Since the advent of vast network, amateur modification-adaptation Call Of Misery began to appear a huge number of edits and additions from users are not related to the development Of Call Of Misery, a means then normal players who have the desire to bring something this amazing in its idea project. Various models of ammunition, a dynamic relationship of groups full a-life throughout, Chernobyl Exclusion Zone and even a hiking tent in the compartment with the lamp, which complements the already insane immersion in the atmosphere of Misery. Unmissable and custom edits in the direction of game balance and trade. This is just a small listing of those addons and edits that are present in the Echo Of Misery. Our team is intensively working in order to optimize the interaction of a greater number of additions without loss of performance, logic, and the stability of the game and conducts independent work on adding brand new content.

Features Echo of Misery
• Significantly improved the graphical part;
• Augmented component of the gameplay;
• Improved sound of the game;

Echo of Misery is based on the Call of Misery + Assembly from 0.7 Xameleon201

Team Echo of Misery
1. Maxim Sniper (Maxwell Valentine)
2. Nikolai Korobkov
3. Anton Shemyakin
4. Matthew Naumenko (Green Beetle)
5. Ivan Karpov

Future plans: adaptation Call of Chernobyl 1.5 and Misery 2.2. And also, the addition of various modifications to extend the gameplay component.

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•The release of Call Of Misery became the starting point in creating new additions and adaptations to the widely popular Call of Chernobyl platform. The popularity of the platform is rapidly gaining momentum, and the number of graphics, weapon and gameplay add-ons is just off scale. Echo of Misery became the assembly of add-ons, allowing to combine all the most popular and large-scale additions in one project. The modification offers players dynamically developing relationships between the Zone groupings, new elements of stalker ammunition, a complete simulation of life throughout the Zone and even such seemingly small things as a tent with a built-in flashlight.

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In addition to the adaptation and filling of the game with the help of third-party authors, the Echo of Misery team adds their own experience, not forgetting to monitor the performance and optimization of the adapted add-ons. The project is based on the Freephone platform Call Of Misery, added the STCoP weapon pack, the addon with the new Outfit outfit and all the gameplay resources of the v 0.7 build from the Xameleon201.

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Main changes:

  • All mutants have completely working sounds, corrected missing tags. Particularly noticeable in rats, cats and carcasses.
  • Disconnected Living Zone, which went with the assembly of the Chameleon. This slightly reduced the load on the engine and users' computers, as well as spawn mutants and naps is now a bit more adequate. Actually, now it is similar to the Spa of Call of Misery.
  • Updated HD-Pack models, taken from the assembly stason174. The pack already includes new icons, optimized textures and optimized shaders.
  • Improved stability, reduced weight and resource consumption by playing.
  • Assembly 0.7 is integrated from X_A_M_E_L_E_O_N.
  • STCoP + open mesh sighting grids from Morka + optimized compressed textures (1920x1080 no change in image quality).
  • Added equipment from Outfit Addon. Ambient sounds, anomalies and voice acting from the game Metro 2033 and stylized HUD.
  • 33 new artifacts and their registration in the trade.
  • Reduction of the values โ€‹โ€‹of artifacts into real calculi.
  • Roadside Picnic + gas lamp.
  • Music player - chat with skins for different groupings (skins optional).
  • New models of mutants and additional new pieces of mutants when cutting.
  • The texture of Poltergeist has been changed.
  • Added different models of mutants.
  • WSOAMBK - "GRtoKillEF + Despawn_BarMutants" (reduced the number of mutants at the bar), Battery3A + 2Knife_CoM + BackPack.
  • NEW_AF_Modules + SmokingKills_CoM1.0d (Only increased harm from smoking).
  • News_Random_v5 and AtMoSpHeRe RaDiO.
  • Absolute Nature 4 (changed: Jupiter, Zaton, the outskirts of Pripyat).
  • Absolute Nature Pack 3 Lite (SGM): Cordon, Marshes, Dark Valley, SRI Agroprom, Military warehouses and Red Forest look lively and fuller.
  • Returned the ability to manage nights (From Atmosfear 3).

And More :

