ESF Is a Fast Paced, 3rd Person Fighter Based On The Hit Anime, Dragonball Z

Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.


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Blog RSS Feed Report abuse Latest News: Map System Overhaul

49 comments by Mastasurf on Nov 15th, 2009 digg this super bookmark


As many of you already know we switched the whole map system of the Half Life engine to something else. This update is there to tell you about the basic changes to in game maps.

We are now using VBOs (Vertex Buffer Objects) to boost performance due to loading an increased amount of polygons. Vertex Buffer Object is an OpenGL extension that provides methods for uploading data (vertex, normal vector, color, etc) to the video device for non-immediate-mode rendering.

The most notable change due to this system is that we no longer use standard Half Life BSP files for our maps. While these files are still necessary to get the map recognized by the game itself and added to the map list, we are only using blanks. Meaning the BSP files are all an empty box with no entities at all. Instead of BSP files we are now using model files in the OBJ format.

OBJ files are used to represent 3D geometry data in form of the position of each vertex, the UV position of each texture coordinate vertex, normals, and the faces that make each polygon defined as a list of vertices, texture vertices, and normals as well as material settings. Therese material settings can be used to give certain material properties to in game objects allowing them to be rendered differently. You can set things like defuse colors, specular lighting terms, etc.

Due to these changes we were able to make the quality of the maps a lot better. So instead of being limited by standard Half Life BSP file limits which were round 2000 visible brushes, we now have a max limit of 70,000 polygons which allows us to make terrain a lot smoother and more detailed than standard Half Life ever could.

Old file format

New file format


Using this system also allows us to use other benefits of modeling such as normal maps for an even higher quality of the textures on the maps.




With the maps more detailed and since we lost the restrictions of the old BSP file format we were able to drastically increase the size of the maps themselves. While the old system allowed the maximal size of a box map to be ( 8192 x 8192 x 8192 ) we are now facing an unlimited size in the maps. Meaning that the only limit is how far the player is actually prepared to fly. So you can fly in a direction for 3 hours and you'd still be going forward if you wished to.

Map size comparison

Of course the new format also has its own limitations. Since the entire OBJ model is rendered at once on the graphics card this means that no matter where you are the entire map is being rendered at once. Meaning that even if we can move into one direction for a long time we would reach the end of the map due to the polygon limit. So we decided that the mappers themselves would have to limit the maps by using a box or other shape, in combination with the XSPR files featured in an earlier update to get certain animated texture effects.

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Video showing off the new Goku animations from the latest update.

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This is the final Open Beta Release that will be published to the public. (THIS IS NOT THE FINAL V1.3 RELEASE!) This simple means that the public Open...

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A little preview of the new aura.

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Comments  (10 - 20 of 979)
andrius830
andrius830 Nov 16 2009, 2:58am says:

is this game gonna work on |11gb Ram ,double video card 9800GTX 4gb| 1,25tb,intel core 2quad CPU q8200 @2.33ghz 2.33ghz Windows Vista Home Premium?

+1 vote     reply to comment
Grega
Grega Nov 16 2009, 7:51am replied:

Yes i think it will ^^;

+1 vote     reply to comment
andrius830
andrius830 Nov 16 2009, 11:42am replied:

ok cuz in mine comp was 16gb ram but no dont work.... thanks for replices

+1 vote     reply to comment
Anti-Newb
Anti-Newb Nov 16 2009, 7:41pm replied:

Lol seriously? 16gb of ram? I can't even explain how pointless that is. Why would you waste money like that unless your running servers... Wow... 2 9800GTX? Waste. That computer is a waste and I can probably build one, or wait, I CAN build one cheaper and at least 2 times faster than that. LOL, just gotta laugh.

+1 vote     reply to comment
Feared
Feared Nov 17 2009, 7:49pm replied:

It's not a waste depending on what you are doing.
Video rendering, compiling, animation, etc.

It will use every bit of it.
Speed, speed, speed.

+1 vote     reply to comment
andrius830
andrius830 Nov 17 2009, 6:54am replied:

omg what are u talking??? do u even now how much i paid for mine PC? lol

0 votes     reply to comment
PliskinMantis
PliskinMantis Nov 25 2009, 4:00pm replied:

What a shame. An amazing PC yet, the poor guy can't even spell.

+1 vote     reply to comment
Anti-Newb
Anti-Newb Nov 19 2009, 11:31pm replied:

No, but I didn't mean to say it like that lol, maybe bad mood idk. But really, what do you do that requires that.

+1 vote     reply to comment
FERlanga
FERlanga Nov 15 2009, 4:10pm replied:

So its a Korean game? dont want to sound racists but korean games are quite average

+1 vote     reply to comment
Grega
Grega Nov 15 2009, 5:34pm replied:

Dragonball online allways was a korean game.

But as said it has nothing to do with ESF ^^

+1 vote     reply to comment
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