Eclipse is an action adventure that features tactical, puzzle based combat, which forces the player to interact with the surrounding environment in order to survive. You play as a young Sorceress named Violet who has learned the secrets of Telekinesis.

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This is a look back from one of the individuals who worked on Eclipse. A little bit of history and story which will explain and answer some of the most pressing questions which are repeated in comments on the game.

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In hindsight, this article should have been written sooner. Years sooner, that is. Better now to write this and get this out of the way. This is a look back from one of the individuals who worked on Eclipse. A little bit of history and story which will explain and answer some of the most pressing questions which are repeated in comments on the game.

Six years ago, a group of three level designers sat down and hashed out the concept for a dark gothic fantasy game. This concept would be proposed to the second Guildhall Cohort as a whole and would be selected with a multiplayer concept. One of the stated as requirements for this project going in was the game would be in third person. All of the previous projects had been first person only. Another requirement was that these two games would utilize the Source engine. Half-Life 2 had just been released. Six Month later Valve would announce that Gabe would be speaking at graduation at the Guildhall. And "Oh by the way", there were links that showed off the two projects that had been in development. This is how the world came to know the existence of Eclipse. Two weeks later, the game would b e released. The Guildhall web server would crash under the weight of the world yelling "must want now!" This was the show of games at the Guildhall. This would be a day before this cohort of students would would graduate from the Guildhall. It would be the last day on which as a group would any work on Eclipse be done. Indeed, a few of us would take up a few fixes here or there. These were drop in the buckets of what had come before. When the show of games came, Eclipse was finished.

Over the past five plus years, you have showered us with accolades. Some of which I can only understand what is being said by the use of bablefish. We are ultimately grateful for it. Your acclaim has put halos on our heads and launched our careers. We work for major studios. We've worked on major titles. Somehow along the way through this fallout of controlled chaos, we started up some new studios and created new games which you love to eat up. And this is why Eclipse has not been updated in years and why Eclipse will never be updated ever again. For the "Never say Never" diehards in the boarder lands, I am sorry to disappoint you. We have all moved on.

Till after all of that, two facts is still true today:
1) There's a secret journal page hidden in the crypt where the Hellstorm ability is obtained.
2) Our pumpkin models are still better than the ones found in Episode two!

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SteveZombie
SteveZombie

I'll be honest, I just died a little inside.

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Vcc2cc
Vcc2cc

*sigh*

This will always, always be a reminder to me, that a short mod can always be fun, and that it is too far from amateur and professional.

Good luck to all of you developers of Eclipse.

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TalonFive
TalonFive

A lot of people keep forgetting that this "game" was the begininng of the Half-Life 2 modding scene and it did deserved its place in Half-Life 2 Mod Hall of Fame. We thank you guys for making this special piece of art.
Hope you'll come in future with something else. THX !

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Zorrentos
Zorrentos

Great article! Playing through Eclipse brings back A LOT of memories from 2006, back when Half-Life 2 and many of its mods were newly released! Good luck on your individual projects!

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