable camps and castle plots on War of the Ring maps. Instead, they are all replaced with fully usable outposts. This was our intention from the start, but the replacement was bugged and simply rendered the plots unusable instead. The idea is that you can only build smaller bases in War of the Ring, making individual battles shorter and the army you bring more important. Of course, you can still fight for huge fortresses when you attack maps like Helm's Deep, but the normal War of the Ring battle will have less base building than a Skirmish - though still more than in the previous version where most plots where entirely unusable. We feel this is a good compromise. Additionally, you can now garrison your territories with armies that can take up twice as many command points.

- A new game mode replaces exploration: In "Massacre", you can only have up to 600 command points, heroes have 25% less armor and units have half the armor. This makes for smaller, but also much faster battles. In addition, we have fixed the command point bug with the Legendary Heroes mode so that it should now be playable normally.

A full list of balance-changes can be found here.

Enjoy the update!
Your Edain Team

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Edain 4.0 Demo

Edain 4.0 Demo

Mar 28, 2015 Demo 288 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Post comment Comments  (14050 - 14060 of 31,916)
Snobgoblin
Snobgoblin May 6 2014, 4:32pm says:

Here is another silly, but urgent question.

I have played hundreds of times as Lothlorien in last versions, but I've never understood how to use elf singers and nature mages. They are really expensive and useless when you had to make quick decisions (like in multiplayer battles against human player) Sometimes I lose them somewhere in the battlefield (they do not stand out from other troops) and then I realize that my enemy has already killed them minutes ago. How frustrating is that?!

So here is my suggestion... Is it possible to make them be able to join with other troops like some units in Mordor and Isengard? Nature mages ability is to make units unable to rush over your allies. Singers just heal their joined units. (also other abilities)

There is also hero-quick selecting screen. There could be room for those units when there is no builders in next version. This would really help to find them in hour of need.

Thank you for answering!

+5 votes     reply to comment
Guest
Guest May 7 2014, 4:55pm replied:

This comment is currently awaiting admin approval, join now to view.

FG15 Creator
FG15 May 7 2014, 12:18am replied:

The nature mages from the inn can stun enemies, while the singers can give different boni, like heal nearby allies.

I agree that these many single units are too difficult to handle, and we generally try to reduce their number or make them easier to play. Your ideas seem to be quite good solutions for the problems.

+3 votes   reply to comment
aron1488
aron1488 May 6 2014, 10:43am says:

I hope this video with radagast, which was amazing :),means that we will get update in the near future :)

+13 votes     reply to comment
supernatural0
supernatural0 May 6 2014, 2:12pm replied:

I hope it means that 4.0 will be released soon :)

+7 votes     reply to comment
Snobgoblin
Snobgoblin May 6 2014, 4:13pm replied:

I just hope so, still we can't be completely sure when that moment comes.

This is really discouraging to say this but I'm not so confident as you do before someone from the team assures that it will be released soon. It takes time to make great mod as we all have seen.

But really good work with the rabbit sleigh of Radagast it is an excellent addition for the next version. I hope we will see some bone breakers and other amusing torture machines for the Goblin King in future updates.

+4 votes     reply to comment
Skylarapas
Skylarapas May 6 2014, 7:53am says:

Come on! Give us the Rhosghobel rabitts!

+7 votes     reply to comment
DerMajor
DerMajor May 6 2014, 8:43am replied: +13 votes     reply to comment
DanitheMonster
DanitheMonster May 5 2014, 6:30pm says:

So just my humble opinion tell me if you agree.
Today in Greece they were showing the fellowship of the ring, and they will show the other two parts in next week (for 29"time).
I'm supposing that the most of us when we saw the movie, lort trilogy we we like small kids, and from then we love and research Tolkien.
Now I ask you this :Who didn't cry when Gandalf fell with Balrog?
Who didn't cry when Eomer came with his rohirim to save Helms Deep.
Who didn't cry on the last ride (I still do :p,).
Who didn't feel when the movie ended like he was there and lived everything?

