Dystopia Version 1.2 is slated to be available for supporter-only testing on the 19th of Sep 2008. Become a Supporter now!
Dystopia Version 1.1 Patch was released on the 17th of Mar 2007 -
download it and play it now!
Dystopia Version 1 was released on the 23rd of Feb 2007 - download it and play it now!
The Dystopia Demo was first released on the 9th of Sep 2005.

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Blog RSS Feed Report abuse Latest News: Dystopia: In April, we show new maps!

6 comments by urinal-cake on Apr 28th, 2008 digg this super bookmark


We're back again, after our "viral" update, which gave insight into the beginning of Injection through the eyes of a punk mercenary, to crack open Injection just a little bit further! Injection is the second of two maps that will be along for the ride in the next version and features some of the most dynamic game play elements ever done in a Dystopia map. We first gave you insight into the fast growing development of Injection back in July, although much has changed since. So let us begin.

First, we'll take a look at the outside of the Quetzuku urban arcology into which the Punk Mercenaries must gain access. On the outside, the world is cut off due to the paranoid nature of Quetzuku. Fear of being attacked has led them to clearcut the surrounding neighborhoods. The arcology represents a bastion to all those wanting to taste an organized and civil life. But is it really that?

April Update - Injection's Reveal April Update - Injection's Reveal

Inside the outer shell of the arcology lies a gate system which is the last line of defense against anything but the most serious incursions. After breaking through the outer defenses of the arcology, the maintenance decks provide access to the primary power systems.

April Update - Injection's Reveal April Update - Injection's Reveal
April Update - Injection's Reveal April Update - Injection's Reveal

The power control station is the next target of the Punks' malice. This device controls the amount of power that the generator feeds to the rest of the arcology, as well as its flow dynamics. Changing one simple variable could put a kink in the entire power system. Changing it to benefit your needs however...

April Update - Injection's Reveal April Update - Injection's Reveal

At last, the core of Injection. At the base of the arcology, fueling its heavy power needs, is a specially engineered Electron-Injected Phase Burst Generator. This somewhat archaic but mammoth machine is the heart of the towering house of Quetzuku. Disable this, and you've given Goliath a major heart attack.

April Update - Injection's Reveal April Update - Injection's Reveal

Not normal to our monthly updates, we'll be giving you a quick look at cyberspace for Injection. The firewall for the urban dwelling is visually partitioned from the rest of the system. The power control station is also visual in its raw system form, allowing the decker to interact with every aspect.

April Update - Injection's Reveal April Update - Injection's Reveal


I'm happy to announce that there have been many progressive changes inside of the team in the last month. Take the time to congratulate Hyphen-ated on being our first Lead Programmer since the game's original coder. Mandibull, previously a tryout, has worked very diligently in the last month to provide the solution to many of our buggy issues, and has been brought aboard the team as a permanent addition! The ever talented Spire, whose work will be featured in the next update, has truly amazed the entire team beyond words. In a matter of weeks, he has produced models far surpassing visual standards that the team has set internally, and we are proud to have him on board as our newest artist! In addition, Venciera, the level designer for the popular third party map Cybernetic, has been brought on as a tryout, and is showing rewarding progress!

We would like to welcome all of the new help, and encourage that everyone take a look at our help wanted parts. We're especially in need of talented animators and sound engineers!

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Dystopia v1.1 Client Patch

Dystopia v1.1 Client Patch

Mar 18, 2007 Patch 1 comment

We've nailed a few rare crashes and added a couple of features that didn't make it into the 1.0 release. -added friends highlighting to scoreboard,...

Dystopia v1.1 Server Patch

Dystopia v1.1 Server Patch

Mar 17, 2007 Patch 0 comments

Clients running v1.0 will be able to join servers running this v1.1 update. Please update your servers now! We've nailed a few rare crashes and added...

Dystopia V1 Trailer - Low Qual

Dystopia V1 Trailer - Low Qual

Feb 25, 2007 Movies 0 comments

The full length trailer showing off Dystopia Version 1's features.

Dystopia V1 Trailer - Hi Qual

Dystopia V1 Trailer - Hi Qual

Feb 25, 2007 Movies 1 comment

The full length trailer showing off Dystopia Version 1's features.

Dystopia Version 1 Server

Dystopia Version 1 Server

Feb 23, 2007 Full Version 0 comments

Check our server admin forum for walk throughs of setting up either linux or windows dedicated servers. Some of the highlight features you'll see...

Dystopia Version 1 Client

Dystopia Version 1 Client

Feb 23, 2007 Full Version 17 comments

Some of the highlight features you'll see in Dystopia Version 1. 7 levels featuring the assault game play sampled in the demo: - dys_assemble - dys_broadcast...

Comments  (50 - 60 of 436)
Zeph_Solaris
Zeph_Solaris Jul 24 2007, 7:46pm says:

The concepts are amazing, but the weapons can be done much better. The only setup I could enjoy was heavy with rockets. Even then, I had to cope with random kills and team kills. I would often get a team kill from a rocket halfway through the reload. With a 50ish ping, I doubt it was a latency problem. I found the secondary weapon easier to kill with than most of the primaries. Other than that, it just seems like a lot of spray and pray, even with rifles with a slow rate of fire.

+1 vote     reply to comment
everywhen
everywhen Jul 19 2007, 2:26pm says:

am i the only one that wishes there were a single player? personally i think this game would rule if there was an awesome story also. i'm a huge cyberpunk fan but i cant really get into this game without a single player.

+1 vote     reply to comment
jamsoup
jamsoup May 17 2007, 4:41pm says:

Great multiplayer mod, I can tell a lot of efforts been put into it!

+1 vote     reply to comment
Josef-Nastra
Josef-Nastra Mar 21 2007, 1:51pm says:

This mod is great! I use to play the PnP game Cyberpunk many years ago for a little while and this sure brings back a few memories of that game.

+1 vote     reply to comment
Gin
Gin Mar 17 2007, 10:05pm says:

WOOHOOO! 00pDated patch! Thanks dudes. :D

+1 vote     reply to comment
Gman5690
Gman5690 Mar 11 2007, 10:53am says:

whenever i try to join a server it always freezes at sending client info or something :"(

+1 vote     reply to comment
dethtoll
dethtoll Mar 6 2007, 7:36pm says:

er. n/m that. doublepost.

+1 vote     reply to comment
dethtoll
dethtoll Mar 6 2007, 7:36pm says:

he puts a disclaimer that none of it is his.

i think what he's trying to go for is what he wants his mod to resemble or draw ideas from- i'm spotting stuff from system shock 1 and 2 plus fanart for such.

he's going about this the wrong way, if you ask me.

0 votes     reply to comment
dethtoll
dethtoll Mar 6 2007, 7:32pm says:

he puts a disclaimer that none of it is his.

i think what he's trying to go for is what he wants his mod to resemble or draw ideas from- i'm spotting stuff from system shock 1 and 2 plus fanart for such.

he's going about this the wrong way, if you ask me.

0 votes     reply to comment
(((=ReNeGaDe=)))
(((=ReNeGaDe=))) Mar 5 2007, 3:18pm says:

There appears to be a mod called "CryShock" that is attempting to use Dystopia screenshots as "concept art".

Corelive.de

I think you should check it out, they have been ripping concept art everywhere :/

+1 vote     reply to comment
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Developer
Dystopia Dev Team
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Official Page
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Release Date
Released Sep 9, 2005
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