ESF Is a Fast Paced, 3rd Person Fighter Based On The Hit Anime, Dragonball Z

Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.


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POTW 29/11/2009 PoTW: November, 22: 2009 Frieza Grab POTW
Blog RSS Feed Report abuse Latest News: Map System Overhaul

51 comments by Mastasurf on Nov 15th, 2009 digg this super bookmark


As many of you already know we switched the whole map system of the Half Life engine to something else. This update is there to tell you about the basic changes to in game maps.

We are now using VBOs (Vertex Buffer Objects) to boost performance due to loading an increased amount of polygons. Vertex Buffer Object is an OpenGL extension that provides methods for uploading data (vertex, normal vector, color, etc) to the video device for non-immediate-mode rendering.

The most notable change due to this system is that we no longer use standard Half Life BSP files for our maps. While these files are still necessary to get the map recognized by the game itself and added to the map list, we are only using blanks. Meaning the BSP files are all an empty box with no entities at all. Instead of BSP files we are now using model files in the OBJ format.

OBJ files are used to represent 3D geometry data in form of the position of each vertex, the UV position of each texture coordinate vertex, normals, and the faces that make each polygon defined as a list of vertices, texture vertices, and normals as well as material settings. Therese material settings can be used to give certain material properties to in game objects allowing them to be rendered differently. You can set things like defuse colors, specular lighting terms, etc.

Due to these changes we were able to make the quality of the maps a lot better. So instead of being limited by standard Half Life BSP file limits which were round 2000 visible brushes, we now have a max limit of 70,000 polygons which allows us to make terrain a lot smoother and more detailed than standard Half Life ever could.

Old file format

New file format


Using this system also allows us to use other benefits of modeling such as normal maps for an even higher quality of the textures on the maps.




With the maps more detailed and since we lost the restrictions of the old BSP file format we were able to drastically increase the size of the maps themselves. While the old system allowed the maximal size of a box map to be ( 8192 x 8192 x 8192 ) we are now facing an unlimited size in the maps. Meaning that the only limit is how far the player is actually prepared to fly. So you can fly in a direction for 3 hours and you'd still be going forward if you wished to.

Map size comparison

Of course the new format also has its own limitations. Since the entire OBJ model is rendered at once on the graphics card this means that no matter where you are the entire map is being rendered at once. Meaning that even if we can move into one direction for a long time we would reach the end of the map due to the polygon limit. So we decided that the mappers themselves would have to limit the maps by using a box or other shape, in combination with the XSPR files featured in an earlier update to get certain animated texture effects.

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Video showing off the new Goku animations from the latest update.

Water Shaders Video

Water Shaders Video

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Download of the Water Shaders video from shader update.

Earth's Special Forces :: Open Beta Final Release

Earth's Special Forces :: Open Beta Final Release

Aug 29, 2008 Full Version 65 comments

This is the final Open Beta Release that will be published to the public. (THIS IS NOT THE FINAL V1.3 RELEASE!) This simple means that the public Open...

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The new pumping PS system for your viewing pleasure. Bear in mind animations are not finished and the system is still WIP.

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A little preview of the new aura.

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A preview of the new and improved scatter shot.

Comments  (20 - 30 of 980)
alienzkiller
alienzkiller Nov 15 2009, 2:33pm says:

what ever happened with that dbz online business

+1 vote     reply to comment
Grega
Grega Nov 15 2009, 3:20pm replied:

Got nothing to do with this game.

But as far as i know the closed beta is available in korea ^^

+1 vote     reply to comment
FERlanga
FERlanga Nov 15 2009, 4:10pm replied:

So its a Korean game? dont want to sound racists but korean games are quite average

+1 vote     reply to comment
esframunas
esframunas Nov 15 2009, 12:48pm says:

i realy late ESF World!

+1 vote     reply to comment
dbzfighter33
dbzfighter33 Nov 14 2009, 5:18am says:

can you please tell me when do you going to release it adleast a little hint this game is awesome!!!! i cant wait anymore

+2 votes     reply to comment
alienzkiller
alienzkiller Nov 14 2009, 7:10am replied:

a much as we wait the better....every update shows a big improvement.....

+2 votes     reply to comment
Mous4u
Mous4u Nov 13 2009, 6:41pm says:

wow....this game has gone to far for fun! i'll tell you what i'll do i will play this game FOREVER AND NEVER QUIT IT!!!

+2 votes     reply to comment
dbzfighter33
dbzfighter33 Nov 11 2009, 6:01am says:

if you can make some maps with breacable buildings

+2 votes     reply to comment
Grega
Grega Nov 11 2009, 9:10am replied:

Not possible on this engine.

+2 votes     reply to comment
KingKannibal
KingKannibal Nov 14 2009, 6:03am replied:

who the hell would want to see martial arts that explode people?

+2 votes     reply to comment
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Released Aug 29, 2008
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