Wraiths in action
Dec 16, 2005 Movies 0 commentsSome Wraith action, aswell as some Immortal teaser animation. Keep an eye out for WBB for the Warriors. Enjoy. (DIVX codec required. Get it at )
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The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation. Eclipse of Existence is a modification for the PC game Warhammer 40000: Dawn of War that introduces the Necrons as a playable race. This will include a variety of artwork you know from the tabletop, and most of the units such as the warrior, wraith, and lord. Original concepts and designs are also under way, extrapolating from existing art pieces to give Necrons their unique looking tech tree. Custom visual FX and audio are also being created for the mod. With respect to gameplay and features, the famous (or infamous) "We'll be Back" rule will be part of the race, as well as other abilities unique to Necrons. NOTE: Eclipse of Existence will require the official Winter Assault expansion pack to function. For more details visit Eclipseofexistence.com
Latest News: EoE Temporarily on hold
2 comments by CLR on Jan 14th, 2006 digg this super bookmark Due to personal reasons the mod has to be put on hold. Thanks for your support, and hopefully we'll be back on track in the near future. CLR
Latest Downloads
Wraiths in actionDec 16, 2005 Movies 0 commentsSome Wraith action, aswell as some Immortal teaser animation. Keep an eye out for WBB for the Warriors. Enjoy. (DIVX codec required. Get it at )
Necron Warrior in Army PainterOct 26, 2005 Movies 0 commentsVideo of army painter setting for the necron warrior. (DIVX codec required. Get it at )
Destroyers videoAug 18, 2005 Movies 0 commentsDestroyers footage. (DIVX codec required. Get it at )
Necron warriors fighting eldar guardiansJul 10, 2005 Movies 2 commentsNecron warriors fighting eldar guardians. (DIVX codec required. Get it at )
Dreadnought fighting necron warriorsJul 10, 2005 Movies 0 commentsDreadnought fighting necron warriors. (DIVX codec required. Get it at )
Altar of Ruin build animationJul 10, 2005 Movies 0 commentsAltar of Ruin build animation. (DIVX codec required. Get it at )
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you seem not to understand what you have in necron codex, C'tan IS undestructible(almost),but not unvincible,he is damn hard to defeat both on tt and in eldar mythology, but his body is destructible, and this is the way how the puny human weponary can defeat the god and eliminate him from battlefield,the whole TT is based on fluff,and it is balanced well,due to the point cost of units(fluff),special rules(fluff),and many more(more fluff),every part of the statistics of every unit in tt is based on fluff for example the transformation of the necronthyr dulled their sences and minds so they altogether have a low initiative (with couple exeptions)due to their slow reactions, i could post many more examples that fluff is balance so it is possible to create a fluff based mod
mod will be dead soon because of the expansion dark crusade featuring the necron and the Tau ^^
Eclipse of Existence is dead.
@sath --- I wouldn't trust Switchking as far as I could throw him. He is perhaps the least qualified person to take over the mod and if I have any say on the subject he will certainly not be getting any of the developed material. He's too anal about the fluff and tabletop version and cannot grasp the fact that the Dark Crusade is not a direct clone of the fluff/tabletop version of the Necrons.
Well,actualy i don't have any modding skills nor free time to do anything in this matter and thanks that you appreciate me warmaster, the whole thing i was refering was about to make the mod based on the fluff,you know you grab a codex, couple of books about necrons and stuff ,take what would be most fluffy and put it into mod,i know now that there will be destroyer lord in DC still no deciever, and if you haven't noticed it yet this not being clone of the fluff is pissing me off in DC ,so how could i forget about something that is pissing me off(quite illogical)there are already mods that offer us units "closer to codex" wouldn't it cool to have a necron one based on the fluff, i'm quite tired to hear fluff or balance discusion,it would be cool if there would be a mod that would have balance based on fluff(because fluff = balance)
out of interest i noticed that you referred to EOE having more to offer than relic's version i am aware that you pointed out that dark crusade probably won't have the destroyer lord etc but what i am trying to get at here is:
just how much do you reckon is (or was if the mod doesn't get back up to speed) in the mod compared to relics expansion
P.S
this seems to turning into a merry debate\Argument isn't it
It is also said that they have their OWN living metal bodies,besides,there is only NB in game no deciever,i don't know even if ther will be destroyer lord, so as for now you have 2 unit out of the game,as for the necrons and necrontyr,read the codex once more,the C'tan just need slaves and it was the reason that he transormed them,it wasn't reward especialy for their living metal bodies, the fact is that it is fuck'n unfluffwise that the NB possess anybody, indeed he is a very powerfull being but he don't do such things as it's body isn't the same as regular necron body he need something more to maintain his esence inside and be operative.End of story.
Once more guys please release your mod,give us all of the necron units and make them fluffwise:)
but what i will agree on why mod progress must tarry, surely there is someone who can continue it should CLR find him/herself in a situation that he/she can no longer participate in the making of EOE
as long as the mod is finished, i'm good
it would make perfect sense if the expansion had things like the heavy destroyer or just about anything in the mod since wether CLR is a head of department or a lowly coffee bringing person, CLR would at least get a say in what goes and so on
but i have looked at some of your past posts and i noticed you said something about the necron lord being possessed by one of the C'tan and need i remind you of the story of how necrons came to be? how the necron'tyr made the C'tan bodies in to inhabit and for a reward they got their immortality at a price and since the C'tan are beings of pure energy they could probably easily use one of their souless warrior husks as a vessel to catapault them selves into a more physical manifestation
it depends of which part of relic he is, if he is a major DoW series stuff member,than i'm sorry,but if not, it has nothing to do with him,besides i also said that HE did a lot of amazing work with HIS mod,and please concentate on the thing that i also said, it seem that the mod has more units than the expansion will have, so there are still a lot of space for this mod(it could be even something like closer to codex version or something)so i don't see ANY reason why they souldn't finish it:)
dude if he said to be part of relic, then by saying that you are also taking the piss out of CLR! :umad: