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Eclipse of Existence is a modification for the PC game Warhammer 40000: Dawn of War that introduces the Necrons as a playable race.

This will include a variety of artwork you know from the tabletop, and most of the units such as the warrior, wraith, and lord. Original concepts and designs are also under way, extrapolating from existing art pieces to give Necrons their unique looking tech tree. Custom visual FX and audio are also being created for the mod.

With respect to gameplay and features, the famous (or infamous) "We'll be Back" rule will be part of the race, as well as other abilities unique to Necrons.

NOTE: Eclipse of Existence will require the official Winter Assault expansion pack to function.

For more details visit Eclipseofexistence.com

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Scarabs in Army Painter
Blog RSS Feed Report abuse Latest News: EoE Temporarily on hold

2 comments by CLR on Jan 14th, 2006 digg this super bookmark


Due to personal reasons the mod has to be put on hold. Thanks for your support, and hopefully we'll be back on track in the near future.

CLR

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Wraiths in action

Wraiths in action

Dec 16, 2005 Movies 0 comments

Some Wraith action, aswell as some Immortal teaser animation. Keep an eye out for WBB for the Warriors. Enjoy. (DIVX codec required. Get it at )

Necron Warrior in Army Painter

Necron Warrior in Army Painter

Oct 26, 2005 Movies 0 comments

Video of army painter setting for the necron warrior. (DIVX codec required. Get it at )

Destroyers video

Destroyers video

Aug 18, 2005 Movies 0 comments

Destroyers footage. (DIVX codec required. Get it at )

Necron warriors fighting eldar guardians

Necron warriors fighting eldar guardians

Jul 10, 2005 Movies 2 comments

Necron warriors fighting eldar guardians. (DIVX codec required. Get it at )

Dreadnought fighting necron warriors

Dreadnought fighting necron warriors

Jul 10, 2005 Movies 0 comments

Dreadnought fighting necron warriors. (DIVX codec required. Get it at )

Altar of Ruin build animation

Altar of Ruin build animation

Jul 10, 2005 Movies 0 comments

Altar of Ruin build animation. (DIVX codec required. Get it at )

Comments  (10 - 20 of 91)
Switchking
Switchking Aug 7 2006, 6:36pm says:

you seem not to understand what you have in necron codex, C'tan IS undestructible(almost),but not unvincible,he is damn hard to defeat both on tt and in eldar mythology, but his body is destructible, and this is the way how the puny human weponary can defeat the god and eliminate him from battlefield,the whole TT is based on fluff,and it is balanced well,due to the point cost of units(fluff),special rules(fluff),and many more(more fluff),every part of the statistics of every unit in tt is based on fluff for example the transformation of the necronthyr dulled their sences and minds so they altogether have a low initiative (with couple exeptions)due to their slow reactions, i could post many more examples that fluff is balance so it is possible to create a fluff based mod

+1 vote     reply to comment
archaon
archaon Aug 6 2006, 3:20am says:

mod will be dead soon because of the expansion dark crusade featuring the necron and the Tau ^^

+1 vote     reply to comment
Warmaster_Ancaris
Warmaster_Ancaris Jul 28 2006, 9:08pm says:

Eclipse of Existence is dead.

@sath --- I wouldn't trust Switchking as far as I could throw him. He is perhaps the least qualified person to take over the mod and if I have any say on the subject he will certainly not be getting any of the developed material. He's too anal about the fluff and tabletop version and cannot grasp the fact that the Dark Crusade is not a direct clone of the fluff/tabletop version of the Necrons.

+1 vote     reply to comment
Switchking
Switchking Jul 29 2006, 4:06pm says:

Well,actualy i don't have any modding skills nor free time to do anything in this matter and thanks that you appreciate me warmaster, the whole thing i was refering was about to make the mod based on the fluff,you know you grab a codex, couple of books about necrons and stuff ,take what would be most fluffy and put it into mod,i know now that there will be destroyer lord in DC still no deciever, and if you haven't noticed it yet this not being clone of the fluff is pissing me off in DC ,so how could i forget about something that is pissing me off(quite illogical)there are already mods that offer us units "closer to codex" wouldn't it cool to have a necron one based on the fluff, i'm quite tired to hear fluff or balance discusion,it would be cool if there would be a mod that would have balance based on fluff(because fluff = balance)

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sath
sath Jul 26 2006, 3:36pm says:

out of interest i noticed that you referred to EOE having more to offer than relic's version i am aware that you pointed out that dark crusade probably won't have the destroyer lord etc but what i am trying to get at here is:
just how much do you reckon is (or was if the mod doesn't get back up to speed) in the mod compared to relics expansion

P.S
this seems to turning into a merry debate\Argument isn't it

+1 vote     reply to comment
Switchking
Switchking Jun 29 2006, 2:50pm says:

It is also said that they have their OWN living metal bodies,besides,there is only NB in game no deciever,i don't know even if ther will be destroyer lord, so as for now you have 2 unit out of the game,as for the necrons and necrontyr,read the codex once more,the C'tan just need slaves and it was the reason that he transormed them,it wasn't reward especialy for their living metal bodies, the fact is that it is fuck'n unfluffwise that the NB possess anybody, indeed he is a very powerfull being but he don't do such things as it's body isn't the same as regular necron body he need something more to maintain his esence inside and be operative.End of story.
Once more guys please release your mod,give us all of the necron units and make them fluffwise:)

+1 vote     reply to comment
sath
sath Jun 29 2006, 2:44pm says:

but what i will agree on why mod progress must tarry, surely there is someone who can continue it should CLR find him/herself in a situation that he/she can no longer participate in the making of EOE
as long as the mod is finished, i'm good

+1 vote     reply to comment
sath
sath Jun 29 2006, 1:42pm says:

it would make perfect sense if the expansion had things like the heavy destroyer or just about anything in the mod since wether CLR is a head of department or a lowly coffee bringing person, CLR would at least get a say in what goes and so on

but i have looked at some of your past posts and i noticed you said something about the necron lord being possessed by one of the C'tan and need i remind you of the story of how necrons came to be? how the necron'tyr made the C'tan bodies in to inhabit and for a reward they got their immortality at a price and since the C'tan are beings of pure energy they could probably easily use one of their souless warrior husks as a vessel to catapault them selves into a more physical manifestation

+1 vote     reply to comment
Switchking
Switchking Jun 28 2006, 5:01pm says:

it depends of which part of relic he is, if he is a major DoW series stuff member,than i'm sorry,but if not, it has nothing to do with him,besides i also said that HE did a lot of amazing work with HIS mod,and please concentate on the thing that i also said, it seem that the mod has more units than the expansion will have, so there are still a lot of space for this mod(it could be even something like closer to codex version or something)so i don't see ANY reason why they souldn't finish it:)

+1 vote     reply to comment
sath
sath Jun 28 2006, 4:49pm says:

dude if he said to be part of relic, then by saying that you are also taking the piss out of CLR! :umad:

+1 vote     reply to comment
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Platform
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Developed By
CLR
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Eclipseofexistence.com
Release Date
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Real Time Strategy
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