Dystopia V1 Trailer - Low Qual
Feb 24, 2007 Movies 0 commentsThe full length trailer showing off Dystopia Version 1's features.
11 comments by quantumnerd on Jun 3rd, 2011
The Half-Life 2 mod Dystopia comes to mind when I think of cyberpunk mods. Let's play it! Get it off their official website (http://www.dystopia-game.com/) or Steam. We play at 1PM, Pacific Standard Time on Saturday, June the 4th.
What is Dystopia? It'a a class and team based cyberpunk first person shooter featuring a war between the Punk Mercenaries and Corporate Security Forces. Gameplay features cyberspace combat and player augmentations.
The full length trailer showing off Dystopia Version 1's features.
The full length trailer showing off Dystopia Version 1's features.
dys_cyberspace.exe is a self running bink video which shows a run through Dystopia's Cyberspace environment. Cyberspace is a 3D representation of...
This is a 10 min interview with Fuzzy, Teddy and Termi from Team Dystopia. They came with modDB to the recent Free Play conference in Melbourne, Australia...
This is a 10 min interview with Fuzzy, Teddy and Termi from Team Dystopia. They came with modDB to the recent Free Play conference in Melbourne, Australia...
The recent flood of gamers to Dystopia's web server kicked the team into over drive to put the finishing touches on the teaser video. This 1 minute...
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Nice.
This looks to be a great mod.
Looks good, especially the NeoTokyo screenie and the Corps player model.
The HUD could do with some refining imo.
:D look's like a nice mod
Looks fantastic, guys. Can't wait. /me modwatches.
this mod looks awsome ill watch it
modwatching this one, looks really promising
Downloading! looks great!!
Too bad it is such a large file :(
everything about this mod, that I know of, is kick a**. the concept of it, the eye candy, the organization... I'm looking forward to this one, fella's. keep up the great work, please!
Well I've actually been trying to think of how to handle things as they are right now. After all, we managed to turn HL2DM into a working roleplaying enviroment, so it's not like we havn't worked with weird situations before in bending things to something that works. The only thing that really would be needed for total freedom is the ability to use custom models on an individual basis, as opposed to just changing one model. That, and being able to set an unlimited total round time.