A WW2 Eastern Front Mod using the UT3 Engine. Feel free to comment and express intrest and things you'd like to see ingame! We are always recruiting. Please feel free to contact Tridel Games LLC about questions or applying!

Post news Report RSS Unique Attributes

Ok, Tridel finally drafted together a list of eleven points we want the game to present.

Posted by on

Ok, here it is folks! Before you read this you must be active in Moddb forums for us and tell us how YOU want our game! No peeking until you swear on your gaming future! Ok........

1. Depth of Field: We are aiming to incorporate some form of this in your gunsight and possibly your long distance views. Feel free to critique this before our eager beaver programmers implement it.

2. Camoflauge System: We aim to implement a unique reaction and camoflauge system where the AI will be smart and hear certain sounds etc and realistic reactions such as you are in a battle and you move down the road to secure the crossroads and the garrison hasn't picked up they are under attack. *Due to a decision to include radio men to alert other troops or within "earshot" of battle.

3. Unique Hand to Hand Fighting: Another cool feature we HOPE can be put in if time allows. Such as seen in call of duty3.

4. Original Cover System: At least we HOPE its original. It will be realistic so there is no sub for that! The AI will learn that certain coded objects such as a wall provides better cover while a bush doesn't so much. The AI will be able to adapt in a smart way not run through bullets to a spot or retreat back without covering each other.

5. Squad Orders: Yes, we will be using the existing interface for this so its really not hard at all. You will have certain abilities like clear out, this means wherever you are at your squad will clear any enemies even houses etc and so on with other features.

6. Panzer Commander: We will be wanting to place the player in the role of a panzer commander in certain mission etc. We will be conveying the same AI for Inf also to panzers. Along with this our turret traverse times etc will be 100% accurate etc.

7. Cutscenes&VoiceActing: This is crucial part of our project and storyline that will be the last stage in production. We are confident that our voice acting can be pulled off whether done by the team, outside sources, or from a extensive voice library.

8. Realistic Wounding and Death: Another cool feature which should be quite simple is having broken limbs etc and real carnage of war. Look for bodies being riddled and big bloof baths resulting from mortars, grenades and the like. Say you get hit but a bullet in your arm, where it hits results in blood loss, staminda loss, and a broken arm can cause your weapons of choice to be narrowed to a pistol, knife, or even your bare hands!

9. Support: The ability to call in mortar strikes via a radioman that doesn't be get reinforced or LW the same way. Lets say your radio man has been killed, now you can find a enemy or civilain one and call in your support.

10. Immersive Storyline: Yes, we will be having a great storyline that will take Lt. Otto Mueller from the outskirts of Riga to the heart of Berlin. Dynamic Ranking based on stats will add up to promote a player and his abilities such as speed slightly and accuracy etc. Small tweaks that can happen in a real battle from experience.

Post comment Comments
xantos12 Author
xantos12

comments and suggestions welcome!

Reply Good karma+1 vote
Arkitan
Arkitan

I like the wounding system sound a bit like the syste in FC2 .

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: