Dystopia is a is a total conversion of the Source Engine that places players into tense combat situations in a high-tech world spanned by computer networks. As Punks or Corporate Mercenaries, players will fight through the physical world to gain access, via Jack-in Points, to cyberspace. Cyberspace is a three dimensonal representation of the world's network. In cyberspace, players must fight off enemy hackers and launch programs to gain control of critical systems and to affect the physical world. Gameplay progresses through inter-linked physical and cyberspace objectives, and players must work together to achieve victory for their team. Players will be immersed in action-packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and cybernetic implants, or as a twitch-reflex cyberdecker racing to infiltrate a cyberspace node.
Noesis Interactive interviews Michael Sanders from the Dystopia team. Part 3 details the history of Dystopia.
Posted by stenchy on Jun 2nd, 2009
Here's the final segment of Noesis Interactive's interview with Micheal Sanders from Team Dystopia. In this part Micheal details the history behind Dystopia, the first original total conversion for Source. From its Aussie roots to eventual migration to Steamworks, Micheal lays it all out to bare alongside a showcasing of the evolution of Dystopia's look.
Looking for the tools and training needed to make your Source mod project a reality? Head over to Noesis Interactive's corner of the Internet and start learning now!