The Edain Mod aims to take you deeper into Middle-Earth than ever before and turn the Battle for Middle-Earth II into a game worthy of Tolkien's books and Peter Jackson's movies. In our quest for lore accuracy, visual quality and deeper gameplay, we overhauled every aspect of the original game to craft a new and immersive Lord of the Rings experience.

Edain 4.0 Demo [DONT'T AUTH]

If you experience any problems, check here for frequent issues and solutions:

Master the One Ring

While the One Ring has no lord but Sauron, there have always been those who sought to use its power for their own ends. In Edain, you no longer bring the Ring to your fortress to unlock just Sauron or Galadriel. Instead, you can give it directly to select heroes who will attempt to draw upon its powers, with varying consequences. Each faction has different Ring Heroes, allowing you to discover what could have been if Saruman the White had attained the One Ring, or if Denethor and Boromir had foolishly decided to use it as a weapon against the Enemy...

Fight Side by Side with the Heroes of the Third Age

The fate of Middle-Earth has always been shaped by great heroes and villains, many of which never appeared in a Battle for Middle-Earth game before. Edain gives you the opportunity to stand in battle with new heroes like Thorin Oakenshield and his companions, Beregond and Imrahil or the sons of Elrond. Those with evil in their hearts may instead choose to share in the power of villains like Smaug or the Necromancer of Dol Guldur...

Furthermore, every existing hero has received new abilities and mechanics to more accurately represent his role in the books and movies. Aragorn, for instance, will start out as the ranger Strider and go from the defender of Helm's Deep to King Elessar of Gondor over the course of the game, gaining new abilities each time he takes a new step towards his destiny. Similiarly, Theoden will now accurately transform from a defeated pawn under Saruman's control to the heroic king who fought on the Pelennor fields.

Command New Factions

Rohan and Lothlorien have been split from the Gondor and Rivendell factions to form new factions in their own right. The Rohirrim are a people of riders, evidenced by their powerful cavalry units, including the Royal Guard. Their infantry and archery are poor, but they can receive signifant aid from the inn by recruiting Elven archers and Druadan warriors. The Woodland Realm, on the other hand, lacks cavalry altogether. To compensate, they rely on unorthodox tactics such as stealth, speed and elven magic coupled with their formidable archers. They cannot easily expand their base, but all buildings are manned by archers to keep invaders at bay. Units like the animal empaths, who slow down enemy cavalry, and elven chanters, who support your army through their songs, provide veterans with exciting new strategies to master. Both factions also come with a completely unique set of spells, including powerful finishers like the Rohan spell, Last March of the Ents, which summons Treebeard and a host of Ents to your side.

Rediscover the Old Factions

All factions have been expanded with a large array of new units. Among them are the Gondor Citadel Guard, Lurtz's Uruk Scouts, Haldir's Galadhrim from the Battle for Helm's Deep and Orcs of Minas Morgul. All in all, Edain allows you to assemble your forces from a pool of twice as many units as before.

Furthermore, almost all existing units and heroes have received visual overhauls to eliminate issues like golden armor on Orcs and bring the visual style closer to the movies. For example, Aragorn will now wield the actual Anduril blade upon purchasing the respective spell instead of getting an exaggerated blue glow around his sword. Head to our gallery for more examples of the improvements we have made.

Follow your destiny... Middle-Earth awaits.

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Edain Demo Patch 4.01 released! Angmar Battering Ram Mission: Battle in Eregion
Blog RSS Feed Report abuse Latest News: Edain Demo 4.01 Released

156 comments by Lord_of_Mordor on Apr 2nd, 2015

Edain Demo 4.01 Released

Greetings, companions of Edain!

We have just released our first patch for the Edain 4.0 demo. You can download it by using the update option in the launcher. Note that you'll have to check for updates twice to get the full patch. The first time, it will download an update for the launcher itself, then close to install that. After that, restart the launcher and check for updates again to download the patch for the mod itself. In the future, this will require only one click.

If you encounter any problems, visit our support forums for help!

4.01 is primarily a bug fix update, removing many of the problems reported so far. Additionally, we have decided to remove SweetFX with this patch, as it caused problems for too many users. Custom Heroes can once again be selected normally for all factions except Rohan, we will keep working on this in the future. For Rohan, you can still use the old selection method, which has received a clearer popup description.

