The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.

Master the One Ring

While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...

Fight Side by Side with the Heroes of the Third Age

The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...

Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.

Command New Factions

Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.

Rediscover the Old Factions

All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.

Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.

Follow your destiny... Middle-Earth awaits.

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4 comments by Lord_of_Mordor on Mar 28th, 2015

Edain 4.0 Demo Released

Greetings, companions of Edain!

After three years of work we're proud finally release our demo of Edain 4.0!

Back to the roots. Edain 4.0 revives the classic gameplay of the first Battle for Middle-earth, expanded with dozens of new heroes, units and spells. Build a mighty fortress, then sally forth to conquer settlements and outposts. Those not only allow you to improve your economy, but also let you rally supporting factions like Dunland or the Fiefdoms of Gondor. Edain puts the entire breadth of Tolkien's world at your command und lets you journey deeper into Middle-earth than ever before! We have adjusted every single map from both games in the series for our new gameplay and created dozens of new ones, including fortresses like Dol Amroth and Cirith Ungol.

Fully in English for the first time. At long last, this is our first version with full English sound and text! In addition, we have greatly expanded our English forums over on our site - all international fans are welcome to share their feedback and suggestions and discuss them with the team! (of course, German sound and text is still available as well)

Fight the Battle for Middle-earth your way. Seven different game modes let you customize the game to your style of play. In the dynamic Conquest mode, victory goes to the player who holds more than half the settlements on the map for a time, ensuring intense back-and-forth battles all across the field. Or would you rather crush your foes with Middle-earth's greatest heroes? Then the Legendary Heroes might be for you, putting greatly empowered heroes at the center of the game.

Old strengths, newly enhanced. With all these upheavals and new features, we haven't forgotten what so many of you loved about Edain in the first. As in previous versions, every faction has their own Ring Heroes, some of them brand-new, and almost every hero from the original game sports an expansive set of new abilities. What's more, the custom heroes make their return after a long absence and offer more classes and options than ever. At the same time, we have carefully rebalanced the game to eliminate weaknesses that were weighing the mod down. For example, archers no longer completely dominate the field and battles are no longer decided by a single mass destruction spell - you must cleverly bring all of your strategic resources to bear over a longer time to emerge victorious.

The beginning of a great journey. This demo contains the four core factions of Gondor, Rohan, Mordor and Isengard. In the future, we will periodically expand it and add the remaining five sides: The Dwarves, the Misty Mountains, Lothlorien, Rivendell and Angmar. After years of modding, it is a fantastic feeling to finally share this latest and best version of Edain with you. Thanks to everyone who has followed us on this road so far, and remember: The Battle for Middle-earth has just begun...

Edain 4.0 Demo [DONT'T AUTH]

Your Edain Team

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Edain 4.0 Demo

Edain 4.0 Demo

Mar 28, 2015 Demo 12 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Edain Mod 3.8.1

Edain Mod 3.8.1

Aug 31, 2012 Full Version 628 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Post comment Comments  (12940 - 12950 of 27,074)
alejandrospinamendez Nov 24 2013, 6:17am says:

Look this guys

+3 votes     reply to comment
AragornIIElessar Nov 24 2013, 5:05am says:

I like Kadan's ideas! After all Smaug was very proud, arrogant and scornful towards all others races.

Maybe the Ring, if he manages to catch it, should make him stronger but in the other hand should descrease his armour or make him slower, since the Ring is an heavy burden for the one who carry it.

"The Almighty Worm: a passive power which makes Smaug stronger, more powerful but as tremendous he is, the power of the Ring has a negative side! That makes him slower and his armour is more sensible against arrows.

And if he has the Ring, his others attacks should be stronger.

