Around November, 2004, several students got together to brainstorm a concept for a total conversion of Valve's Half-Life 2 . After several days of brainstorming, the concept for Eclipse was born. In January of 2005, a group of Guildhall students composed of programmers, artists, and level designers were put together and formed what is now CelTech Studios. It was then that CelTech Studios made the commitment to produce the highest quality game possible in the short amount of time they had - five months. What emerged in late May was a game that is both stunningly beautiful and addictive to play.

Eclipse is a third-person total conversion of Valve's Half-Life 2 . It is an action adventure that features tactical, puzzle based combat, which forces the player to interact with the surrounding environment in order to survive. You play as a young Sorceress named Violet who has learned the secrets of Telekinesis. This allows Violet to easily find objects in the environment that she can pick up and throw. Once the player gets used to picking up objects and throwing them at targets, the movement of Violet becomes very important. Based on where an enemy is Violet might want to pick up one or more objects and then move about in order to get a good angle on her enemy before sending the objects flying in that direction.

As you journey through the different lands of Eclipse , you will uncover many secrets that will help you in defeating your enemies. You will also be able to unlock new abilities that Violet can use, such as Hellstorm - a powerful spell that allows Violet to summon up to three fiery orbs that explode upon impact and deal significant damage to nearby enemies.

Use Violet's power of Telekinesis to help protect you as you journey over distant lands in search of the ancient teleportation device near the Standing Stones. Battle your way through hordes of orc-like creatures known as Keepers as you make your way through the enchanted Blackmoor forest. Find Violet's ancestral burial grounds in the Barrow and unlock dark secrets that will aid you in your final stand at the Standing Stones.

After finishing the game you can unlock the Survival Mode mini-game. This allows you to test your skills with Hellstorm as you battle against wave after wave of enemies. Compare your stats with friends to see who really has what it takes to survive the Standing Stones - Survival Mode.

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In hindsight, this article should have been written sooner. Years sooner, that is. Better now to write this and get this out of the way. This is a look back from one of the individuals who worked on Eclipse. A little bit of history and story which will explain and answer some of the most pressing questions which are repeated in comments on the game.

Six years ago, a group of three level designers sat down and hashed out the concept for a dark gothic fantasy game. This concept would be proposed to the second Guildhall Cohort as a whole and would be selected with a multiplayer concept. One of the stated as requirements for this project going in was the game would be in third person. All of the previous projects had been first person only. Another requirement was that these two games would utilize the Source engine. Half-Life 2 had just been released. Six Month later Valve would announce that Gabe would be speaking at graduation at the Guildhall. And "Oh by the way", there were links that showed off the two projects that had been in development. This is how the world came to know the existence of Eclipse. Two weeks later, the game would b e released. The Guildhall web server would crash under the weight of the world yelling "must want now!" This was the show of games at the Guildhall. This would be a day before this cohort of students would would graduate from the Guildhall. It would be the last day on which as a group would any work on Eclipse be done. Indeed, a few of us would take up a few fixes here or there. These were drop in the buckets of what had come before. When the show of games came, Eclipse was finished.

Over the past five plus years, you have showered us with accolades. Some of which I can only understand what is being said by the use of bablefish. We are ultimately grateful for it. Your acclaim has put halos on our heads and launched our careers. We work for major studios. We've worked on major titles. Somehow along the way through this fallout of controlled chaos, we started up some new studios and created new games which you love to eat up. And this is why Eclipse has not been updated in years and why Eclipse will never be updated ever again. For the "Never say Never" diehards in the boarder lands, I am sorry to disappoint you. We have all moved on.

Till after all of that, two facts is still true today:
1) There's a secret journal page hidden in the crypt where the Hellstorm ability is obtained.
2) Our pumpkin models are still better than the ones found in Episode two!

Eclipse 1.5 Hotfix Released

Eclipse 1.5 Hotfix Released

9 years ago News 0 comments

A hotfix has just been released for Eclipse. This hotfix corrects some critical crash bugs due to changes to the SDK since the Mod's release. The hotfix...

Eclipse Running on a Geforce2

Eclipse Running on a Geforce2

10 years ago News 5 comments

For those who couldn't run Eclipse, hope is in sight. Celtech Studios just posted 8 Images of Eclipse Running on a Geforce 2. The team is testing this...

