Dynamic Shaders - 1.2 / 2.0 WIP

now with thermal vision scopes

Author: Meltac (C) 2011-2014
With contributions from Sky4ce, Kingo64, BAC9-FLCL, Daemonjax, LoNer1, Lyoko774, DDraig, OGSE Team, Thunderfreak, and ket


Beta Version 1.2 available - see download section. Version 2.0 WIP.
Second patch including preview version of thermal/infrared vision available - see download section.

Version 1.2 Main Features (released)

- New Sun Shafts aka "God Rays" (totally new implemented) with additional sun effects
- Dynamic rainbows
- Adaptive Night Vision Scopes, now also switchable by keypress
- Dynamic Depth of Field and Zoom DoF
- Reflective suit visors (from the outside and the inside)
- Reflective lighting optimized (slightly improved lighting model)
- NEW: Thermal/Infrared Vision

Version 2.0 Main Features (upcoming)

- Reflective dynamic wet surfaces (totally new implemented)
- Indoor light reflections in selected places
- animated dust for sun shafts
- Soft Shadows - Improved shadow jitter implementation

Further improvements:
- Semi-transparent HUD cross-hair of selectable color
- Improved Parallax Mapping
- Added jitter and edge distortion to night vision scopes and NV binoc
- Sharpen effect as another depth of field improvement
- Fixed DDOF distance measurement when aiming to the sky
- support for all 41 levels of the extended Kostya's STALKER Map Pack
- support for mods with zoom-less weapons (to still have zoom DOF in aim mode)
- support for modified FOV (Field Of View), like with FOV-Switcher tools
- improved/fixed motion blur behavior

- scopes
with additional scope zoom

Many thanks to everybody who helped developing, testing, and releasing this mod!

Image RSS Feed Latest Screens
Reflective Suit Visor: same same - but different 2 Reflective Suit Visor:  same same - but different Refined Reflective Suit Visor
Blog RSS Feed Report abuse Latest News: [Announcement] Patch 1 for DS 1.2 Beta

1 comment by Meltac on May 15th, 2014

As expectable the frequently requested Beta release is not yet bug free, and there is also room for improvements. A first patch shall address the most urgent issues reported by users.

Patch 1 for Dynamic Shaders 1.2 Beta will be small archive containing a set of important changes.
Planned contents:

  1. Hotfix: Eliminates over-bloom / blurry overall image experienced under certain conditions
  2. Hotfix: Prevents rainbows from "bouncing off" at the skybox edges under certain conditions
  3. Hotfix: Heavily reduces lag during startup and loading game when visors are enabled
  4. Improvement: Makes visor reflections look smoother thus more realistic using bloom.

The patch is currently being tested and is supposed to be released in a few days.

Further refinements

The upcoming patch will not be the last set of improvements for the Dynamic Shaders mod, of course. Playtesters are currently applying tweaks to the given feature set, such as improved parallaxing, lighting refinements, and better balanced overall settings.
We shall let you know about those improvements getting mature - Stay connected !

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Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Jun 13, 2014 Patch 7 comments

Second patch (non-cumulative) for Dynamic Shaders 1.2 Beta containing a set of further improvements, including thermal/infrared vision scopes. Check out...

Dynamic Shaders 1.2 Beta - Patch 1

Dynamic Shaders 1.2 Beta - Patch 1

May 29, 2014 Patch 14 comments

First small patch for Dynamic Shaders 1.2 Beta containing a set of hotfixes and improvements. Check out the readme.txt before installation.

Dynamic Shaders 1.2 Beta

Dynamic Shaders 1.2 Beta

May 5, 2014 Full Version 31 comments

Beta release of the next generation of the Dynamic Shaders mod. Please read description before installing and also install Patch 1+2 (separate downloads...

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Apr 18, 2012 Patch 2 comments

Second official patch for Dynamic Shaders 1.1 Beta, fixing an issue with iron sights. Not cumulative - please install Patch 1 first. See description for...

Dynamic Shaders 1.1 Beta Patch 1

Dynamic Shaders 1.1 Beta Patch 1

Mar 6, 2012 Patch 1 comment

First official and highly recommended patch for Dynamic Shaders 1.1 Beta, fixing several issues. See description for details.

Dynamic Shaders 1.1 Beta

Dynamic Shaders 1.1 Beta

Feb 23, 2012 Full Version 22 comments

Beta release for the long awaited version 1.1 of Dynamic Shaders. Please also download Patches 1 and 2.

Post comment Comments  (220 - 230 of 419)
purvisdavid2
purvisdavid2 Nov 17 2012, 10:43pm says:

I got this game when it came out, and still play it because of the modifications.

This is a great addition to my assortment of mods, downloaded and self created.

+1 vote     reply to comment
Meltac Creator
Meltac Nov 18 2012, 3:34pm replied:

Thanks, glad you like it. Version 2.0 will be even better - although it takes me some more time to get it ready.

+1 vote   reply to comment
purvisdavid2
purvisdavid2 Nov 21 2012, 5:36am replied:

I got a pixel shader error when I tried to have the sun filter on, I wanted to apply shadow jittering to the sunshafts but I get this error. It's fixed by the same methods as above or is this new?

+1 vote     reply to comment
purvisdavid2
purvisdavid2 Nov 22 2012, 12:30am replied:

Just a note, I tried the fix and turned SSAO off, didn't work. I don't get it, I installed this and merged it fine, and I know I have the hardware capability.

Is use_sunfilter just an overall bad command?

