Dystopia is a is a total conversion of the Source Engine that places players into tense combat situations in a high-tech world spanned by computer networks. As Punks or Corporate Mercenaries, players will fight through the physical world to gain access, via Jack-in Points, to cyberspace. Cyberspace is a three dimensonal representation of the world's network. In cyberspace, players must fight off enemy hackers and launch programs to gain control of critical systems and to affect the physical world. Gameplay progresses through inter-linked physical and cyberspace objectives, and players must work together to achieve victory for their team. Players will be immersed in action-packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and cybernetic implants, or as a twitch-reflex cyberdecker racing to infiltrate a cyberspace node.

Post news Report article RSS Feed Dystopia: Late December/January Update - Small New Years update!

We have loaded some of the last release candidate builds to the Steam servers, and they're quite ready to go. We've put together a quick video to show you a couple small things that we have been working on.

Posted by urinal-cake on Jan 5th, 2009

For the last few weeks, the world has been quite busy dealing with hangovers and filling stomachs with Christmas goodies. In actuality, there is not that much for us to report this month because we've been taking a bit of a holiday break ourselves. We have loaded some of the last release candidate builds to the Steam servers, and they're quite ready to go. It's up to Valve to press the button now.

Besides that, a few developers have been compiling a few things, and adding finishing touches. Below, we've put together a quick video to show you a couple small things that we have been working on.
Rabidpenguin, one of the team's newest additions, is a very talented modeler and animator. He has been working on animating a couple of models overdue for such an honor, over the last few weeks. His latest score are two commonly used models in cyberspace, the cyber-shard and the ice-mine.

Sverek, our new sound engineer has been working diligently on adding new sounds, and changing old ones, to move away a lot of our sound base from Half-Life 2 oriented sounds. He has proven to be quite a hard worker, and has made exceptional progress.

Finally, a few of the mappers have made an update. Venciera, original author of Cybernetic, has been working pretty hard to give his map some fresh updates. Flying cars, a floating hostage pod and a teleportation device are just some of the things he's been perfecting.

Turning the page, to a little bit of a different side of things, we have great news for everyone regarding the statistics system. To kick it all off, we will give everyone a glance at all of the first 42 achievements available in the 1.2 Statistics system.

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To close it up, we'd like to let everyone know that all supporters can now access the 1.2 stats system for use, and if they'd like, defect identification. Upon 1.2's release, the stats system will host a larger array of features for the Dystopia community than the previous system. Also, supporters will have many exclusive features available to them.

Check out the new stats system, available now for supporters! And have a happy 2009 everyone!

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Finally, make sure to help get Dystopia nominated to the top 100 for the ModDB Mod of the Year Awards for 2008!

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Post comment Comments
FJS Jan 6 2009 says:

I think you should make more complex achievements... not only killing with diferent guns.
I love the new animations.
Can't wait to play it =)

+1 vote     reply to comment
Spooboy Jan 6 2009 says:

Those are only the first of them, im sure there will be updates and all that good stuff with more complex achievements.

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urinal-cake Author
urinal-cake Jan 6 2009 replied:

Sadly FJS, Spooboy is correct.
Creating achievements that are 'more complex' and require player intervention to do certain things (ie: Knocking a boomer back, and then killing it to avoid being puked on in L4D) require code on the client side of the game.

Unfortunately, we won't have this in time for 1.2, but we already have a few complex achievements in stone and ready for the first content release.

+1 vote   reply to comment
Mastix Jan 6 2009 says:

Amazing stuff!

+1 vote     reply to comment
sauerfreak Jan 6 2009 says:

Getting closer and closer to the release on Steam....I can't wait! :DD Achievements look sweet too.

+1 vote     reply to comment
NullSoldier Jan 6 2009 says:

I voted for Dystopia for the 2008 awards. Go dystopia! You should totally win!

+1 vote     reply to comment
RogerRamjet Jan 6 2009 says:

Some nice additions to the already amazing mode guys...

+1 vote     reply to comment
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