EASB Hour is a total conversion Yuri's Revenge mod dedicated to bringing SOME elements from C&C Generals: Zero Hour into our own storyline. We are not intended to make this mod just a Generals remake on Yuri's Revenge. Since Generals 2 is dead forever(?) , you may consider our story as an unofficially continued story of Generals Zero Hour.
What does EASB mean?
It is the most hilarious unit in the mod, though not the most powerful. Surly will impress you when you play the campaign missions.
*Not included in the beta.
Like a lot of RTS games, there are three factions in this mod,each with unique tech tree and units:
USA: light, fast
, psi web,F2 and Protoss technology. By the heart of Yuu'Essei!
Infestors ECM tanks,napalm, countless zerglings minigunners
Arclite tank arsenal, artillery, wifi,vodka.
Why no GLA?
Because GLA forces are mostly eliminated in the first GLA war, and the second GLA war never happened due to OBVIOUS reasons. All GLA leaders was later found out and annihilated by angry PLA forces. Without a strong, powerful leader, Global Liberation Army soon doomed in chaos.
With the largest enemy dead, the Chinese and USA Generals either had a break, or rushed back to their bases, trying to improve their war arsenal.
As in the campaign ending of the Zero Hour, Chinese has destroyed the last GLA fortress in Hamburg, Germany once and for all and are busy encircling and annihilating fragmented GLA remnants in Europe.
One major GLA splinter cell finds their way into Russia, which is in a chaotic state with all their millitary/political leaders assassinated in early time of GLA war. Surely, with a disorganized command structure the Russians have no ability to fight the GLA themselves. However, as a highly advanced army, they defended most military bases from the hands of GLA. The Russian forces just adopted a turtle policy and kept their bases well defended instead, their losses were kept quite low and their military assets remained mostly intact.With overwhelming international reputation, the Chinese forces make their way into Russian borders by force, even capturing a few Russian outposts, to pursuit GLA remnants and to "stabilize" the situation. Of course, with necessary firepower.Chinese forces, after eradicating the last GLA resistance in Russia with the excessive usage of nukes and napalm weapons, go on to Moscow and are now even planning to hold a vast parade on Red Square, to show off their strength and to attract Russia into China's Eurasian Alliance.Of course, the Russians are really unhappy with a foreign army marching on Red Square..............
The main focus for us now is the epic(?) campaign. Since it is just a mod made out of interest, something of the creators' taste are added.....you can play with them before the campaign comes out. LOL.
Welcome to paly EASB Hour ver 1.000!
EASB Hour is a total conversion mod for Red Alert 2 Yuri's Revenge. As its name shows, it is based on C&C Generals Zero Hour theme. The Allied, Soviet and Yuri sides are replaced by USA, Russia and China.
We think that rebuild Zero Hour on RA2 is pointless, you can simply play Zero Hour. EASB Hour continues the story of Zero Hour.
(campaign missions will be released in later versions)
Please note, as a total conversion mod, EASB Hour has few in common with unmodded Yuri's Revenge. As a continued story, some units are also different from the original designs.
EASB Hour uses multiple super weapon system. The AI is also hard to beat. If you have trouble with that, you can turn off all super weapons in game mode.
USA has air superiority and high-tech units. Try to get them as quickly as possible!
China uses much ECM technology. Her tactic is centered around Inferno Cannons, Helix and ECM tanks.
Russian tactic is brutal & simple. Fill the enemy base with your tanks!
If you have a bug to report, or some suggestions, you can leave a comment at our moddb page
or send an email to moderkenosis*qq.com or 595020757*qq.com replace * with at
Beta2 fixes most balance issues in beta1, completed the mod's skirmish aspect of gameplay.
The summary field must be at least 50 characters in length so I type this. Nothing important really. Just some recent progress.
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