Well, tell me if you felt anything after watching Hobbiton? Personally? I didn't :/
That's why the lort trilogy surpasses the Hobbiton. Moreover the lort got deeply in philosophy, Erlond Gandalf Aragorn Elves ext all had shown some heroic epic manners that taught very much for my later life,. Well tell me what did you get from Hobbiton?

Thus lort >Hobbiton

What you think? ^^

+6 votes     reply to comment
Adrigabbro
Adrigabbro May 6 2014, 3:36am replied:

I will just quote you : "I'm supposing that the most of us when we saw the movie, lort trilogy we we like small kids, and from then we love and research Tolkien.".
I personaly think you got your answer here.

Another answer could be the fact that LOTR is 3 books though The Hobbit is only one book.

+2 votes     reply to comment
DanitheMonster
DanitheMonster May 6 2014, 12:15pm replied:

Well yeah, it is a good quote :p

+1 vote     reply to comment
Johnny595
Johnny595 May 6 2014, 3:17am replied:

I feel more or less those same emotions :]. Regarding both trilogies, Imo, Lotr had more of an emmotional appeal due to the proper context of the story. In Lotr it's a war that will change the fate of Middle Earth, in that every small step the good armies and warriors take, is a small step to victory and in which the evil makes use of devastating measures and tactics to make sure that the good is forsaken. The plot is more appealing and emotional due to the greatness of the caos itself and the enormous Consequences. In the movies, we really cpuld absorv this greatly, which makes each moment memorable. In the 1st Hobbit, the emotions I'd get were nothing real close to sorrow or fear of the danger the characters were, but I had compassion towards the characters. I wanted the dwarves to notice how eager Bilbo is to help them, to understand that the quest is not a simple one and that it's not only about retaking Erebor, but much bigger. The movie gets through that. In a sloppy way? Yes. But it gets there. However the 2nd was completely different. It got me when it got huge. Just like Lotr consequences rise in this movie. Not in the action scenes, obviously, but the plot expands and sets the stage. I saw the Fear in Gandalf's eyes in front of Sauron and in Brand as ge sees Thorin depart, the confidence to enter the mountains in Thorin in contrast to the awereness of Balin, then Smaug's mightness and his marvelous tone of Anger and Pride, posing strong after he's challanged, and finally, Bilbo's sense of regret, followed by the dark of the credits, and the amazing song of Ed Sheraan. So, to sum it up, Lotr was everything you described. But in the Hobbit movies, expecially the 2nd, both hit you in its way. As for the 3rd one, if the 2nd was a good setup, I expect it to suprise us ;].

+5 votes     reply to comment
DanitheMonster
DanitheMonster May 6 2014, 6:48am replied:

I hope that they will just surpass the Minas Tirith siege somehow, if they will, that will win them apriciation :)
And Yea I kinda felt compassion for our dwarves too ^^ but again not so much :/
Anyway I just hope that the 3rd movie will be the best out of six, yes they made a good setup, Smaug is free Sauron is rising, dol guldur army is marching, probably it will be amazing, I just hope it won't be just pure action. Now because of the fact that two first movies were setups, that maybe made me to dislike them :/
Anyway thanks for answering :)

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Battle for Middle-earth II: Rise of the Witch King Icon
Platform
Windows
Developer
Edain Team
Contact
Send Message
Official Page
Modding-union.com
Release Date
Released Mar 27, 2015
Mod Watch
Track this mod
Share
Community Rating

Average

9.5

879 votes submitted.

You Say

-

Ratings closed.

Highest Rated (72 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010, 2:42pm by TheMost

Lowest Rated (18 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012, 7:38am by TheLapari

Style
Genre
Real Time Strategy
Theme
Fantasy
Players
Single & Multiplayer
Embed Buttons

Promote Edain Mod on your homepage or blog by selecting a button and using the embed code provided (more).

Edain Mod Edain Mod
Edain Mod
Statistics
Last Update
1 week ago
Watchers
1,921 members
Files
1
News
50
Features
3
Reviews
244