+2 votes     reply to comment
voidessence Nov 24 2013, 5:02am says:

1) Seems a great rework. Good job Team!
2) A Balrog symbol on Mora's banner = bad choice. Balrog has nothing to do with Goblins.
3) Smaug with the ring: he could take on him the old ability to turn his enemies against themselves

-2 votes     reply to comment
aron1488 Online
aron1488 Nov 24 2013, 6:50am replied:

Goblins fear, but adore too the Balrog! they thought that the Balrog is a god! And they made their own armours to look like as the balrog and his flames!

+9 votes     reply to comment
voidessence Nov 26 2013, 3:50am replied:

Where did you find this information?

+1 vote     reply to comment
vamppu13 Nov 24 2013, 2:25am says:

is smaug going to get a new model? and if he does will he change hes appearence after he gets the ring?

+6 votes     reply to comment
KadanJoelavich Nov 23 2013, 6:13pm says:

Smaug is notoriously selfish and arrogant, what about this as a ring hero idea:

Smaug the Magnificent. Smaug takes the ring and determines to consolidate all treasure and all evil under his rule. Willing to suffer no challengers to his power and wealth, all other misty mountains heroes become unusable, and goblin hordes can no longer use forged blades or heavy armor. However, Smaug is emboldened by his new power and his treasure horde, and gains and additional 100% health, armor, and damage for each 100000 of resources the player controls. His abilities would be a high yield pillage, a fear aura that effects friend and foe, and an ultimate that would control an enemy hero until death but make them 50% weaker.

This ring hero build would be essentially one of, if not the most powerful single unit in the game, able to solo armies and bases with ease. However his use would severely weaken the rest of the faction, meaning that very little subtlety would be possible since all other units would be very weak. It would be the ultimate "all your eggs in one basket" hero. Also his ability to grow in strength with proportion to resources would cause players to play defensively and "horde up" until Smaug was super powerful, lore-friendly behavior for a dragon. Eventually Smaug would reach a point where he was unbeatably powerful, so players playing against the goblins would have to act fast to kill him shortly after his acquisition of the ring.

+7 votes     reply to comment
DerMajor Nov 24 2013, 8:03am replied:

"This ring hero build would be essentially one of, if not the most powerful single unit in the game, able to solo armies and bases with ease"

sorry the only hero... even the only ringhero THAT Powerful should be Sauron, why? He Is the Lord of the Ring and he is the only one who can use the full potential power of his one ring

+4 votes     reply to comment
KadanJoelavich Nov 24 2013, 5:53pm replied:

Normally I would agree with you, but dragons are in a class of their own. Numerous references in the text and other media state directly or indirectly that even Sauron is wary of the power of a dragon (especially the great gold dragon). Obviously a dragon could not wield the ring with the same efficiency or malice that Sauron could, but dragons without any augmentations to their power are enough to give the lord of the rings pause, the only person who could definitely say how powerful a dragon with the ring would be is dead. Anyways, Sauron's incredible power with the ring is demonstrated by his 10 abilities (not including leaderships) that show up on the side. I was just talking about physical power and strength. This version of Smaug woulg not be overloaded with abilities, preferring to rely on his potent armor, bulk, and ring-enhanced dragon-fire.

+2 votes     reply to comment
voidessence Nov 24 2013, 5:09am replied:

I'd go for this option: the more resources, the higher the bonus Smaug gets when near the base.

-1 votes     reply to comment
double0b Nov 23 2013, 8:08pm replied:

What a odd, unique and fantastic idea ! I would love to see something along these lines implemented !

+1 vote     reply to comment
TheLastSilmaril Nov 23 2013, 7:31pm replied:

This seems like a good idea, but not when it's your only choice. Factions with only one Ring Hero should have only positive effects IMO.

+2 votes     reply to comment
KadanJoelavich Nov 24 2013, 12:24am replied:

Yes, of course. I would be interested to see an alternate ring hero as well. Possibly an orc chieftain (Bolg?). That was an idea I liked.

+1 vote     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
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Released Mar 27, 2015
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Highest Rated (69 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010, 2:42pm by TheMost

Lowest Rated (16 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012, 7:38am by TheLapari

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