ESF Is a Fast Paced, 3rd Person Fighter Based On The Hit Anime, Dragonball Z

Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.

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18 comments by Deverz on Mar 2nd, 2014


Sick of waiting for ESF:F to come out? Want to help speed up the process? Well here's how you can help.

Are you a skilled modeler or know someone else who is? Well contact us on our team speak server and ask how you can help.

We are mostly looking for people who can help work on our remaining characters. This will require creating a character model, building UV maps and fully texturing the model.

Please provide some samples of your work and be prepared to take on a project from start to finish. Please do not contact us if you are not prepared to follow through and complete your set task. It costs the development team time to train new artists on ESF's custom systems setting us further behind.

We are also looking for environment modelers (Mappers), Object modelers (To make the maps more lively) and Music Composers.

Team Speak can be downloaded from here

Our Team Speak server is you will normally find somebody from the team idling there. Raven and Mastasurf are the best people to contact.

We hope to hear from you soon.

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ESF 1.2.3 Linux Sever only

ESF 1.2.3 Linux Sever only

Mar 9, 2012 Full Version 5 comments

This is the ESF 1.2.3 Linux Server. Mark this is not a client, but only the dedicated sever.

ESF Alpha2 Steam Compatible

ESF Alpha2 Steam Compatible

Sep 2, 2011 Full Version 27 comments

SF Alpha 2.0, The biggest improvement in this version were the beams. The beams looked amazing! Powerstruggling was born! Teleporting was also now possible...

ESF Beta 1.1 Steam Compatible

ESF Beta 1.1 Steam Compatible

Sep 2, 2011 Full Version 17 comments

ESF Beta 1.1 , the major improvements here were mostly just bug fixes and model tweaks. Trunks now got a sword, Goku was given 2 new attacks; Small Spirit...

Half-Life Radio - Earth Special Forces InterviewII

Half-Life Radio - Earth Special Forces InterviewII

Dec 21, 2009 Audio 4 comments

Interviewee's: DJ ready, Mastasurf and Pcjoe. Aired on: 25th April 2004.

Half-Life Radio - Earth Special Forces Interview I

Half-Life Radio - Earth Special Forces Interview I

Dec 21, 2009 Audio 2 comments

9th November 2003 Original Interview by HLRadio. People interviewed - Mastasurf & Pcjoe. Recorded and encoded by grOOvy.

ESF :: Open Beta Final Release

ESF :: Open Beta Final Release

Aug 29, 2008 Full Version 176 comments

This is the final Open Beta Release that will be published to the public. (THIS IS NOT THE FINAL V1.3 RELEASE!) This simple means that the public Open...

Post comment Comments  (20 - 30 of 4,196)
DarkShift Jun 6 2015, 10:37am says:

In the end, it'll just be released just for the sake of it being released...

+4 votes     reply to comment
SasukeUchihaEMS Jun 6 2015, 11:47am replied:

In the end, it won't be released mark my words.

+4 votes     reply to comment
Sn0wMan May 29 2015, 6:06am says:

LOL its been 1.5~2 years(i think?) since i stoped waiting for this "mod" and i just remebered about it and i was like "hmm.. i wonder if its out" and i decided to check it and would you look at that its still not out XD When i first started waiting for this mod it was 2012 and i was 17Y now its 2015 and there is already a DBZ game for PC and now im 20Y and i already got a PS3 i feel sorry for the ppl that think this mod will ever come out
Do you remember a guy who talked **** about this mod and use to say on every pic that it will never come out ? He was right after all XD

+6 votes     reply to comment
Grega May 29 2015, 11:00am replied:

Its not dead untill we give up on it :)

And we have yet to do so.

-2 votes     reply to comment
SasukeUchihaEMS Jun 6 2015, 11:48am replied:

So what I'm hearing is it's dead. Grega confrimed.

+3 votes     reply to comment
game_maker01 May 23 2015, 10:43am says:

Just admit it guys I have right when I'll write these lines.
What's happening here is a big misunderstanding between you and your fans.
I'm pretty sure that the rest of the team working on something else,maybe they are working at big companies,like Blizzard Entertainment ,Gameloft etc.
When you realize that this isn't a fan project anymore.
This is a joke.
If you guys are a team,then help each oter.
For example,I can make two low poly character within 3 days with UV-s and full textures.
Depends on the details which is the painting.
If There are two free man of the team who is a full time developers then there is no problem here.
But this article is big disgrace.
I can imagine this our mode is a portfolio or you have to wait for final for release.
The developing is ******* slow,just accept it.
I remember you guys are killed many promises project with your behavior.
These were the facts.
To be honest if the mode would be finished tomorrow, then i don't give a ****.
Y'all it's 2015.

