Dystopia Version 1 was released on the 23rd of Feb 2007 - download it and play it now! Dystopia is a is a total conversion of Half-Life 2, currently under development by Team Dystopia, which places the player into tense combat situations in a high-tech world spanned by computer networks. As either Punks or Corp Mercenaries the player will fight through the physical world to gain access, via jack-in terminals, to cyberspace. Cyberspace is a three dimensional representation of the world's network. Inside cyberspace players will launch programs to hack into systems linked to the physical world while fighting off enemy hackers and defending critical systems. Gameplay progresses through inter-linked physical and cyberspace objectives, some are completed in either the physical world or cyberspace, others only by a well timed combination of the two. The player will be immersed in action packed battles, whether the player is a heavily augmented combat mercenary armed to the teeth with the...

Report article Dystopia: Late December/January Update - Small New Years update!

We have loaded some of the last release candidate builds to the Steam servers, and they're quite ready to go. We've put together a quick video to show you a couple small things that we have been working on.

Posted by urinal-cake on Jan 5th, 2009 digg this super bookmark


For the last few weeks, the world has been quite busy dealing with hangovers and filling stomachs with Christmas goodies. In actuality, there is not that much for us to report this month because we've been taking a bit of a holiday break ourselves. We have loaded some of the last release candidate builds to the Steam servers, and they're quite ready to go. It's up to Valve to press the button now.

Besides that, a few developers have been compiling a few things, and adding finishing touches. Below, we've put together a quick video to show you a couple small things that we have been working on.
Rabidpenguin, one of the team's newest additions, is a very talented modeler and animator. He has been working on animating a couple of models overdue for such an honor, over the last few weeks. His latest score are two commonly used models in cyberspace, the cyber-shard and the ice-mine.

Sverek, our new sound engineer has been working diligently on adding new sounds, and changing old ones, to move away a lot of our sound base from Half-Life 2 oriented sounds. He has proven to be quite a hard worker, and has made exceptional progress.

Finally, a few of the mappers have made an update. Venciera, original author of Cybernetic, has been working pretty hard to give his map some fresh updates. Flying cars, a floating hostage pod and a teleportation device are just some of the things he's been perfecting.


Turning the page, to a little bit of a different side of things, we have great news for everyone regarding the statistics system. To kick it all off, we will give everyone a glance at all of the first 42 achievements available in the 1.2 Statistics system.

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To close it up, we'd like to let everyone know that all supporters can now access the 1.2 stats system for use, and if they'd like, defect identification. Upon 1.2's release, the stats system will host a larger array of features for the Dystopia community than the previous system. Also, supporters will have many exclusive features available to them.

Check out the new stats system, available now for supporters! And have a happy 2009 everyone!

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Finally, make sure to help get Dystopia nominated to the top 100 for the ModDB Mod of the Year Awards for 2008!

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Comments
FJS
FJS Jan 5 2009, 11:11pm says:

I think you should make more complex achievements... not only killing with diferent guns.
I love the new animations.
Can't wait to play it =)

+1 vote     reply to comment
Spooboy
Spooboy Jan 6 2009, 12:10am says:

Those are only the first of them, im sure there will be updates and all that good stuff with more complex achievements.

+1 vote     reply to comment
urinal-cake
urinal-cake Jan 6 2009, 7:41am replied:

Sadly FJS, Spooboy is correct.
Creating achievements that are 'more complex' and require player intervention to do certain things (ie: Knocking a boomer back, and then killing it to avoid being puked on in L4D) require code on the client side of the game.

Unfortunately, we won't have this in time for 1.2, but we already have a few complex achievements in stone and ready for the first content release.

+1 vote     reply to comment
Mastix
Mastix Jan 6 2009, 3:22am says:

Amazing stuff!

+1 vote     reply to comment
sauerfreak
sauerfreak Jan 6 2009, 6:27am says:

Getting closer and closer to the release on Steam....I can't wait! :DD Achievements look sweet too.

+1 vote     reply to comment
NullSoldier
NullSoldier Jan 6 2009, 1:46pm says:

I voted for Dystopia for the 2008 awards. Go dystopia! You should totally win!

+1 vote     reply to comment
CaptainSource
CaptainSource Jan 6 2009, 7:37pm says:

Some nice additions to the already amazing mode guys...

+1 vote     reply to comment
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Dystopia Dev Team
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Released Sep 9, 2005
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