Dystopia is a is a total conversion of the Source Engine that places players into tense combat situations in a high-tech world spanned by computer networks. As Punks or Corporate Mercenaries, players will fight through the physical world to gain access, via Jack-in Points, to cyberspace. Cyberspace is a three dimensonal representation of the world's network. In cyberspace, players must fight off enemy hackers and launch programs to gain control of critical systems and to affect the physical world. Gameplay progresses through inter-linked physical and cyberspace objectives, and players must work together to achieve victory for their team. Players will be immersed in action-packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and cybernetic implants, or as a twitch-reflex cyberdecker racing to infiltrate a cyberspace node.
2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over the heads of most of our visitors.
Posted by Henley on Dec 22nd, 2009
2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over the heads of most of our visitors. Even with the help of the monthly ModDB Spotlight and the brand new Why Should I Play feature it still can be tough to soak in all the goodness that our dedicated community of Modders seems to be able to come up with. So as a last ditch effort to help bring out all the mods you SHOULD have played here is a year in review.
With MOTY 2008 wrapped up, the focus is back on the releases of February 2009. Quite a slow month heavy on the Half-Life 2 Steamworks releases and updates, with a few Indies for good measure.