Dynamic Shaders - 1.2  /  2.0 WIP

now with thermal vision scopes

Author: Meltac (C) 2011-2014
With contributions from Sky4ce, Kingo64, BAC9-FLCL, Daemonjax, LoNer1, Lyoko774, DDraig, OGSE Team, Thunderfreak, and ket

Beta Version 1.2 available - see download section. Version 2.0 WIP.
Second patch including preview version of thermal/infrared vision available - see download section.

Version 1.2 Main Features (released)

- New Sun Shafts aka "God Rays" (totally new implemented) with additional sun effects
- Dynamic rainbows
- Adaptive Night Vision Scopes, now also switchable by keypress
- Dynamic Depth of Field and Zoom DoF 
- Reflective suit visors (from the outside and the inside)
- Reflective lighting optimized (slightly improved lighting model)
- NEW: Thermal/Infrared Vision

Version 2.0 Main Features (upcoming)

- Reflective dynamic wet surfaces (totally new implemented)
- Indoor light reflections in selected places
- animated dust for sun shafts
- Soft Shadows - Improved shadow jitter implementation

Further improvements:
- Semi-transparent HUD cross-hair of selectable color
- Improved Parallax Mapping
- Added jitter and edge distortion to night vision scopes and NV binoc
- Sharpen effect as another depth of field improvement
- Fixed DDOF distance measurement when aiming to the sky
- support for all 41 levels of the extended Kostya's STALKER Map Pack
- support for mods with zoom-less weapons (to still have zoom DOF in aim mode)
- support for modified FOV (Field Of View), like with FOV-Switcher tools
- improved/fixed motion blur behavior

- scopes
with additional scope zoom

Many thanks to everybody who helped developing, testing, and releasing this mod!

Image RSS Feed Latest Screens
Reflective Suit Visor: same same - but different 2 Reflective Suit Visor:  same same - but different Refined Reflective Suit Visor
Blog RSS Feed Report abuse Latest News: [Announcement] Patch 1 for DS 1.2 Beta

1 comment by Meltac on May 15th, 2014

As expectable the frequently requested Beta release is not yet bug free, and there is also room for improvements. A first patch shall address the most urgent issues reported by users.

Patch 1 for Dynamic Shaders 1.2 Beta will be small archive containing a set of important changes.
Planned contents:

  1. Hotfix: Eliminates over-bloom / blurry overall image experienced under certain conditions
  2. Hotfix: Prevents rainbows from "bouncing off" at the skybox edges under certain conditions
  3. Hotfix: Heavily reduces lag during startup and loading game when visors are enabled
  4. Improvement: Makes visor reflections look smoother thus more realistic using bloom.

The patch is currently being tested and is supposed to be released in a few days.

Further refinements

The upcoming patch will not be the last set of improvements for the Dynamic Shaders mod, of course. Playtesters are currently applying tweaks to the given feature set, such as improved parallaxing, lighting refinements, and better balanced overall settings.
We shall let you know about those improvements getting mature - Stay connected !

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Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Jun 13, 2014 Patch 7 comments

Second patch (non-cumulative) for Dynamic Shaders 1.2 Beta containing a set of further improvements, including thermal/infrared vision scopes. Check out...

Dynamic Shaders 1.2 Beta - Patch 1

Dynamic Shaders 1.2 Beta - Patch 1

May 29, 2014 Patch 14 comments

First small patch for Dynamic Shaders 1.2 Beta containing a set of hotfixes and improvements. Check out the readme.txt before installation.

Dynamic Shaders 1.2 Beta

Dynamic Shaders 1.2 Beta

May 5, 2014 Full Version 31 comments

Beta release of the next generation of the Dynamic Shaders mod. Please read description before installing and also install Patch 1+2 (separate downloads...

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Apr 18, 2012 Patch 2 comments

Second official patch for Dynamic Shaders 1.1 Beta, fixing an issue with iron sights. Not cumulative - please install Patch 1 first. See description for...

Dynamic Shaders 1.1 Beta Patch 1

Dynamic Shaders 1.1 Beta Patch 1

Mar 6, 2012 Patch 1 comment

First official and highly recommended patch for Dynamic Shaders 1.1 Beta, fixing several issues. See description for details.

Dynamic Shaders 1.1 Beta

Dynamic Shaders 1.1 Beta

Feb 23, 2012 Full Version 22 comments

Beta release for the long awaited version 1.1 of Dynamic Shaders. Please also download Patches 1 and 2.

Post comment Comments  (310 - 320 of 401)
KupuJLJL Apr 17 2012, 1:50pm says:

Well, when the patch?

+1 vote     reply to comment
Meltac Apr 18 2012, 5:41am replied:

I just uploaded the patch, wait for it to be authorized.

+1 vote     reply to comment
Meltac Apr 19 2012, 3:30am replied:

Patch is now available for download.

+1 vote     reply to comment
jketiynu Apr 9 2012, 10:13am says:

I'm experiencing a weird bug with shadows using these shaders. I uploaded a video here: Youtube.com

I've tried disabling different shader settings to see if the problem would go away but it won't. The only things still running in the video is parralax mapping, motion blur/improved motion blur, and SSAO. I tried disabling SSAO before but it wasn't the culprit.

I'm on a GTX 260 216 with the latest certified drivers installed. I also checked to see if my card was just overheating but that wasn't the case.

Any ideas?

+1 vote     reply to comment
Meltac Apr 12 2012, 10:59am replied:

Thank you for posting the video, it's always much better to see some glitch than just with a description in plain text.

Unfortunately I never had that effect, nor did anyone report it. However, what I can say is that I'm running the same GPU as you do and I'm having several weird effects similar to yours - not on the same map and not looking exactly like that, but still similar. So I'd assume it's a GPU-related issue. I have no idea how to fix it though, sorry.

+1 vote     reply to comment
jketiynu Apr 13 2012, 10:29am replied:

No problem.

It's okay I'll see if I can pinpoint where the issue is coming from. I know part of it is coming from shadows.h because I deleted it and I'm no longer getting the black strechy stuff in the corners of my screen.

+1 vote     reply to comment
[TZP]LoNer1 Apr 16 2012, 1:21am replied:

i do know how to fix this, open up your console in-game with ~

than type in:

r2_sun_near_border 1.0

hit enter,

Type in:


hit enter

enjoy ;)

+1 vote     reply to comment
Meltac Apr 16 2012, 2:59am replied:

Thanks man, this might help out many ppl I guess!

+2 votes     reply to comment
KupuJLJL Apr 5 2012, 5:51am says:

Ok, thanks)))

+1 vote     reply to comment
lol3r_86 Apr 18 2012, 2:13pm replied:

I think he ment HUD and UI elements (helath bar, ammo indicator, map and pda.

+1 vote     reply to comment
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Released May 5, 2014
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