+1 vote     reply to comment
Meltac Creator
Meltac Nov 22 2012, 3:28am replied:

Sorry I have no idea what you're talking about. What sun filter, what shadow jittering to the sunshafts, and what fix are you referencing? Sure you're on the right mod? I haven't released any of those features!

+1 vote   reply to comment
purvisdavid2
purvisdavid2 Nov 22 2012, 12:07pm replied:

Damn man look inside shader settings.

How do you not know what I'm talking about when you have a section in the summary called "If you are getting an error message saying you'd need support for pixel shaders v1.1 upon game startup:"

I've tried to have shadow jittering on while this debug command was on, because inside shader settings it says sunshafts will follow the same principles that dictate normal shadow jittering if the shader settings file has "use_sunfilter" on. I can't have shadow jitter and use this command. I wanted to see how it affected sunshafts in general and more or less I wanted to see if it would get rid of my annoying "shadow chase" bug, where an area that normally should be shaded or in shadow appears lit, but upon approaching it the shadows kick back in.

0 votes     reply to comment
Meltac Creator
Meltac Nov 23 2012, 3:48am replied:

Please, don't take that tone with me! We have plenty of questions and answers, hints and infos here. If you expect an educated answer have to ask more precisely.

If you have read that section you are referring to properly, you should be well aware that I need you to answer the questions noted there before starting to complain about things that do not come from my hand.

As for your issue, the classic sunshafts will never behave correctly, regardless what settings you set. It's matter of Sky4ce's implementation, I can't do anything about that. If it bugs you, turn them off.

Btw, those buggy sun shafts are one reason why Dynamic Shaders 2.0 will have an entirely new sun shafts implementation (which has its own pros and contras as well). That version is not yet released, though.

+2 votes   reply to comment
purvisdavid2
purvisdavid2 Nov 23 2012, 5:47pm replied:

"Please, don't take that tone with me!"

Hehe. Alright.

I went through that all, I only have your shaders, Shader settings is worked out fine, my graphics card can't be a problem, an HD Radoen 7750? I disabled SSAO and that didn't fix it either. That's why I'm asking. I want to turn the sun filter on, which is debug command use_sunfilter in shader settings. The line to turn shadow jitter on goes as follows:

"#define USE_SJITTER // Uses shadow jittering, a modern method of smoothing out shadow edges. Applies to flashlight, and to world if SUN_FILTER is enabled."

And when I turn use_sunfilter on I get a pixel shader 1.1 error.

+1 vote     reply to comment
Meltac Creator
Meltac Nov 24 2012, 3:35pm replied:

Thanks, now THAT sort of information is what I need ;-)

There are several combinations of settings that simply won't work, due to different reasons. I've never tested that exact setup, but you seem to have found such an "evil" settings combination. What I know is that especially the debug commands are very likely to either cause in-game issues or to completely fail. Same is true for Float32, and for the current shadow jittering implementation. That's why I never enable USE_SJITTER in my personal setup.

However in DS 2.0 some things will change a bit. There will be a new shadow jitter algorithm which should combine better with other settings. Same is true for the new sun shafts implementation.

So for now I'm afraid there's simply not a "solution" for the issue you're having. Try using another settings combination is the only recommendation to give here.

+1 vote   reply to comment
VlDAL
VlDAL Oct 19 2012, 12:18pm says:

Fenomenal. I never played STALKER before and I just got the game on Steam. I was getting ready to start playing it today.. downloading a few mods, enhancing the graphics then I found this. It is so awesome that now I want to wait the 2.0 before start playing. I guess I will play something else while I wait.

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Oct 25 2012, 9:43am replied:

Trust me, you want to play it without the shaders first. Get to know the game, just follow the story line and then install mods, otherwise you might come up with bugs which aren't caused by the mod (because this is a buggy game) and this might give Meltac an unwanted headache ;)

+2 votes     reply to comment
VlDAL
VlDAL Oct 25 2012, 10:27am replied:

In fact I couldnt help but start playing. Got areound 15 hours into it with severam mods even though people keep saying to play it vanilla in the first time. No way.. too ugly.

I'm using Complete 2009 + Structures Texture + Nature Texture + Improved Bump + Dynamic Shaders 1.1.

I'm totally loving this game. Without mod it looks like an old PS2 game, with all these mods it looks like Crysis. =P

The game itself is super fun. It's like Half-Life 2 + Metro 2033 + Fallout.

The only bug I've found so far (probably came from the Complete mod 2009) is that enemy granedes doesn't explode.

0 votes     reply to comment
Meltac Creator
Meltac Oct 25 2012, 11:28am replied:

I'm one of the very few agreeing with you that the game is way too ugly without any graphical mod. Especially due to the number of good graphics mods I see not much reason why one should want to play without any

- with the exception that playing vanilla is the only way you'll really learn to appreciate the hard work of us modders!

+2 votes   reply to comment
VlDAL
VlDAL Oct 25 2012, 6:50pm replied:

Don't you worry I saw what you did there.

I am very picky with mods and I have a good understand of graphics as I am a graphic designer myself and I got a little experience with 3D modeling software, texture, light and shades. I spent several hours testing each one of them. I saw the game without any mods and I try and see the difference each one did. Your mod also fixed the Complete 2009 motion blur that had a problem in the screen edges.

I wanted to wait the 2.0 to see those god rays and wet surface but I was too excited to play the game. lol.

0 votes     reply to comment
Meltac Creator
Meltac Oct 26 2012, 4:34am replied:

Good decision ;-)

+1 vote   reply to comment
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Platform
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Developed By
Meltac
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Release Date
Released May 5, 2014
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