ESF 1.2.3. Linux Sever
Mar 9, 2012 Full Version 36 commentsEnjoy. :-)
Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.
8 comments by Deverz on Apr 7th, 2013
Most of you will know me as the forum admin Deverz. I'm 27 years old and live in South Australia and have been working with the forum team since late 2001, with a break in the middle for life reasons.

Since coming back to the forum I've returned as admin and seen the need for a PR role so now I've added that role to my list of tasks. My aim is to help the team relate to the community. I will hopefully be keeping up to date with POTW's and other treats as well as answering any questions you might have.
Feel free to private message me on the forum with any questions you might have and I will either answer you directly or find out from someone who knows. I will hopefully set up an email account sometime soon for those that prefer things that way.
Hope to see all of you around and look out for whatever goodies I can share.
SF Alpha 2.0, The biggest improvement in this version were the beams. The beams looked amazing! Powerstruggling was born! Teleporting was also now possible...
ESF Beta 1.1 , the major improvements here were mostly just bug fixes and model tweaks. Trunks now got a sword, Goku was given 2 new attacks; Small Spirit...
Interviewee's: DJ ready, Mastasurf and Pcjoe. Aired on: 25th April 2004.
9th November 2003 Original Interview by HLRadio. People interviewed - Mastasurf & Pcjoe. Recorded and encoded by grOOvy.
This is the final Open Beta Release that will be published to the public. (THIS IS NOT THE FINAL V1.3 RELEASE!) This simple means that the public Open...
take much anger translator
deverez or grega hear good xd my question is how much weight currently 290 GB or more or less or much?
And how much weigh to be finished?
Impossible to say. We are using SVN to update the internal version, and SVN increases the size of the files up to 3 or 4 times. So any number i give you will not be correct, because the file size is not correct due to SVN.
And no idea how big it will be when its finished, so i cant answer the second question either.
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what happened to the map of the monster bu`s body
:S
a small question Will you do a little video of your progress?
We release videos when we have something to show, dont worry :p
Thanks deverez thank you very much because I understand and I answer my doubts and questions
not who done if dlate grega to deverez etc etc but the texture of the water is PERFECT hopefully not let the change and like this.
Do not you could make an image as seen under water?
already know because traducctor
You're english is a little broken here but I think I get you :)
Dalte is the main effects artist but some things like water and grass are the work of Ryo (I think the water is his work)
I have an idea for the next POTW but I'll put that on my list :)