ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.

Report article RSS Feed Maps 2011 *video*

Happy New Year!!! Let's kick off 2012 with a new video! The team is still looking for experienced 2D and 3D artists to help complete the game. There is still a ton of work to be done in the following areas: character models, maps, particle FX, and user interface design. If you're interested in helping out please drop an email with examples of your work to Mas

Posted by Mastasurf on Jan 1st, 2012

Happy New Year!!! Let's kick off 2012 with a new video!

The team is still looking for experienced 2D and 3D artists to help complete the game. There is still a ton of work to be done in the following areas: character models, maps, particle FX, and user interface design. If you're interested in helping out please drop an email with examples of your work to

Post comment Comments
the-middleman Jan 1 2012, 6:41pm says:

Those maps are too good looking to be true!

+6 votes     reply to comment
WarlockSyno Jan 1 2012, 11:04pm says:

That water shader. HHNNNNGGGG

+5 votes     reply to comment
Mkilbride Jan 1 2012, 11:51pm says:

Looking great guys. You (almost)never fail to deliver.

+2 votes     reply to comment
Aimforthehead Jan 2 2012, 12:50am says:


+1 vote     reply to comment
Slevo Jan 2 2012, 1:23am says:

nice work guys your really the best dbz developers to have lived :)

+1 vote     reply to comment
Leon_Kilean Jan 2 2012, 1:54am says:

Looks photoreal!

--Nah this is awesome, really great work guys!

+1 vote     reply to comment
RogerRamjet Jan 2 2012, 2:31am says:

Excellent work on the old engine guys!!! With those maps and your amazing characters, all you need is quality scenes for a world class Machinima flick!

+1 vote     reply to comment
Otreum Jan 2 2012, 6:09am says:

That was absolutely amazingly awesome. Very well presented video, and the maps are gorgeous, you make the half life engine look like CryEngine 1 ....that's a huge achievement!

+1 vote     reply to comment
Avanah Jan 2 2012, 9:08am says:

nice .. only rosat is worst than older version :D..

+3 votes     reply to comment
zonbie Jan 2 2012, 10:28am says:

ESF...y u no show fighting?!

+1 vote     reply to comment
DarkSlayer_ Jan 2 2012, 11:50am replied:

The title is "Maps 2011", what were you expecting?

Everything is awesome.
Only one thing i noticed, isn't it possible to make a better thunder texture? Something I noticed is the last part of the texture ends up in a straight. Wasn't it better if it ended in a triangular form? (just an idea..)
Everything else looks perfect

+3 votes     reply to comment
Mastasurf Jan 2 2012, 12:17pm replied:

Thanks for the constructive feedback.

That's is entirely doable. The lightning strikes are all based off the same animated sprite. It shouldn't be too difficult to add a few varieties of lightning to the FX system.

+2 votes     reply to comment
DarkSlayer_ Jan 2 2012, 12:31pm replied:

You're welcome.
That would be a good solution. But isn't it easier if you edit the only sprite you're using? Since its only one, changing that one wouldn't be a problem..
Notice between 1:57 and 2:04, when the animation is close that straight is easily noticeable and the quality is lower comparing to the surrounding map textures. If you could work on those 2 little things, perfection will be achieved.
I'm glad if i helped.

+3 votes     reply to comment
Serret Jan 2 2012, 7:01pm says:

Too many teasers!! Why do you torture us so?? :( release it already!

+1 vote     reply to comment
Mkilbride Jan 2 2012, 11:19pm replied:

One dev I talked to said they really wanted to...

But they also said only about 50% of the stuff is actually implemented. It's buggy, crashes often, and has performance issues to make a 8800 GT seem like a GeForce 2.

+1 vote     reply to comment
Doyle_138 Jan 4 2012, 1:14pm replied:

source? confirmation from devs? :P

+1 vote     reply to comment
Grega Jan 4 2012, 1:50pm replied:

I said the debug prints in the code drop FPS, i never mentioned a % and i dont have an 8800GT i has a 9800GT XD

Or were you not talking about me :o

+1 vote     reply to comment
najeebshah Jan 5 2012, 1:12pm replied:

grega , low fps on a 9800gt ? :P man then u guys need allot of optimization , also i think the developers should maintain the graphics settings for ever pic or vid , i saw allot of variations , see the namek and the cell games then compare it with the desert and end namek looks like a huge difference , but in some photos n vids they also look amazing i think the settings need to be the same in every presentation

+1 vote     reply to comment
Grega Jan 5 2012, 4:15pm replied:

Not a lot of optimization. I need to stop running the game on full settings with forced 16X AA so that people dont whine if i happen to take a screen shot for a POTW.My card can not handle more than 512 MB VRAM and with those settings id probably need 1GB to run it with out any FPS drops due to my GPU borrowing my system RAM.

That aside. Did you really just compare picture quality of a 4:3 CRT monitor screenshot to one made in wide screen in a resolution my monitor doesnt even support?

+2 votes     reply to comment
AmazingRedd Jan 5 2012, 1:45pm says:

great choice of music and great map details.

+1 vote     reply to comment
johnleecrazy Jan 10 2012, 11:54am says:

wow im surprised that half life engine can actually handle this

+1 vote     reply to comment
SolidFake Jan 27 2012, 2:52pm says:

what is the song name? :D

+1 vote     reply to comment
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