Greetings everyone! Thank you for your interest and support on Eastern Loong MOD. Our new EN version will be focusing on debug and rebalance the Tianchao faction. We have confirmed that statistical error of the Allied's Muti-gunner Turrent is causing the game to crush. Now we have fixed this problem. Their could still exist other problems that cause the game to crush, but as the main problem is sloved, the new EN Eastern Loong will be working significatly well compared to the old verson. Hope you can enjoy it and thank you once more for your attention on the progress of Eastern Loong.
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Comrades, the first version 1.0 is the main file, at the back of the 1.01 version is just a patch, they are in the same folder and then read the 1.01 version that works.=========================================================================
The complete information of this update is as follow.
1.Friendly fire is no longer heal the Retribution Sky Carrier while the carrier has its ability activated. The amount of damage recieved from enemy fire is reduced from 100% to 30% with the carrier's ability activated.
2.Change the VFX of the Psychic Service Depot to avoid game crush. Fixed the bug that service depot cannot repair subs or remove terror drones.
3.Fixed the bug that Nanosworm cannot hinder moving forces.(thanks to support from Chongxinglaiguo从新来过 .)
4.The Phatom Gunship will nolonger be visible during the period its ability lasts, even with its weapon fired. Removed the VFX that cause the gunship to show a red circle around it while being shot down.
5.The Firmament Fighter will now cause 200% damage to the the Retribution Sky Carrier.
6.Units under the effect of iron curtain will no longer be paralyzed by the Tigerlord's special ability.
7.Fixed the bug that a Muti-gunner Turrent garrisoned by a Brigandine Warrior cannot fire at enemy.
8.Viper Assault Vessel can now use its special ability to be teleported into a oremine completely surrounded by walls. The production cost of the vessel raised to 900$.
9.Vidicator's damage to Lieyan is now the same as it can cause to commandos of the other 3 factions.
10.Fixed the bug that the aircraft could sometimes have a repair sign on it while being attacked.
11.Reverse Scale's damage per shot is raised to 55.
12.Fixed the bug that the orignial 3 factions could sometimes have more than 3 commanders avaliable in skirmish.
13.Fixed the bug that the Muti-gunner turrent could sometimes cause the game to crush.
Note: version 1.01 is the patch files, need and Eastern LoongEN_1.0 version files in the same folder.
Cool!
so I notice one weird file? below the ReadMe.txt
is it supposed to be there?
Reply to the problem of nuclearsnake: ReadMe.TXT file is a specification file, it need not, version 1.0 and 1.01 patch to put together are also done.Version 1.0 and 1.01 patch versions of these two files must be put together, and then read files with version 1.01 is version 1.01.
I'm talking about the one weird Txt File below The ReadMe.TXT....., I mean it's an Odd one.
Do you know which one I'm talking about? it has strange symbols.
I'm just asking.
Its Chinese, just that your notepad can't read it
Reply to the problem of nuclearsnake:What?Do you have a garbled file there?Don't show Chinese?That is Chinese, well, I didn't delete the Chinese documents, you put it deleted.----I'm sorry, I landed at the Chinese side outside network, answer key point not jump, so, I directly in the new reply back to you.
Yeah I check it, it was a Garbled file.
thanks anyway.
This is a patch, not a full version.
Please change the category.
Reply to the problem of 1313e :Thank you, I have corrected.
en1.01。。这么猛的吗?
Do you plan to release the Russian version?
Back upstairs: no plans. No one I know can translate Russian. If you can help us with the Russian CSF file, we will be very grateful.
Im willing to pay 100 usd..an anyone can join make donate for them..to realese update for mod..
1- add more unit from uprising (maybe can use source code from reloaded mod)
2- add emp power to harbinger - play revolution mod..emp power so nice to use.
3- add tick n untick for use superweapon..if can add more tick to advance superweapon.
We can donate for them to release new mod..
Reply to shahantukechik netizen: (because of the web page, can't reply after you in China, only has to open a reply floor.)Thank you very much for your kindness, thanks, this MOD is open free of charge, no charge, we have another version with uprising added, because the production relations, temporarily not in English, so don't published on MODDB.
Hello. Great mod. Did you translated the Uprising version of this mod? (english) If so, where can we get it?
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I've downloaded the mod and placed everything in the correct folder. I launch the game and it runs fine however when I go into Skirmish, it completely bugs out. There are no maps, no options for me to select a faction, can't add bots. Is this an Online only mod or is something wrong?
I had the same problem, and i solved it by creating new profile in game, and removing the old one.
а будут ли новые юниты для старых фракций ну и новые способности героям?
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