Eclipse 1.01 Released

Eclipse 1.01 Released

10 years ago News 1 comment

Celtech Studios has released a fix for Eclipse. In our download section there is an update patch to bring 1.0 to 1.01. For new users there is a full install...

Eclipse Interview

Eclipse Interview

10 years ago News 6 comments

Kat Hunter of GameTrailers TV had the opportunity to interview with Gregory "Grash" Walek about Eclipse at the 2005 Cyberathlete Pro League...

Eclipse 1.02 updated

Eclipse 1.02 updated

3 years ago Full Version 2 comments

The newer, 1.02 version of Eclipse, updated to run on Source SDK Base 2006.

Eclipse - In Game Action by netrex

Eclipse - In Game Action by netrex

9 years ago Movies 0 comments

This is a 6 min long video in 720p (1280x720) to show how beautiful whis mod is and to show a little of its gameplay. There are two more mirrors if you...

Eclipse 1.01

Eclipse 1.01

9 years ago Full Version 13 comments

The files required to install and play this 3rd person single player puzzle shooter rpg mod for HL2.

Post comment Comments  (10 - 20 of 130) Jun 24 2011 buried:


looks like ****

-16 votes     reply to comment
Mr.Brown May 29 2011 says:

Full of bugs and it didn't even start.

+6 votes     reply to comment
0takumetalhead Jan 6 2012 replied:

There should be a value in the file "gameinfo" with this line: SteamAppId 220. Change 220 to 215 and the mod should run.

0 votes     reply to comment
Guest Sep 28 2014 replied:

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Sirr_John Jan 26 2011 says:

I know this mod is "old" but I want to play it but I got this error:

Bad Surface extents on texture ground/ec_blenddirtstone

+2 votes     reply to comment
Vcc2cc May 3 2011 replied:

Hmm... well to be safe as opposed to sorry make sure you have HL2 installed and have at least gotten to the main menu once.

Afterwards, uninstall Eclipse and delete EVERYTHING from it's SourceMods folder. Then reinstall. If it doesn't work PM me.

+2 votes     reply to comment
nerdenstein Jul 24 2011 replied:

If people are having issues running the mod, I might be because of a recent Source Engine update.
Please check this thread for a fix.

(Use the Half Life 2 Fix for Eclipse, It worked for me.)

+2 votes     reply to comment
Sanmei Dec 2 2010 says:

I'm not really sure what the hullaballoo over Eclipse is -- perhaps the game picks up a great deal after earning some of the abilities, but I never made it far enough into the game to find out. Throwing objects at monsters who run faster than me and often take 5-6 hits to kill is too frustrating a experience to repeat several times, let alone against large hordes of them where the most dangerous object at hand is an oversized pumpkin squash. The game advises me to throw a firefly nest at the monsters to distract them and I do so, only to have the nest bounce off their heads to no avail. Frustrating. I'm going to give it a few more tries, but my first impression is very negative.

+2 votes     reply to comment
ValuedRug Jan 18 2011 replied:

LOL, yeah the hullabulloo was over the fact that it was one of the first total conversions using hl2, we did it in only a few months, and it looked very pretty. In fact, people compared us to the at-the-time unreleased Oblivion, and one of the designers is now a lead at Bethesda.

I agree that the combat needed iteration and level design was thin- after all it was a project barely within scope! And to be honest, we did have some testers during production, but fairly late and major tweaking was impossible at that point. With most mods, you get a great team that sticks around, and gets MORE excited once the mod is in the wild. With Eclipse, we all left for jobs in the industry and like the ancient stone barrows Violet travels through, Eclipse is a dead monument to our hard work.

+4 votes     reply to comment
MattCohen Jun 12 2012 replied:

You made modding history, just saying.

+3 votes     reply to comment
Sanmei Dec 2 2010 replied:

I discovered my issue! I had no idea (having misclicked "Close" instead of the appropriate arrow in the first book) that you could control the velocity of your projectiles, meaning I was throwing them at minimal speed. This makes the game MUCH easier and far more entertaining. However, I must question whether I could term it an RPG. Perhaps by the most technical definitions, but what defines an RPG for me is having a deeper emphasis on character development (statistical or plot-driven or otherwise). Eclipse still feels like a third-person shooter to me. If it had more abilities and more technical utilization of them, it might become a 3D Metroidvania, though.

+2 votes     reply to comment
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Half-Life 2
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Released 2006
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Highest Rated (5 agree) 10/10

Great modification!!

Feb 4 2011 by =EX-Mo=

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