ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.
Ever since ESF's early days, the community has continuously suggested that all of the characters should have outlines. Today, your long awaited dream will come true.
Posted by Damaera on May 31st, 2009
Ever since ESF's early days, the community has continuously suggested that all of the characters should have outlines. Today, your long awaited dream will come true.
For the last few months, the team has been hard at work improving ESF's looks and visuals. As an example, we will be showcasing one of the newest shaders: Character Outlines. Character Outlines are just black lines that surround the character to create a cartoonish effect. ESF currently uses two kinds of Character Outline shaders. The first and better looking shader is the Post Processed Outline Shader, which dynamically calculates the outlines based on the neighbor pixels depth the surrounding normals. The second shader is for the older computers that can't support the Post Processed Shader, called Fatboy. The Fatboy Shader is a simple version of the Character Outlines that duplicates the model, scales it up a bit, and colors the duplicated model black. You can reduce or increase the size of the Character Outlines using a simple cvar in console.
If you dislike the Character Outline Shader, you can turn it off with a click of a button, or turn it off with a simple cvar in console. Note that this is not cel-shading.
That outline did a huge difference for the looks of the characters. Looks actually a lot better for something so minor :D
Wow, this must have been a lot of work for the coders.
Just by reading your text, my mind is in a near-explode state.
good job guys!
this visual modification make a great change to the game.
I always worked on visual effect, but never try this one I envy you guys!
looks good, care to add that also to the in game level objects?
will this be optional to have these models because thats been done before in other games and i like the regular models better
Please read the whole news article before asking questions like that.
what to do to make outlines? plz ansver