Dynamic Shaders - 1.2  /  2.0 WIP

now with thermal vision scopes

Author: Meltac (C) 2011-2014
With contributions from Sky4ce, Kingo64, BAC9-FLCL, Daemonjax, LoNer1, Lyoko774, DDraig, OGSE Team, Thunderfreak, and ket

Beta Version 1.2 available - see download section. Version 2.0 WIP.
Second patch including preview version of thermal/infrared vision available - see download section.

Version 1.2 Main Features (released)

- New Sun Shafts aka "God Rays" (totally new implemented) with additional sun effects
- Dynamic rainbows
- Adaptive Night Vision Scopes, now also switchable by keypress
- Dynamic Depth of Field and Zoom DoF 
- Reflective suit visors (from the outside and the inside)
- Reflective lighting optimized (slightly improved lighting model)
- NEW: Thermal/Infrared Vision

Version 2.0 Main Features (upcoming)

- Reflective dynamic wet surfaces (totally new implemented)
- Indoor light reflections in selected places
- animated dust for sun shafts
- Soft Shadows - Improved shadow jitter implementation

Further improvements:
- Semi-transparent HUD cross-hair of selectable color
- Improved Parallax Mapping
- Added jitter and edge distortion to night vision scopes and NV binoc
- Sharpen effect as another depth of field improvement
- Fixed DDOF distance measurement when aiming to the sky
- support for all 41 levels of the extended Kostya's STALKER Map Pack
- support for mods with zoom-less weapons (to still have zoom DOF in aim mode)
- support for modified FOV (Field Of View), like with FOV-Switcher tools
- improved/fixed motion blur behavior

- scopes
with additional scope zoom

Many thanks to everybody who helped developing, testing, and releasing this mod!

Image RSS Feed Latest Screens
Reflective Suit Visor: same same - but different 2 Reflective Suit Visor:  same same - but different Refined Reflective Suit Visor
Blog RSS Feed Report abuse Latest News: [Announcement] Patch 1 for DS 1.2 Beta

1 comment by Meltac on May 15th, 2014

As expectable the frequently requested Beta release is not yet bug free, and there is also room for improvements. A first patch shall address the most urgent issues reported by users.

Patch 1 for Dynamic Shaders 1.2 Beta will be small archive containing a set of important changes.
Planned contents:

  1. Hotfix: Eliminates over-bloom / blurry overall image experienced under certain conditions
  2. Hotfix: Prevents rainbows from "bouncing off" at the skybox edges under certain conditions
  3. Hotfix: Heavily reduces lag during startup and loading game when visors are enabled
  4. Improvement: Makes visor reflections look smoother thus more realistic using bloom.

The patch is currently being tested and is supposed to be released in a few days.

Further refinements

The upcoming patch will not be the last set of improvements for the Dynamic Shaders mod, of course. Playtesters are currently applying tweaks to the given feature set, such as improved parallaxing, lighting refinements, and better balanced overall settings.
We shall let you know about those improvements getting mature - Stay connected !

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Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Jun 13, 2014 Patch 7 comments

Second patch (non-cumulative) for Dynamic Shaders 1.2 Beta containing a set of further improvements, including thermal/infrared vision scopes. Check out...

Dynamic Shaders 1.2 Beta - Patch 1

Dynamic Shaders 1.2 Beta - Patch 1

May 29, 2014 Patch 14 comments

First small patch for Dynamic Shaders 1.2 Beta containing a set of hotfixes and improvements. Check out the readme.txt before installation.

Dynamic Shaders 1.2 Beta

Dynamic Shaders 1.2 Beta

May 5, 2014 Full Version 31 comments

Beta release of the next generation of the Dynamic Shaders mod. Please read description before installing and also install Patch 1+2 (separate downloads...

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Apr 18, 2012 Patch 2 comments

Second official patch for Dynamic Shaders 1.1 Beta, fixing an issue with iron sights. Not cumulative - please install Patch 1 first. See description for...

Dynamic Shaders 1.1 Beta Patch 1

Dynamic Shaders 1.1 Beta Patch 1

Mar 6, 2012 Patch 1 comment

First official and highly recommended patch for Dynamic Shaders 1.1 Beta, fixing several issues. See description for details.

Dynamic Shaders 1.1 Beta

Dynamic Shaders 1.1 Beta

Feb 23, 2012 Full Version 22 comments

Beta release for the long awaited version 1.1 of Dynamic Shaders. Please also download Patches 1 and 2.

Post comment Comments  (260 - 270 of 407)
Buchtis Jun 19 2012, 2:24pm says:

Meltac can you get in touch with Daemonion please?

+2 votes     reply to comment
Meltac Jun 20 2012, 3:22am replied:

What exactly for? I've already been in contact with him, but what are you thinking of specifically?

+2 votes     reply to comment
darthveres Jun 18 2012, 8:21am says:

It's really great! The best work on the shaders, I have not seen. I have a couple of questions:
1. When is the release of 1.2? We shall see in this month? How much work to be done?
2. How many FPS would load the new version?

+2 votes     reply to comment
Meltac Jun 18 2012, 4:07pm replied:

Thanks! As of your questions:
1. No release date fixed, sorry. Probably not this month.
2. Not yet measured. Might require modded DX9 binaries to run, though

+2 votes     reply to comment
jman94 Jun 17 2012, 5:05pm says:

Can't wait for 1.2, it looks great. Almost wish you could set up a public SVN or GIT repo for those who like to fiddle with in-development things...

+2 votes     reply to comment
Buchtis Jun 17 2012, 3:58pm says:

Just a quick question, will the sunrays be adjustable? I.e so they're a bit more subtle than the video? Or will you release pre-configured version of like strong, medium and subtle?


+2 votes     reply to comment
Meltac Jun 17 2012, 4:52pm replied:

Of course they will be adjustable. I probably will ship just one preset that you can modify to your favor.

+2 votes     reply to comment
Buchtis Jun 17 2012, 5:50pm replied:

Wow thanks for the quick reply! I hope you'll be approached my the people making LURK and Lost Alpha, this is one of the best mods i've seen so far.

I swear I read that GSC weren't able to do dynamic reflections/sun shafts, how the hell did you manage it?

+2 votes     reply to comment
Meltac Jun 18 2012, 4:06pm replied:

Lots of research and trial and error, mixed with a bit of creativity ;-)

+3 votes     reply to comment
Meltac Jun 17 2012, 2:55pm replied:

thanks, yeah ket is one of the rare guys that knows what he's talking about when it comes to modding stalker visuals. At the moment sunshaft performance is fine but we'll have to wait for a version more elaborated to give a final answer to this. But you won't need some super PC ;-)

+2 votes     reply to comment
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Released May 5, 2014
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