The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.

  Master the One Ring 

While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...

 Fight Side by Side with the Heroes of the Third Age 

The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...

Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.

 Command New Factions 

Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.

 Rediscover the Old Factions 

All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.

Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.

Follow your destiny... Middle-Earth awaits.

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Blog RSS Feed Report abuse Latest News: The Road to Edain 4.0: The Game Mode

40 comments by FG15 on Aug 12th, 2014

The Road to Edain 4.0: The Game Mode



Greetings, companions of Edain!

Today, our update deals with a new feature that will included in Edain 4.0. From the start, it has been our intention to increase the diversity of the modification. And this feature is a huge step forward. Besides increasing the diversity, this feature allows the player to choose his individual game experience.

THE GAME MODE


In the last months, we asked ourselves the question, how to make the whole gaming experience morde individual and matchless. Also, we wanted to help fans, who have problems with changes in the balance, like the weakening of all heroes. The BfME I building mode offers many new possibilities, which we used for the new feature.
In version 4.0, we have made some basic changes in the skirmish menu. Thus, there will be no possibility to change the ingame CP, but the player is able to choose a “Game Modus”, offering different modi. So, the player can fight more epic battles, command legendary heroes or try the complete new conquest modus:



The current CP-settings might be an interesting system, but in fact, most of the players only used normal, double or maximum CP. We included these settings in 3 of the 7 game-modi, so no gaming experience will be lost.

These are all the available game-modi:

  • Epic Battle -> 10-times as much Commandpoints and 30% faster production of units and ressources
  • Battle -> Double Commandpoints
  • Skirmish (standard setting)
  • Legendary Heroes -> Heroes deal more damage and have got more armor.
  • Exploration -> The map is shrouded from the beginning, so the player has to explore it.
  • Victory Points -> The player or his team has to capture and hold more than half of all outposts for 10 minutes, to win the game.
  • Conquest -> The player or his team has to capture and hold more than half of all settlements for 5 minutes, to win the game.

Therefore, the player is able to influence the game experience in the way he prefers it. Especially, Victory Points and Conquest are two modi, offering a completely different system. Fans, who prefer to play with more mighty heroes, are able to choose the game mode Legendary Heroes.
Of course, we are open to change requests or even to replace one of the modes, but we are limited to  7 modi.

Those, who look closely at the update, will notice that we agreed on a new CP-system, which has been  positively received by our tester. More information will be in another update.

In this video, you can see the whole feature ingame:

We hope you enjoyed this update and we’re looking forward to your feedback!

Your Edain-Team

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Edain Mod 3.8.1

Edain Mod 3.8.1

Aug 31, 2012 Full Version 492 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Post comment Comments  (12380 - 12390 of 20,009)
jack9098
jack9098 May 25 2012, 2:44pm says:

will the next version be in english ?

+1 vote     reply to comment
Gnomi
Gnomi May 25 2012, 4:24pm replied:

Probably not...

0 votes     reply to comment
The.Witch-King
The.Witch-King May 25 2012, 2:29pm says:

if the next version will update Mordor,can you make barad dûr realistic,i mean to make the eye moving around.
Or atleast making the eye of sauron's spellbook automatic after building barad dûr.
And about some maps,in a mission-map about persuit of nazgûls and frodo(i think der neuen or sth like this),its too sci-fi;khamul should fight against atleast 5 stealthed ents,some waiths,trolls and then a tom bombadil which when i riched him to kill him he transformed to spiderman.what does it mean?was spiderman in third age?all together its a very hard mission to survive.

+1 vote     reply to comment
Gnomi
Gnomi May 25 2012, 4:24pm replied:

The Barad Dûr will be completely removed in the next version.

The thing with spiderman is a bug.

+1 vote     reply to comment
The.Witch-King
The.Witch-King May 26 2012, 1:57am replied:

why Barad Dûr will be removed?

+1 vote     reply to comment
TheLastSilmaril
TheLastSilmaril May 25 2012, 7:43am replied:

What Imladris unit are you talking about? The Elven Princes?

+1 vote     reply to comment
Jorge19
Jorge19 May 25 2012, 8:37am replied:

What you say is reasonable, But You tell me of the Dunedain, I think more than Battalions That Should Be That Kind of "anonymous heroes" as logically Should not be a military force capable of raising armies, They are just a group of Rangers, attacking in small skirmishes and raids, not fighting in the open

+1 vote     reply to comment
Gnomi
Gnomi May 25 2012, 8:50am replied:

I've said nothing about the Dunedain.^^
Imladris has elven princes, not dunedain princes.

The Dunedain shouldn't be the main army, that's true. (and they aren't the main army by the way^^)
AtM Duendain aren't sooo useful for Imladris, but we have some big plans for the future and I don't think that we will change something about them until we have done those plans. (as they are changing many units and we want to see how those useless units are after those changes.)

+1 vote     reply to comment
gyrth
gyrth May 26 2012, 4:11am replied:

Dunedain? Big plans? You got my attention. could you tell more?

+1 vote     reply to comment
Jorge19
Jorge19 May 25 2012, 9:39am replied:

Also I meant That, Dunedain "heroes" without form and a little tougher Battalions, only A Few Have the blood of Númenor and the gift of long life as Aragorn, I Say That With His power are Noticed But I Remember That Theoden says "worth as much as an army "but They Were just a few. Not if I explain

+1 vote     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
Platform
Windows
Developer
Edain Team
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Official Page
Modding-union.com
Release Date
Released Jul 19, 2012
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Highest Rated (55 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010, 2:42pm by TheMost

Lowest Rated (13 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012, 7:38am by TheLapari

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