Around November, 2004, several students got together to brainstorm a concept for a total conversion of Valve's Half-Life 2 . After several days of brainstorming, the concept for Eclipse was born. In January of 2005, a group of Guildhall students composed of programmers, artists, and level designers were put together and formed what is now CelTech Studios. It was then that CelTech Studios made the commitment to produce the highest quality game possible in the short amount of time they had - five months. What emerged in late May was a game that is both stunningly beautiful and addictive to play.

Eclipse is a third-person total conversion of Valve's Half-Life 2 . It is an action adventure that features tactical, puzzle based combat, which forces the player to interact with the surrounding environment in order to survive. You play as a young Sorceress named Violet who has learned the secrets of Telekinesis. This allows Violet to easily find objects in the environment that she can pick up and throw. Once the player gets used to picking up objects and throwing them at targets, the movement of Violet becomes very important. Based on where an enemy is Violet might want to pick up one or more objects and then move about in order to get a good angle on her enemy before sending the objects flying in that direction.

As you journey through the different lands of Eclipse , you will uncover many secrets that will help you in defeating your enemies. You will also be able to unlock new abilities that Violet can use, such as Hellstorm - a powerful spell that allows Violet to summon up to three fiery orbs that explode upon impact and deal significant damage to nearby enemies.

Use Violet's power of Telekinesis to help protect you as you journey over distant lands in search of the ancient teleportation device near the Standing Stones. Battle your way through hordes of orc-like creatures known as Keepers as you make your way through the enchanted Blackmoor forest. Find Violet's ancestral burial grounds in the Barrow and unlock dark secrets that will aid you in your final stand at the Standing Stones.

After finishing the game you can unlock the Survival Mode mini-game. This allows you to test your skills with Hellstorm as you battle against wave after wave of enemies. Compare your stats with friends to see who really has what it takes to survive the Standing Stones - Survival Mode.

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The barrow #2 The barrow Black Moor
Blog RSS Feed Report abuse Latest News: The Last Word on Eclipse

4 comments by Grash on Nov 17th, 2010

In hindsight, this article should have been written sooner. Years sooner, that is. Better now to write this and get this out of the way. This is a look back from one of the individuals who worked on Eclipse. A little bit of history and story which will explain and answer some of the most pressing questions which are repeated in comments on the game.

Six years ago, a group of three level designers sat down and hashed out the concept for a dark gothic fantasy game. This concept would be proposed to the second Guildhall Cohort as a whole and would be selected with a multiplayer concept. One of the stated as requirements for this project going in was the game would be in third person. All of the previous projects had been first person only. Another requirement was that these two games would utilize the Source engine. Half-Life 2 had just been released. Six Month later Valve would announce that Gabe would be speaking at graduation at the Guildhall. And "Oh by the way", there were links that showed off the two projects that had been in development. This is how the world came to know the existence of Eclipse. Two weeks later, the game would b e released. The Guildhall web server would crash under the weight of the world yelling "must want now!" This was the show of games at the Guildhall. This would be a day before this cohort of students would would graduate from the Guildhall. It would be the last day on which as a group would any work on Eclipse be done. Indeed, a few of us would take up a few fixes here or there. These were drop in the buckets of what had come before. When the show of games came, Eclipse was finished.

Over the past five plus years, you have showered us with accolades. Some of which I can only understand what is being said by the use of bablefish. We are ultimately grateful for it. Your acclaim has put halos on our heads and launched our careers. We work for major studios. We've worked on major titles. Somehow along the way through this fallout of controlled chaos, we started up some new studios and created new games which you love to eat up. And this is why Eclipse has not been updated in years and why Eclipse will never be updated ever again. For the "Never say Never" diehards in the boarder lands, I am sorry to disappoint you. We have all moved on.

Till after all of that, two facts is still true today:
1) There's a secret journal page hidden in the crypt where the Hellstorm ability is obtained.
2) Our pumpkin models are still better than the ones found in Episode two!

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Eclipse 1.02 updated

Eclipse 1.02 updated

May 27, 2012 Full Version 2 comments

The newer, 1.02 version of Eclipse, updated to run on Source SDK Base 2006.

Eclipse - In Game Action by netrex

Eclipse - In Game Action by netrex

Aug 3, 2006 Movies 0 comments

This is a 6 min long video in 720p (1280x720) to show how beautiful whis mod is and to show a little of its gameplay. There are two more mirrors if you...

Eclipse 1.01

Eclipse 1.01

Jan 22, 2006 Full Version 12 comments

The files required to install and play this 3rd person single player puzzle shooter rpg mod for HL2.