We have not made any large content changes so close after release, as we are still assessing feedback and want to give people time to play with the new version. However, we have implemented a first round of balance changes:

- Units are roughly 15% more vulnerable against their counter, i.e cavalry is 15% more vulnerable against pikemen. We have received feedback that many of you find the counter mechanics too weak, but we want to be cautious with our changes here in order to not upset the entire game balance.
- Mouth of Sauron now costs 2000
- Gothmog now costs 1200
- Nazg├╗l now cost 1500
- Fortresses of Minas Morgul and Dol Guldur now cost 3000
- Peasants have 50 less health
- Draft spell now requires two points
- Gamling now longer grants additional upgrades with his call to arms at higher levels
- Improved armor against arrows for battering rams, siege ladders and siege towers

Enjoy the update!
Your Edain Team

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Edain 4.0 Demo

Edain 4.0 Demo

Mar 28, 2015 Demo 254 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Post comment Comments  (12380 - 12390 of 30,679)
Adrigabbro Jun 2 2014, 2:12pm says:

I've heard that in 4.0 swordsmen and pikesmen will deal increased damage to buildings, I wonder if cavalry will get this buff aswell ?

Moreover concerning Dwarves, I know that in 4.0 Laketown will be available for all subfactions and you plan to add Dale for Erebor instead of Laketown in the future, but will Laketown be still available for Iron Hills ?

+1 vote     reply to comment
FG15 Creator
FG15 Jun 2 2014, 3:34pm replied:

Already in 3.81 swordsmen are those dealing the most damage against structures (exept special siege units/machines). This will be the same in 4.0.
Cavalry does not get this buff, because else, they could be too good at hit and run. In the moment your enemy has no defenders at his economy buildings you attack and as soon as pikes come near to defend it, you quickly run away again. You have probably killed the building or nearly killed it and might do it in a fast attack and your enemy has done absolutly nothing, because you were to fast gone.

To discuss which subfaction the Iron Hills will get, can wait until we are working on Dale for Erebor, I think, so I don't know anything yet.

+1 vote   reply to comment
Adrigabbro Jun 3 2014, 12:01pm replied:

Well, isn't it the job of the cavalry in any rts-game ? It is where it is supposed to be strong: harass the enemy then run away quickly. Actually I asked this question because if archers are in the castles, I don't really know what will be the point of producing cavalry, given that in 3.8 cavalry feel already like "high risk, low reward".

0 votes     reply to comment
Darthxxxx15 Jun 3 2014, 2:29pm replied:

It won't be "high risk, low reward" anymore because the cavalry will be more resistant to pikemen, so when they will charge all units they will charge well, and will make real damage to what it is originally made for, the units !

+2 votes     reply to comment
hoho96 Jun 3 2014, 2:28pm replied:

It depends on the type of "harassment" you're talking about;
Cavalry is meant to harass infantry (swordsmen and archers) not destroying buildings (that's the roll of siege engines).

have you ever played BFME1?
you can easily figure out that you're HELPLESS if you kept yourself entrenched in your castle. and also I thought that it's very obvious to see that you can't lay siege to a castle using cavalry!

forget about 3.8.1; in 4.0 I can clearly see the cavalry following a concept similar to (a Blitzkrieg?!)
you'll use your riders to break out if you're under siege, attack the flanks and rear areas where enemy troops are less concentrated,...etc
the good factions will definitely use cavalry to the limit, and the fact that the good castles have a postern gate will play huge roll in the hit-and-run style.

+2 votes     reply to comment
Adrigabbro Jun 3 2014, 2:38pm replied:

You guys both used great arguments, im totally ok with that! ^^ Thanks for the answers.

+2 votes     reply to comment
Darthxxxx15 Jun 3 2014, 2:32pm replied:

oh that's crazy ! I was writing exactly what you've said (in less detailed) lol

+1 vote     reply to comment
tungpro9901 Jun 2 2014, 5:38am says:

the game are best mod for TLOTR game, I think In Patch 4.0 new map Hemp Deep 8 player and minas tirith 8 player. The units can speak English or German It so very cool :D

+2 votes     reply to comment
currandog Jun 1 2014, 1:43pm buried:


i dont think this will ever be finished cos its already takeing so long lol have yous give up

-8 votes     reply to comment
saruman_the_wise Jun 1 2014, 2:16pm replied:

obviously they haven't given up since there are regular news intervals so quit being an impatient brat shut and wait like the rest of us

+4 votes     reply to comment
currandog Jun 1 2014, 4:29pm replied:

i was just jokeing chill dude lol

-1 votes     reply to comment
Darthxxxx15 Jun 1 2014, 5:47pm replied:

It is true that people don't really realize the time required to build such a project and I see many people always asking you the release date but one must forgive their impatience because I don't think it is made to hurt, but it is also true that for you it is a bit boring to be forced to always answer the same thing to those new people, but hey are new, they don't know...

+3 votes     reply to comment
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Battle for Middle-earth II: Rise of the Witch King Icon
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Release Date
Released Mar 27, 2015
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866 votes submitted.

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Highest Rated (72 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010, 2:42pm by TheMost

Lowest Rated (18 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012, 7:38am by TheLapari

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