The Battle for Middle-earth has just begun...


Return to the classic gameplay of the first Battle for Middle-earth, reimagined with countless new heroes, units and abilities. Journey deeper into Tolkien's world than ever before, relive the movies through meticulously crafted visuals and forge your path to victory in epic strategic battles.

New Factions

New Factions

Take command of six unique factions and over 10 subfactions, with three more full factions underway!

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Greetings, companions of Edain!

What a year! We've been working on Edain for over nine years now, but 2015 has been the best by far! Starting with the release of version 4.0 and culminating in a stunning first place in the Mod of the Year competition, the last twelve months saw one milestone after another.

Edain 4.0 - A Long-expected release

We began the year with a promise: After more than two years of work, we would finally release Edain 4.0 in the first quarter of 2015. However, it would not be a full release - instead, we were going to put out a demo featuring the four core factions of Gondor, Rohan, Isengard and Mordor. Those were already fully complete, but we had lots of work left to do on our other five factions. However, we felt that our fans had waited long enough, and why not let you guys already play with what he had? Our plan was to subsequently add the other factions back in through updates. This would also give us the opportunity to react to fan feedback to the core gameplay of 4.0, which had been completely overhauled.

4.0 was a major milestone for us in several ways. Most importantly, we finally returned to the gameplay of the first Battle for Middle-Earth, meaning impressive castles, siege warfare and dynamic battles for settlements and outposts which form natural hotspots on the map. This had long been a dream of ours - all of us got into the series with the first game and we always felt it was the best of them all and closest to capturing the epic battles of the books and movies. However, it was lacking many things essential to a true Lord of the Rings strategy game - Dwarves and Elves, for starters! And those were things we could now add to the formula.

Thorin Oakenshield Through The Ages
We've come a long way: Thorin Oakenshield's Edain model through the ages.

Never before has anyone dared utter words of that tongue here, in Edain!

4.0 also marked the (frankly long overdue) fulfillment of another promise to our players: It was our first English version. The biggest change we would make if we could do Edain all over again is releasing it in both English and German from the start. However, when we began developing this mod, it was part of a then-thriving German modding scene and we never really thought about the international scene that much, as it was occuppied by a host of large and fantastic English mods. As BfME modding started to decline over the years, we were surprised and delighted to find that more and more players from all over the world were drawn to Edain - despite the fact that they couldn't even understand German! Unfortunately, by that time so much new text and sound had accumulated that a translation was no easy task. It took us longer than we liked, but now Edain can finally be enjoyed without language barriers by players everywhere.


Fun fact: On our Youtube channel, German viewers are still the largest part of our user base, making up 30% of our viewers. Behind that are Poland (8,8%), the United States (7,3%), the United Kingdom (4,5%) and Russia (4%). Edain has also found fans in such diverse countries as Turkey, the Netherlands, Syria nd the Czech Republic - this is one of our accomplishments we are most proud of, especially because we never imagined our mod would be this successful. A big thank you goes out to all our players who made this possible!

The Edain Community: Many Meetings

Along with our first English release, we also made a concerted effort to grow our community. Our forums at Forum.modding-union.com had long been a place mainly reserved for the German community, but with 4.0 we greatly expanded our English forum sections to give all our fans a place to come together and talk about all things Edain. Managing two communities at once, however, has proved a substantial task - we now release all our updates in both languages at the same time or at least not far apart and we try to engange in discussion with both German and English users. This is still something we struggle with on occasion, as it quite simply takes a significant amount of time, but we're committed to keeping on doing our best and improve.


The new Edain Launcher would not have been possible without the help of our community.

Working with the community has been extremely rewarding while developing Edain 4.0. Not only have we received lots of valuable feedback and many great ideas, but quite a few community members have contributed even more actively to building this mod and this community. They have helped us betatest new versions, they have volunteered as forum moderators, they have organized tournaments and recorded a large amount of the sounds we needed to actually release a full English version (and on top of that, Forhir even composed entirely new sound tracks for us!). On Youtube, you can now find both some great fan videos and our own trailers created by Edain supporters. Even our launcher and interface owe a lot to the contributions of magickoala. To any and all Edain supporters, we say: It has been, and will always be, our honor working with you!