  • Graphical assembly of XRS 1.2 and Structures Redux.
  • Pure waters (parallax edition) โ„–4 and Improved blood decals.
  • PHARM 0.5 and CoC_Ambient_Overhaul.
    Campfire around the campfire extended army reissue from skelja for 1.4.19.
  • Returned the "colorful" PNV. Now the bad will be green, the average - purple, good - white.
  • New bluish HUD, new sounds of rain and steps on different surfaces (from assembly 0.7 from X_A_M_E_L_E_O_N).
  • A set for sharpening again sharpens only knives.
  • He removed the PAD at the start of the game and added it to the traders.
  • Sewn Absolute Nature 4.01, Visuals from the fashion HD Models by Ninja
  • Mod for night adjustment from Atmosfear 3 and Pure Water
  • New mutant models and mutant parts
  • Added sounds to the flesh and more voiceovers in part from the metro
  • STCoP and Outfit are updated to the latest version.
  • Graphical assembly XRS 1.2 and Structures Redux 1.09
  • New Loadscreen, main menu theme and startup image .exe
  • AtMoSpHeRe RaDiO - Added File "Battery3A + 2Knife_CoM + BackPack", Battery3A - Charger capacity is reduced to 3 Ah / h, 2Knife_CoM - Increased safety factor for knives, cutting from 50 to 100 carcasses.
  • BackPack - Added loot that remains with the player when using the system for quick reset of the backpack: Medicine, Food, Helmets, Grenades.
  • Added File "NEW_AF_Modules + SmokingKills_CoM1.0d" - NEW_AF_Modules - Added new security modules.
  • SmokingKills - Each puff of cigarette smoke harms, in proportion to the benefits of radiation protection.

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Optimization and start-up tips:

  • The game should now be run ONLY with the batch files corresponding to the number of cores in your PC. How to do it rightly, says the FAQ files that come with the assembly. It also gives an increase in performance and stability.
  • Multi-core work for the game is enabled by default.
  • The optimized CoC + Misery textures are installed. Increase in productivity, reduce the overall weight of the assembly, as well as an attempt to get rid of crashes due to lack of memory. Unfortunately, because of this slightly affected the appearance, but almost not noticeable for the eyes.
  • If the game does not start, writes: "The STALKER Call of Pripyat" or something in this spirit is not found, then add the "-skip_reg" without quotes in the Object field after the space.

And many thanks to ColonelRH for translating into English.

Add file RSS Files
Echo of Misery Eng Patch [updated v2]

Echo of Misery Eng Patch [updated v2]

Patch 10 comments

Here is the second update for the Eng translation . Read the description for details

Factions PDA Skins

Factions PDA Skins

Textures 3 comments

FonSwong PDA Skins for all factions , Read the Description for Installation instruction ...

New Mutants Mod 0.3 (EoM)

New Mutants Mod 0.3 (EoM)

Models Pack 4 comments

New Mutants Mod v0.3. Adapt several mutants for Echo of Misery. "NEW GAME" NEEDED!!!! The original files (configs, models, etc.) taken as a basis belong...

Living Zone by Skelja (EoM)

Living Zone by Skelja (EoM)


A-life simulation is enabled in every location, even if you aren't there. Unlike standard, simple A-Life, stalkers here do not just walk around the zone...

Lootmoney (EoM)

Lootmoney (EoM)

Prefabs 2 comments

This addon enables you to pickup cash whenever looting a corpse.

Factions Master (EoM)

Factions Master (EoM)

Prefabs 3 comments

Join any faction temporarily by just wearing their Outfits And return to your original Faction by Taking off that suit !! Read the Description for more...

Comments  (0 - 10 of 73)


What tool do i use to extract db from echo of misery?

I tried using couple but none of them seems to work.

I would much appreciate the info, especially with link to download.

Thanks in advance.

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Was wondering where can you alter the trader files. I cant find them in Echo_of_Misery_0.4.2\gamedata\configs. Dose echo of misery take its config files from another location. If that is so where dose it take it from?

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I think what you are looking is in this directory:
You need some kind of db extractor to get them out of there but i don't know which one i tried couple of db extractors but none of them seems to work with EOM (unsupported file type).

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Game ctd after klicking on New Game -> Faction


[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : ui\UIXmlInit.cpp
[error]Line : 155
[error]Description : XML node not found
[error]Argument 0 : main_dialog:cap_check_azazel_mode
[error]Argument 1 : ui\ui_mm_faction_select_16.xml

stack trace:

0023:0590C2A2 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:057B3F41 xrGame.dll, CxIOFile::Open()

Thanks for help

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Downloaded ENG and ENG patch and the menu screen is still in russian....

Forget it, ******* **** waste of time mod. "Drag and drop and it's in English!" Yeah did that and it clearly isn't.

Reply Good karma Bad karma0 votes

I am having an issue where my mouse starts lagging alot randomly.

I have set my GFX to minimal and made everything low, restarted the game and still having laggy mouse issues.


Btw this is already a fresh install + patch V2

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I have been playing this mod for a couple of weeks and have two questions and a couple of observations. First, I love the mod and think it's great now. The only real problems I've had are crash to desktop sometimes when in Jupiter. I do have two questions. 1. Where is the basic tool kits. I have three each of the higher end ones but have not found any basic ones? 2. I am trying to do a job for the technician Xenotech to "find a missing stalker that went for supplies but went missing". The mission shows up on my list but there is no location shown on the map even though he said the area was marked. Thanks for any help you can offer and keep up the good work.

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What happened to the grass? It's taller than me. I can't see a ****. It hurts my eyes to walk inside

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I fix the problem with "r__detail_height"

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There is a separate option for grass height in the settings.

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