Dystopia is a is a total conversion of the Source Engine that places players into tense combat situations in a high-tech world spanned by computer networks. As Punks or Corporate Mercenaries, players will fight through the physical world to gain access, via Jack-in Points, to cyberspace. Cyberspace is a three dimensonal representation of the world's network. In cyberspace, players must fight off enemy hackers and launch programs to gain control of critical systems and to affect the physical world. Gameplay progresses through inter-linked physical and cyberspace objectives, and players must work together to achieve victory for their team. Players will be immersed in action-packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and cybernetic implants, or as a twitch-reflex cyberdecker racing to infiltrate a cyberspace node.
Noesis Interactive interviews Michael Sanders from the Dystopia team. Part 2 focuses on the many challenges and advice on making a mod yourself.
Posted by stenchy on May 30th, 2009
Here's part 2 of Noesis Interactive's interview with Michael Sanders; the lead producer and PR rep behind the Dystopia mod for the Source engine. This section has Michael speaking to the challenges faced throughout the development of the mod and dispensing some advice for everyone who wants to create their own mod. Part 1 can be located here.
Looking for the tools and training needed to make your Source mod project a reality? Head over to Noesis Interactive's corner of the Internet and start learning now!