Concerning Trolls

Edain 4.0 has been our most successful version by a large margin so far. 10 months after release, it has been downloaded almost 80.000 times. Our previous version, 3.8.1. managed 110.000 - but that took almost three years! But of course, not all feedback was positive. We always knew this version would be divisive for removing the free building system and replacing it with fixed castles. From the outset, we accepted that we might lose some players along the way. But our approach has always been to develop the Lord of the Rings strategy game that we would ourselves love to play and hoping that others would share our vision. This has served us well in the past and we feel it's the only way to bring you a mod that is still developed with love and passion even ten years after it was founded.

What we did not expect was the sheer hatred we would receive from a very small but vocal minority. In the weeks and months after the release of 4.0, we had to weather a barrage of deeply personal attacks and even witnessed people gleefully plotting to kill members of the team. It was frankly disheartening - and extremely grotesque - to see how people could sink so low because a hobby project offered free of charge wasn't 100% to their liking. However, the good far outweighed the bad: After Edain 4.0, we also saw more constructive debate, more positive feedback and more new players than ever before!

The Road Goes Ever On And On

Of course, the initial release of 4.0 was far from perfect: Over the coming months, we would take the feedback of the community to heart and make many adjustments. This ranged from quickly increasing the number of settlements per map to contiuanally adding and refining material from the Hobbit movies. And we also had a promise to keep, namely expanding the demo with the remaining factions. Three months after the initial release, Version 4.1 brought the race the community had wanted more badly than any other: The Dwarves! For Version 4.2 and the Lothlorien, we took a little more time, but we feel it has greatly paid off. Not only is Lothlorien one of the most unique and visually impressive factions in the game right now, 4.2 is also a notably stable and bug-free release. And of course, it is the version that catapulted us to the top of the Mod of the Year awards!

This victory struck us utterly speechless. We had made a concerted effort to get a good spot in the awards, of course: In the previous year we had snagged fifth place - already an impressive achievement for a mod for a low-profile game like BfME II - and that was before we even had released 4.0 and the English translation. This year, we felt we might have a shot at third place if we got really lucky. And then you all blew us completely away. We were scrolling down the list of winners, already accepting that with no sign of Edain at rank four or three we probably missed the mark this time. And then there we were, right at the top. An amazing feeling, and all thanks to your incredible support!

After an already great year, we couldn't have asked for a better way to end 2015. Nor a better way to demonstrate that while 4.0 may yet be incomplete and still have its flaws, we certainly chose the right path for this version. For 2016, our plans are quite simple: Keep sticking to our vision, keep working with the community, keep improving! We have already done lots of work of Edain 4.3, which will be the biggest 4.0 update yet.

Dwarves of the Iron HillsCarn Dûm Swordmen
From Dwarves to Angmar: We have lots in store for the next version!

It will introduce both the Angmar faction and a fundamental rework of all three Dwarven realms, moving closer to both the movie designs and Tolkien's lore. Finding the perfect balance between those two great aspects of The Lord of the Rings has always been our number one goal. We hope you'll continue to follow us along on this fantastic journey!

Your Edain Team


Thanks for a great year from the entire Edain Team!

The Road to Edain 4.3: Dwarves of the Ered Luin

The Road to Edain 4.3: Dwarves of the Ered Luin

News 72 comments

Introducing new Ered Luin designs, the wandering Folk of Durin!

The Road to Edain 4.3: The Path of the Edain

The Road to Edain 4.3: The Path of the Edain

News 33 comments

Will you follow the path of the Edain? Discover what evil hides beneath Mount Gundabad.

The Road to Edain 4.3: Dwarves of Erebor

The Road to Edain 4.3: Dwarves of Erebor

News 37 comments

Introducing new Erebor designs, blending the movie trilogies!

The Road to Edain 4.3: Dwarves of the Iron Hills

The Road to Edain 4.3: Dwarves of the Iron Hills

News 43 comments

Introducing new Iron Hills designs, blending the movies and the books!

RSS feed Downloads
Edain 4.0 Demo

Edain 4.0 Demo

Demo 438 comments

This full version contains all files you need to play the latest version of the Edain Mod. Please read the Readme before playing! The Readme contains...

Edain Mod Launcher 1.1.0.2 [Edain Demo required]

Edain Mod Launcher 1.1.0.2 [Edain Demo required]

Patch 79 comments

THIS IS NOT THE MOD DOWNLOAD! YOU STILL NEED THE EDAIN DEMO ITSELF! THE LAUNCHER WON'T WORK WITHOUT THE DEMO! This is the download for the official Edain...

Post comment Comments  (12030 - 12040 of 49,261)
rohanfan321
rohanfan321

OMG gondor soldiers are 200 and theese are 150 WOW they are really cheaper did you tried no try it then will see you can do that with gondor but gondor are stronger and cav fully upgraded need 3 charges to kill pikeman plus they are taking a lot of damage please try that vs gondor tower watchers and then you can speak plus rohan archers are not that strong they have a good range but they are not doing a lot of damage THATS why rohan needs elves this is to the guest who commented me 7 hours ago

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dgsgomes
dgsgomes

Other things concerning the Rohirrim archers: on late game you can also upgrade them with heavy armor, so they wont be easily killed even if you dont pay much attention to them. They can also pierce through heavy armor, if I am not mistaken. They are very fast as well, as FG15 said. So, yeah, it is also possible to take down slow heavily armored tower guards with them, it just depends on the situation and on the player's skills.

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FG15 Creator
FG15

That is exactly the reason why I told you to try Rohan first, before writing nonesense.
Rohan peasants with draft deal exactly the same damage as Gondor fighters, the only difference is that they have 12,5% less health, but they cost 25% less, making them much more efficient.
Also, Rohan's archers have exactly the same values as the ones form Gondor.
Nearly the same for the Rohirrim archers and rangers. They cost the same, have the same health, and rangers have only 14% more damage, and a higher range. Nevertheless, Rohirrim archers can trample, are much faster, and they are invulnerable to trample.

And why on earth, should anyone try to kill Gondor Tower Guards with cavalry? They deal hardly any damage at all against normal units, and they are quite slow.

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warveteran
warveteran

Rohan just isn't an archer faction, nor is it an infantry faction. The Rohirrim fought in the plains, charging their ennemies down from the back of their horses, circling the ennemies to attack them in the rear. Yes of course I tried (I'm the guest, I created an account just to reply to you), otherwise I wouldn't have said that. I hope you understand I'm trying to help you with your Rohan strategy. Rohan cavalry is NOT an early game strategy, early game is spamming peasants and heroes, and some siege. With that you can defeat almost every brutal AI. If it takes a little longer, start building up your cav. Don't use your cav unless you have at least 6-10 cav units (the more, the better). Then start harassing your enemy with hit-and-run tactics, with leadership from Theoden and Eomer (it's easy if you arrange your army in command groups for quick selection). Upgrade your cav with shields, heavy armor and forged blades and you have a big chance of winning. I also didn't get it from first try, just never ever build cav in early game. Only build resource buildings and one archery range in your fortress at the start of the game, also try and win an outpost as soon as possible, build an armory on the outpost and two flourmills for peasant spam. Later in game you destroy one of your resource buildings on the outpost or in your castle/camp and replace it by stables. By then you have a huge economy, so that you don't need to worry about resources while building a big upgraded cavalry army. Also it's not very clever to CHARGE your cavalry head on in to pikes, of course they get killed. Make your cavalry stop close to the pikes and melee fight those pikes. Or let one of your cav unit charge in the pikes, sad for them they'll die, but with your other cav circle the pikes and charge their rear. Even if 2-3 of your cavalry unit dies, it doesnt really matter because your army will be big enough. Don't forget to bring in the battering rams also. That's a good Rohan strategy, and it works well against brutal Gondor, brutal Isengard,brutal dwarves and brutal Mordor.