Post comment Comments  (70 - 80 of 126)
rtpHarry
rtpHarry Feb 16 2006, 4:16pm says:

Its a shame its so short as this game is very impressive. The level design is really good, im not a fan of 3rd person games or medieval themes, but they pulled it off for this mod.

Understandable as to why the mod is so short, because it was a uni project, and from looking on the forums it seems that they are looking to get together a community map project so you should check it out if you really want to see more maps in the game! There have been plenty of posts this year on the forum so the project isnt dead or anything.

Bugwise I didnt really spot anything major, except they should have turned on backface culling with the player character because when you back her up into a corner the camera zooms inside her skull and you can see the inside of her face... although this isnt so bad because its the closest you can get to a proper look at her :)

A toggle for 3rd person mode would have been nice so i could have really gotten in there and examined the level design more closely.

Just out of curiousity if any of the creators are reading this was there originally supposed to be something on the other side of the broken bridge at the start or was it always planned like that. Oh and can you actually open the gate with the massive axe in ? I just boshed the wall down next to it in the end :P

Actually I do have two more bugs, both at the cottage with the tip in for killing the fairies. 1) I blasted the furniture around in there before reading the book and knocked the table flying but the book stayed floating (ok you could say its a magic book... :P) and if you face the cottage from the outside, and go down the left hand side, looking right over into the distance you can see some kind of z-buffer display glitch where a bit of mountain that should be hidden is visible over the top of another bit of mountain!

Thats it, A++ mod for the quality, and also for the tidbit that source engine will work on older gf cards ok... I thought my dads computer was too slow for it but now i will wow him with hl2 :) Inabit!

+2 votes     reply to comment
putte.b
putte.b Feb 4 2006, 1:27pm says:

omfg what a piece of ****,,,cant belive that ppl are making this crap,talk about destroying hl2

-2 votes     reply to comment
emergency56
emergency56 Jan 31 2006, 8:55pm says:

this was something new... and i liked it :o

i hope to see another mod from the makers, but longer ;)

+2 votes     reply to comment
zombieOnion
zombieOnion Jan 28 2006, 8:05am says:

have i told you how much i love you?

+2 votes     reply to comment
Metal_Mavrik
Metal_Mavrik Jan 20 2006, 11:21pm says:

I always did wish there was more to the mod...A team should get together and make a bigger version of this using all the stuff...that would be cool.

+2 votes     reply to comment
mrwynd
mrwynd Jan 16 2006, 12:54am says:

This is a great mod. I wish there was more to it, but it was high quality and free!

hint: I figured out after a while that you have to power up what you levitate by holding down the mouse!

+2 votes     reply to comment
SerialBawx
SerialBawx Dec 29 2005, 2:43am says:

This mod was a college project, it's over, done, etc. The creators got their grades and have moved on to other, bigger projects. If the semester were longer, I'm sure they would have added another level or two, but it wasn't so voila; one of the most professional HL2 SP mods to date :)

+2 votes     reply to comment
Patriarch
Patriarch Dec 8 2005, 11:04pm says:

An impressive, well-polished total conversion. Much higher quality than many mods that have had a much longer development period and still end up lacking in many areas.

+2 votes     reply to comment
bboymatty
bboymatty Dec 6 2005, 11:29pm says:

Dont discount this game based on its length.

There are many games made to a high degree of professionalism which are relatively short, but you must ask yourself this question:

Would you rather the game be:
1. less professional, poorer details but LONGER?

or

2. More professional, far more detailed but SHORTER?

For me option 2 is the obvious choice. Not always can the development team achieve both quality and length, so it has to be a combination of the two. I definetly prefer quality over quantity, as does the majority of the gaming community, if this was otherwise the industry would be as hard pushed as it is today to produce games of greater and greater graphical and technological brilliance.

The eclipse team should be satisfied knowing that the only reason people criticise the game for being short is because they liked it so much they wanted more! Thats certainly what every game developer could only hope to achieve in releasing a mod.

Congratulations and good luck in your future endeavours.

+2 votes     reply to comment
bigphilwastaken
bigphilwastaken Dec 6 2005, 2:03pm says:

Its not a matter of how well THEY can code, they are expressing their opinion on the mod that they played.

+2 votes     reply to comment
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Half-Life 2 Icon
Platform
Windows
Developed By
baggataway
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Official Page
Eclipsegame.com
Release Date
Released Aug 2, 2006
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Highest Rated (5 agree) 10/10

Great modification!!

Feb 4 2011, 12:14pm by =EX-Mo=

Style
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Fantasy
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