Dystopia is a is a total conversion of the Source Engine that places players into tense combat situations in a high-tech world spanned by computer networks. As Punks or Corporate Mercenaries, players will fight through the physical world to gain access, via Jack-in Points, to cyberspace. Cyberspace is a three dimensonal representation of the world's network. In cyberspace, players must fight off enemy hackers and launch programs to gain control of critical systems and to affect the physical world. Gameplay progresses through inter-linked physical and cyberspace objectives, and players must work together to achieve victory for their team. Players will be immersed in action-packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and cybernetic implants, or as a twitch-reflex cyberdecker racing to infiltrate a cyberspace node.

Post news Report RSS Aggravated Gamers Episode 2 (Interview with the Dystopia Mod Team)

Episode 2 is now up for download, now on iTunes. News Links Upcoming Games/New Previews: Black (New trailer on the storyline) Host Perspective on New Games/Reviews/Interview/Host Q&A: Timeshift Demo Review (6/10) Interview with the Dystopia mod team Music ORIGEN - FROM MANUscript OF XII CENTURY

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Episode 2 is now up for download, now on iTunes.

News Links
Joystiq.com
Gamestop.com
Siliconrepublic.com
Next-gen.biz
Next-gen.biz
Blogs.guardian.co.uk
Kotaku.com
Joystiq.com
Joystiq.com
Joystiq.com
Innewsweekly.com
Kotaku.com
Gamasutra.com
Eurogamer.net
Kotaku.com
Engadget.com
Kotaku.com

Upcoming Games/New Previews:
Black (New trailer on the storyline)
Media.xbox.gamespy.com

Host Perspective on New Games/Reviews/Interview/Host Q&A:
Timeshift Demo Review (6/10)
Interview with the Dystopia mod team

Music
ORIGEN - FROM MANUscript OF XII CENTURY
Web Site

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To download the podcast and the various other links visit the website - Agradio.lixasone.com

Post comment Comments
Crispy
Crispy - - 602 comments

This is probably the most informative interview I've heard and any Project Leads for multiplayer mods would do well to take note of the lessons learnt and obstacles avoided by the Dys team, such as performing weapons and abilities alpha testing over a range of different maps. It's also really interesting to see just how the team's responding to public and internal player feedback.

Thanks for sharing it, Teddy & co.

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