A collection of unused battle master tank models from EASB Hour mod.
OK I give up since I don't have even the slightest idea of how to write html code....
EASB Hour is a mod dedicated to bringing SOME elements from C&C Generals: Zero Hour into the Yuri's Revenge.
It USED TO BE a stupid mod throwing turrets, launching tomahawks and doing other weird things. But things have changed.
It is now a fully operational mod featuring new concepts and new ideas.
And indeed, as neither of the developers is willing to do mapping work we don't have new missions and new maps. And so is the terrain. Would appreciate if some mappers can join us.
*: Now we do have mappers anyway but whether there will be missions hasn't been decided yet.
Also we use NP_EXT instead of Ares, which means that the save/load mechanism is completely functional. So making missions can indeed be worthwhile, I think.
Personally I believe we don't need Ares. It's functions are mostly fancy but useless stuff and it doesn't run normally on my Win8 laptop.
We have three factions in this mod: the U.S. sporting her laser and drone technology and fast reaction ability, China with a fetish for ECM and unconventional weapons, and Russia depending on their massive tank arsenal to achieve victory. Perhaps we have gone too far from the original ZH settings...
Now the mod is almost completed and we have decided to release a beta version in the near future to change people's idea about EASB Hour from the stupid turret-throwing Alpha releace...
So please just wait! And thank you for caring about this mod.
Oh my pathetic broken English...
Since our "developer team" just have too few members when compared with all those epic mods' devs, the development of EASB Hour is much slower than them. Hope all of you understand...
And we can't even make a beautiful(and readable) news bulletin...Pathetic.
Currently we have finished the units and structures for all three factions except heroes.
So, here is a unit list. Grey name indicates that it's not finished.
Infantry: Ranger/Missile Defender/Engineer/Pathfinder/Colonel Burton
Vehicles: Chinook/Crusader/Sheridan/Sentry Drone/Humvee/Avenger/Ambulance/Tomahawk Launcher/Comanche/Dragonslayer UGV/Railgun Platform/Mobile Construction Paladin
Unbuildable Units: Mobile SA-2/2S1 Gvozdika/CNG Tank/Drone Carrier/SU-152-80 Tank Destroyer/Outdated Battlemaster/Outdated Gattling Tank/Waterdragon Tank/Dragonslayer UGV's little accompany drone/Navy SEAL
Infantry:Red Guard/Tank Hunter/Engineer/Hacker/Black Meiying Lotus
Vehicles: Supply Truck/Battlemaster/Gattling Tank/Listening Outpost/Dragon Tank/ECM Tank/Inferno Cannon/Overlord Tank/Project 571/Troop Crawler/Helix/Mobile Construction Overlord
Unbuildable Units: Propaganda Tower/Fake Battlemaster/Fake Overlord Tank/Officer/Artillery Shell
Infantry: Conscript/Anti-Tank Trooper/Engineer/Natalius
Vehicles:Supply Truck/T-80U/Thor-M1/Assault Bike/BMP/IMR-80 Field Engineering Vehicle/Obj.279/Assault Tank/Mi-8 Artillery Spotter/Mi-28 Havoc/Mobile Construction Vehicle
Unbuildable Units: T-55/Tank Wreck/Rescued Tankman
Oh and should we implement Russian Aircraft?
AI untouched since alpha release(!). Remained stupid.
Terrain and civillian structures remained untouched. Maybe we should find some public assets?....The original one sucks anyway.
EVA voice added with sounds from Generals units and general EVA.
Superweapons and support powers: Grey name indicates that it's not finished or needs rework.
US: Reinforcement Beacon(Barracks)/Chinese Reinforcement(UN Observation Post) /Russian Reinforcement(UN Observation Post)/Particle Cannon(Particle Cannon Uplink)
China:Propaganda Tower Deployment(Propaganda Center)/Fake Units(Weapon Research Center)/Artillery Barrage(Weapon Research Center) /Nuclear Missile(Nuclear Missile)
Russia:Vodka Overdose(Conscript Station)/Grandpa of All Bombs(Tech Center)/????/Orbital Downpour(Giant Switch)
Missions&Plot;: We are both unwilling to do mapping work so...So we don't need a plot as there won't be a mission to feature it. But ANYWAY. We DO HAVE a plot.
Music: We are not Jack-of-all-trade enough to do this on our own so don't expect original soundtrack please. Musics are just from the Generals: Zero Hour, or from the Internet.
Unit Voiceover: We don't need this anyway. And we can do it ourselves since I speak Chinglish so well.
Balance: We are doing intensive rebalance work now but we may need some players to actually test the balance...So we decided to release a beta version in the near future.
Internal Errors: Awwwww....
So much for this.