Dystopia v1.1 Client Patch
Mar 18, 2007 Patch 1 commentWe've nailed a few rare crashes and added a couple of features that didn't make it into the 1.0 release. -added friends highlighting to scoreboard,...

Dystopia Version 1.2 is slated to be available for supporter-only testing on the 19th of Sep 2008. Become a Supporter now!
Dystopia Version 1.1 Patch was released on the 17th of Mar 2007 - download it and play it now!
Dystopia Version 1 was released on the 23rd of Feb 2007 - download it and play it now!
The Dystopia Demo was first released on the 9th of Sep 2005.
6 comments by urinal-cake on Apr 28th, 2008 digg this super bookmark
We're back again, after our "viral" update, which gave insight into the beginning of Injection through the eyes of a punk mercenary, to crack open Injection just a little bit further! Injection is the second of two maps that will be along for the ride in the next version and features some of the most dynamic game play elements ever done in a Dystopia map. We first gave you insight into the fast growing development of Injection back in July, although much has changed since. So let us begin.
First, we'll take a look at the outside of the Quetzuku urban arcology into which the Punk Mercenaries must gain access. On the outside, the world is cut off due to the paranoid nature of Quetzuku. Fear of being attacked has led them to clearcut the surrounding neighborhoods. The arcology represents a bastion to all those wanting to taste an organized and civil life. But is it really that?
Inside the outer shell of the arcology lies a gate system which is the last line of defense against anything but the most serious incursions. After breaking through the outer defenses of the arcology, the maintenance decks provide access to the primary power systems.
The power control station is the next target of the Punks' malice. This device controls the amount of power that the generator feeds to the rest of the arcology, as well as its flow dynamics. Changing one simple variable could put a kink in the entire power system. Changing it to benefit your needs however...
At last, the core of Injection. At the base of the arcology, fueling its heavy power needs, is a specially engineered Electron-Injected Phase Burst Generator. This somewhat archaic but mammoth machine is the heart of the towering house of Quetzuku. Disable this, and you've given Goliath a major heart attack.
Not normal to our monthly updates, we'll be giving you a quick look at cyberspace for Injection. The firewall for the urban dwelling is visually partitioned from the rest of the system. The power control station is also visual in its raw system form, allowing the decker to interact with every aspect.
I'm happy to announce that there have been many progressive changes inside of the team in the last month. Take the time to congratulate Hyphen-ated on being our first Lead Programmer since the game's original coder. Mandibull, previously a tryout, has worked very diligently in the last month to provide the solution to many of our buggy issues, and has been brought aboard the team as a permanent addition! The ever talented Spire, whose work will be featured in the next update, has truly amazed the entire team beyond words. In a matter of weeks, he has produced models far surpassing visual standards that the team has set internally, and we are proud to have him on board as our newest artist! In addition, Venciera, the level designer for the popular third party map Cybernetic, has been brought on as a tryout, and is showing rewarding progress!
We would like to welcome all of the new help, and encourage that everyone take a look at our help wanted parts. We're especially in need of talented animators and sound engineers!
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We've nailed a few rare crashes and added a couple of features that didn't make it into the 1.0 release. -added friends highlighting to scoreboard,...
Clients running v1.0 will be able to join servers running this v1.1 update. Please update your servers now! We've nailed a few rare crashes and added...
The full length trailer showing off Dystopia Version 1's features.
The full length trailer showing off Dystopia Version 1's features.
Check our server admin forum for walk throughs of setting up either linux or windows dedicated servers. Some of the highlight features you'll see...
Some of the highlight features you'll see in Dystopia Version 1. 7 levels featuring the assault game play sampled in the demo: - dys_assemble - dys_broadcast...
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The concepts are amazing, but the weapons can be done much better. The only setup I could enjoy was heavy with rockets. Even then, I had to cope with random kills and team kills. I would often get a team kill from a rocket halfway through the reload. With a 50ish ping, I doubt it was a latency problem. I found the secondary weapon easier to kill with than most of the primaries. Other than that, it just seems like a lot of spray and pray, even with rifles with a slow rate of fire.
am i the only one that wishes there were a single player? personally i think this game would rule if there was an awesome story also. i'm a huge cyberpunk fan but i cant really get into this game without a single player.
Great multiplayer mod, I can tell a lot of efforts been put into it!
This mod is great! I use to play the PnP game Cyberpunk many years ago for a little while and this sure brings back a few memories of that game.
WOOHOOO! 00pDated patch! Thanks dudes. :D
whenever i try to join a server it always freezes at sending client info or something :"(
er. n/m that. doublepost.
he puts a disclaimer that none of it is his.
i think what he's trying to go for is what he wants his mod to resemble or draw ideas from- i'm spotting stuff from system shock 1 and 2 plus fanart for such.
he's going about this the wrong way, if you ask me.
he puts a disclaimer that none of it is his.
i think what he's trying to go for is what he wants his mod to resemble or draw ideas from- i'm spotting stuff from system shock 1 and 2 plus fanart for such.
he's going about this the wrong way, if you ask me.
There appears to be a mod called "CryShock" that is attempting to use Dystopia screenshots as "concept art".
Corelive.de
I think you should check it out, they have been ripping concept art everywhere :/