As a total conversion mod, EASB Hour transforms the classic Red Alert2 into a world like C&C Generals. The three fractions all have different tactics...
EASB Hour is a total conversion Yuri's Revenge mod dedicated to bringing SOME elements from C&C Generals: Zero Hour into our own storyline. We are not intended to make this mod just a Generals remake on Yuri's Revenge. Since Generals 2 is dead forever(?) , you may consider our story as an unofficially continued story of Generals Zero Hour.
What does EASB mean?
It is the most hilarious unit in the mod, though not the most powerful. Surly will impress you when you play the campaign missions.
*Not included in the beta.
**you can totally ignore this part if you are Chinese. LOL.
Like a lot of RTS games, there are three factions in this mod,each with unique tech tree and units:
USA: light, fast, highly advanced technology.
China: ECM ,napalm and unconventional weapons;
Russia: Massive tank arsenal, artillery, vodka.
Why no GLA?
Because GLA forces are mostly eliminated in the first GLA war, and the second GLA war never happened due to OBVIOUS reasons. All GLA leaders was later found out and annihilated by angry PLA forces. Without a strong, powerful leader, Global Liberation Army soon doomed in chaos.
With the largest enemy dead, the Chinese and USA Generals either had a break, or rushed back to their bases, trying to improve their war arsenal.
As in the campaign ending of the Zero Hour, Chinese has destroyed the last GLA fortress in Hamburg, Germany once and for all and are busy encircling and annihilating fragmented GLA remnants in Europe.
One major GLA splinter cell finds their way into Russia, which is in a chaotic state with all their millitary/political leaders assassinated in early time of GLA war. Surely, with a disorganized command structure the Russians have no ability to fight the GLA themselves. However, as a highly advanced army, they defended most military bases from the hands of GLA. The Russian forces just adopted a turtle policy and kept their bases well defended instead, their losses were kept quite low and their military assets remained mostly intact.With overwhelming international reputation, the Chinese forces make their way into Russian borders by force, even capturing a few Russian outposts, to pursuit GLA remnants and to "stabilize" the situation. Of course, with necessary firepower.Chinese forces, after eradicating the last GLA resistance in Russia with the excessive usage of nukes and napalm weapons, go on to Moscow and are now even planning to hold a vast parade on Red Square, to show off their strength and to attract Russia into China's Eurasian Alliance.Of course, the Russians are really unhappy with a foreign army marching on Red Square.The Russian campaign missions: Red Resurrection, Rise of the Reds, Shockwave
*These missions don't have contents or anything other than the names related to the mods: Red-Resurrection, ROTR, Shockwave.
The main focus for us now is the epic(?) campaign. Lots of campaign-exclusive stuff has been made. Some are already revealed in the gallery (like the container towers). Perhaps you can see them in some skirmish maps afterwards. Anyway, the campaign can be considered another mod inside the big one and we are sure it will impress you in a totally different way from the skirmish battles.
Maybe you are asking what we are doing in the past three months. We mainly focused on the epic(?) campaign story and mission exclusive units. As the campaign is not yet complete, we can't release them. But an EPIC Class B Movie kind of script is written. We bet it will suit the mod very well. Our mappers are working hard making the story into campaign missions.
Meanwhile, some balance issues are found in the gameplay. The main focus of Beta2 is to fix these problems. Also, as the installer seems to be problematic, this release will be a simple package. You don't need to handle the troublesome installer any more, just backup your gamemd.exe, unzip the whole pack into your Yuri's Revenge folder and replace files. Cheers for those who had problems with the installer.
Older files of beta1 are not used any more, you can delete them to free some space.
Besides bug fixes, new units are added as well.
The landing crafts allows the players to transport forces oversea. Still, like in generals, the main focus of this mod is still the battle on land.
The hero unit Natasha is added to the Russia side. She can take out enemy infantry at great distance and call in airstrikes. Conscripts are given a new uniform as well.
And please, more feedback. We would like to hear from our players.
Highest Rated (3 agree) 10/10
This is a very good mod. It pictures of beautiful material, fine, map appearance, task plot is very good, very high technology content. Can almost be said to be the biggest change MOD, change part almost entirely couldn't identify him or Red Alert 2.
Jan 2 2015, 9:31am by qwrff