+5 votes     reply to comment
Grega May 23 2015, 10:55pm replied:

Not one of us has a job in the gaming insustry actually. We are individuals working on this thing in our spare time. Thats aside from our jobs, families and other obligations.

There is no full indie developers and ESF will not come first place in our lives. Yes we want to finish it, but it will always have second place to things that are simply more important to us than a free project.

I can mostly speek for myself when i write this. My regular 40+ hour/week job is being an operator on a CNC cutting laser, im also a volunteer firefighter. So that along with my friends will come before ESF. And i am fairly certain the rest of the people working here have similar ideas. Just add families and kids to the mix for a few of them.

So yes a hobby project that happens to be a free modification is progressing slowly. And we are not the ones who need to accept that. We know that. It also wont change regardless of how much people bicker about it.

Conclusion: Think what you will and do what you want, but dont go asuming things that are totally wrong to begin with.

+2 votes     reply to comment
game_maker01 May 24 2015, 4:28am replied:

I never said this project has to be in the first place In your live guys.
You are misunderstood me again.
Of course everyone has their own life, like,school work,family.
These are the most important things in the real life.
Everyone knows it.
I'm watching this mode since the beginnings.
ESF Is a Fast Paced,first statement,and here is the source of misunderstanding between you and your fans.
I'm not a outsider,Because I'm programmer.
The team changed the design in 2009,When you left benhind the good old BSP and you guys are started using 3d models in the level design.
and here
I checked the old news.I saw few good levels,and characters,animations effects etc.
Ok,this is the point where will we stop and we make a small release in 2011 with few maps and characters with a couple of bugs which is totally acceptable.
It would have been wiser solution. Then later we will make changes.
There are always bugs,even in the biggest games.
Of course we are talking about a multiplayer game.
The truth is the character modellers got years. I saw your article in 2014 where you wrote that you need character modellers,WTH is this?
I said this is disgrace,and I thnik now it is.
Now,The whole thing is look like for me like a cake shop. Wow cool look like, environment, weather system which is good things but the point is the gameplay.
You folks are changed the design multiple times,which killed the project for me.
Guys,if you are too busy fine with me. I believe the last solution is the full open source way.If you have no other options.
The developer tools are available.Question,are you thinking about this?
Think what you want,but don't tell me,there would be few people who has free time and they are volunteers.Programmers.Animators.
That's all I Think.

+2 votes     reply to comment
nedgi May 26 2015, 9:32am replied:

One thing i dont understand is this:
Why dont those animators, modellers, etc help the team now ?
I mean they have had an application opened for modelling for so long and i dont think that anyone has stepped forward yet, what makes you think that they would suddenly appear once the source came out ?
Releasing an open source could help a bit i agree, but the most part would be ****** models and low quality add-ons to the game and i doubt the team needs that.
Just look at ZEQ2 lite and see what i mean.

+1 vote     reply to comment
game_maker01 May 26 2015, 10:15am replied:

If you are listened to me, I'm talked about the original team when they were active.
Grega didn't replied to me ok I accepted that.
They had years for everything,and this is my opinion.
OK it seems to me, they would like to finish this mode without sharing.
Thereafter everything is their business,this was my last comment here.
About zeq2 ,their first release was in 2009 which was the public beta 1.
In my eyes they aren't different.
Ok the project is open source,fans are working on it,but and here is the point the official dev team is lost.
They changed the engine and the Unity project is nowhere as I see. -.-
In not going to following them.

+1 vote     reply to comment
Grega May 26 2015, 6:20pm replied:

Yea sorry was a tad occupied.

Well as far as the "fast paced" thing goes. Thats a description of the gameplay.

But as far as going open source goes. That would be preety much the same as giving up and throwing what we have in to a trash bin. It means we essentially throw the mod away and anyone who wants can take from those scraps. Besides open source hasnt done MechMod any favours either. It simply faded in to nothingless. And it was one of the first mods to add stuff like water reflections and bloom in to the HL engine back in the day. So thats not really an option.

-2 votes     reply to comment
najeebshah Jun 1 2015, 3:00am replied:

open source is not throwing to trash , its a fail safe grega . if you believe that you are not throwing it away either case then open sourcing wont damage anything , its not a commercial project for gods sake

+3 votes     reply to comment
Grega Jun 1 2015, 5:18am replied:

Its not a commercial project, but it essentially means we are throwing away our own idea for how it should be. I didnt mean that Open Source itself was trash, i like the idea of open source for manny things. But just not for games. Since that essentially means that if you put it there, you are giving up on your own idea for the game and are letting people do whatever.

-1 votes     reply to comment
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Released Jul 2008
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