ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.

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A quick update on what is currently being worked on in ESF.

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Many people have been asking for periodic updates on development to get a little insight on what is going on at the moment. Well today you get your wish. I have asked the team what they are working on and here are the responses I got.

Mastasurf is working on animating Frieza's second form and putting the finishing touches on esf_roshi. Hopefully Frieza will be done soon and we can start using him in POTW's

Ryokeen is working on a new cloud system (Now that he's mostly done with grass) which should work towards adding random weather effects to the game or at least making it look cool when the dragon is summoned.

This video shows the new clouds and some grass in action.

Dalte has been doing a bunch of stuff. He's working on some melee effects with Darktooth such as Trunks' throw and some bonus tweaks. He's also been working on Goku's level one bonus and effects for world collisions since Raven implemented them recently. Finally he's also adding slide effects for the ground.

Darktooth is working on animations for Trunks

Karrde has been steadily plodding away at cleaning up and normalising sound files and only has Captain Ginyu left!

Grega is helping me with a project I have going (more on that soon) with the help of Dalte

Raven has been very busy working on multiple bug fixes. He has also been adapting the melee code to work with PhysX and working on our new weapon system which will make things easier by creating one general weapon that can be configured to almost any other.What this means is if there is a bug in one weapon it's in them all, but it also means if that bug is fixed in one weapon they are all fixed.Raven is also working on a secret project with Avatar but they're not ready to talk about that just yet.

Hope this satisfies your curiosity for now and hope you enjoyed a peek behind the curtain.

Don't forget to hang out with us in Team Speak and the ESF steam channel

See you next time

Comments
Lux│Smash
Lux│Smash

i think...oh sh*...i gonna have a orgams in my... eyes... ...

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PsychoEliteNZ
PsychoEliteNZ

Thanks for all you guys have done.

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Aristidesj
Aristidesj

will this mod include bots?

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Deverz Author
Deverz

It already does has bots :)

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druidsource
druidsource

Lmao Duke Nukem, I love it.

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ExecutorTassadar
ExecutorTassadar

Is that a hint as to what kind of development time we can expect? :D

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R0x0R
R0x0R

Is there a horse as player model ?

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Twillypop
Twillypop

YUSSSSSSSSS THE WAIT IS PAYING OFFF ;}

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CloneWarrior85
CloneWarrior85

The entire world will stop when this is released.

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WhiteZero
WhiteZero

I'd like to see the team confirm/deny this is still actually on the GoldSRC engine (HL1)

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Grega
Grega

It is made using the Half Life 1 SDK. It will require Half Life 1 (GoldSRC) in order to run.

If all our modifications to the SDK can be classed as the same engine or not depends on the definition of game engine for each individual himself.

Someone would say that its still GoldSRC, someone else would say its an updated GoldSRC, and someone else would say that its a new engine all together.

But the fact that you require Half Life 1 to play ESF:Final stays.

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PUNTIER
PUNTIER

omg **** i love this

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PUNTIER
PUNTIER

but where can i get half life 1??? what i Need??

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An_Unknown_Player
An_Unknown_Player

Can't believe you guys made this on GoldSRC Engine ...

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