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Thorinokenshield
Thorinokenshield

oh my frd we are not talking about Mind less brutals...we are talking about balance in multiplayer games against human players.
humans are not dump like brutal they know how to kill cavalry effectively.you can actually do nothing against good players commanding Pikes mixed with some archers like ithline.you cannot trample and kill archers because they will mix archers with pike units and cavalry will slow down while trampling so its not that easy to kill archers of good players mixed with pike units..
Don't be misguided by movie. rohan also had very good infantry division in book..Infantry fought in ford of isens with thodrod against isengard and it was infantrys that came to aid in helmsdeep not cavalry.Rohan is cavalry faction but they also had very good infantry division...Against human player it is very difficult win with rohan in late game.In my opinion game should be balanced in every stage of game no players should fail because of factions weekNess in some stage of game the defeat and victory should be based pure strategy..i think you got my point...And spaming peasants is not that easy because it cost 150 resources and others faction cost only 200 so there is no much differents and other faction has much better infantry than rohan..So it is not that great to spam because it cost 150..i am talking against human player not mindless brutal

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warveteran
warveteran

If you're referring to Erkenbrand's reinforcments at Helm's Deep, if I remember correctly they were cavalry who lost their horses during the 2nd batlle of the fords of Isen. The fords of Isen battles are well described in the 'unfinished tales'-book. If they had a choice, Rohan would allways choose cavalry above infantry. But all right, for multiplayer you might have a point, but certainly no elves, and I think no elite archers. More like elite swordsmen like the Westfold warriors, but with the ability to make more of them. Or maybe some cavalry-unit that could switch between mounted and foot. In RJ Mod there is an elite unit who can switch between mounted and foot and toggle between bow(both mounted and foot) and spear(mounted)/sword(foot). But let the team first work on the other factions. People are allways complaining about factions not coming out soon enough, and when they do come out, people still complain. Give them a break.

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rohanfan321
rohanfan321

yeah anyone can beat brutal but i dont know for you but i play multiplayer and your right people that are playing now how to kill your cav and stop the peasents

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Thorinokenshield
Thorinokenshield

No elves didn't fit to faction...But i agree rohan need something strong in lategame.may be royalguard archers will fill the gap.

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rohanfan321
rohanfan321

ok then no elves but they need an elite unit thats NOT a cav unit
and im thinking archers and beacause rohan does not have any other archer unit in the book in the movies even in bfme 1and 2 i think they should add elves

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ThranduilElvenKing
ThranduilElvenKing

Rohan is bout horsemen not bout archers

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rohanfan321
rohanfan321

cause rohan can not only hang oh spaming peasents and cav they should add ranged elite unit and i think the best are the elves and they will fir perefectly like in bfme 1

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WitchKing123
WitchKing123

Hello Edain team are there any custom/player created maps for edain 4.00?

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Guest
Guest

Well i play this game from the beginning but i still dont know what is the leadership and where it helps? Can anyone tell me?

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Gnomi Creator
Gnomi

What exactly do you mean? Leaderships make your units stronger. So when your hero has a +100% damage leadership all of the troups near to him deal 100% more damage (so they deal 200% damage).

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Battle for Middle-earth II: Rise of the Witch King
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Highest Rated (105 agree) 10/10

You could think im exxagerating the value of this mod,but i can only tell you : try with your hands. Edain mod is without any doubt the best RTS based on the LotR series,and,but this is just my opinion,the best RTS overall. While being much more true to tolkien than any other EA's work,it combines great complexity with good-balance in an excellent way. But what,above all things,makes this mod stand out are the models of the units,heroes and buildings,just take a look to the gallery on the site…

Oct 19 2010 by TheMost

Lowest Rated (21 agree) 5/10

Mordor and other evil factions are overpowered including their heroes and ringheroes. Especially Lorien and Imladris are too weak and their ringheros are not powerful enough to be ringheroes (and Galadriel is far too weak to be Galadriel. Make it to be like in the Lone Wolf mod: two palantir and stronger powers, etc.)... All ringheroes should be as powerful as Sauron, because now it's not fair. Almost all good factions are underpowered. Ents should be better than trolls (except armoured ones), because…

Oct 17 2012 by TheLapari

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