Dynamic Shaders - 1.2  /  2.0 WIP

now with thermal vision scopes

Author: Meltac (C) 2011-2014
With contributions from Sky4ce, Kingo64, BAC9-FLCL, Daemonjax, LoNer1, Lyoko774, DDraig, OGSE Team, Thunderfreak, and ket

Beta Version 1.2 available - see download section. Version 2.0 WIP.
Second patch including preview version of thermal/infrared vision available - see download section.

Version 1.2 Main Features (released)

- New Sun Shafts aka "God Rays" (totally new implemented) with additional sun effects
- Dynamic rainbows
- Adaptive Night Vision Scopes, now also switchable by keypress
- Dynamic Depth of Field and Zoom DoF 
- Reflective suit visors (from the outside and the inside)
- Reflective lighting optimized (slightly improved lighting model)
- NEW: Thermal/Infrared Vision

Version 2.0 Main Features (upcoming)

- Reflective dynamic wet surfaces (totally new implemented)
- Indoor light reflections in selected places
- animated dust for sun shafts
- Soft Shadows - Improved shadow jitter implementation

Further improvements:
- Semi-transparent HUD cross-hair of selectable color
- Improved Parallax Mapping
- Added jitter and edge distortion to night vision scopes and NV binoc
- Sharpen effect as another depth of field improvement
- Fixed DDOF distance measurement when aiming to the sky
- support for all 41 levels of the extended Kostya's STALKER Map Pack
- support for mods with zoom-less weapons (to still have zoom DOF in aim mode)
- support for modified FOV (Field Of View), like with FOV-Switcher tools
- improved/fixed motion blur behavior

- scopes
with additional scope zoom

Many thanks to everybody who helped developing, testing, and releasing this mod!

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Reflective Suit Visor: same same - but different 2 Reflective Suit Visor:  same same - but different Refined Reflective Suit Visor
Blog RSS Feed Report abuse Latest News: [Announcement] Patch 1 for DS 1.2 Beta

1 comment by Meltac on May 15th, 2014

As expectable the frequently requested Beta release is not yet bug free, and there is also room for improvements. A first patch shall address the most urgent issues reported by users.

Patch 1 for Dynamic Shaders 1.2 Beta will be small archive containing a set of important changes.
Planned contents:

  1. Hotfix: Eliminates over-bloom / blurry overall image experienced under certain conditions
  2. Hotfix: Prevents rainbows from "bouncing off" at the skybox edges under certain conditions
  3. Hotfix: Heavily reduces lag during startup and loading game when visors are enabled
  4. Improvement: Makes visor reflections look smoother thus more realistic using bloom.

The patch is currently being tested and is supposed to be released in a few days.

Further refinements

The upcoming patch will not be the last set of improvements for the Dynamic Shaders mod, of course. Playtesters are currently applying tweaks to the given feature set, such as improved parallaxing, lighting refinements, and better balanced overall settings.
We shall let you know about those improvements getting mature - Stay connected !

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Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Jun 13, 2014 Patch 7 comments

Second patch (non-cumulative) for Dynamic Shaders 1.2 Beta containing a set of further improvements, including thermal/infrared vision scopes. Check out...

Dynamic Shaders 1.2 Beta - Patch 1

Dynamic Shaders 1.2 Beta - Patch 1

May 29, 2014 Patch 14 comments

First small patch for Dynamic Shaders 1.2 Beta containing a set of hotfixes and improvements. Check out the readme.txt before installation.

Dynamic Shaders 1.2 Beta

Dynamic Shaders 1.2 Beta

May 5, 2014 Full Version 31 comments

Beta release of the next generation of the Dynamic Shaders mod. Please read description before installing and also install Patch 1+2 (separate downloads...

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Apr 18, 2012 Patch 2 comments

Second official patch for Dynamic Shaders 1.1 Beta, fixing an issue with iron sights. Not cumulative - please install Patch 1 first. See description for...

Dynamic Shaders 1.1 Beta Patch 1

Dynamic Shaders 1.1 Beta Patch 1

Mar 6, 2012 Patch 1 comment

First official and highly recommended patch for Dynamic Shaders 1.1 Beta, fixing several issues. See description for details.

Dynamic Shaders 1.1 Beta

Dynamic Shaders 1.1 Beta

Feb 23, 2012 Full Version 22 comments

Beta release for the long awaited version 1.1 of Dynamic Shaders. Please also download Patches 1 and 2.

Post comment Comments  (220 - 230 of 401)
Buchtis Sep 4 2012, 5:16pm says:

Hey Meltac what's happening with the mod?

+1 vote     reply to comment
Meltac Sep 5 2012, 3:22am replied: Online

Nothing serious. Just had to put it "on hold" for a while, due to various real-life issues I'm having to deal with. I hope I can resume my work on the mod soon, although I'm not able to provide a date at the moment since I do not see yet any light at the end of the tunnel. Please stay connected - and thanks for your patience!

+1 vote     reply to comment
lol3r_86 Aug 13 2012, 5:59pm says:

I seem to screw something up. I merged your shaders and enabled ddof with SC 2009 1.4.4 and whenewer i use binos or zoom in any weapon game freezes.

And yes i deleted Complete shaders and manually edited bind_stalker.script before proceeding with merging.

Also earlier i installed CSFM 1.4.3 from xRatx wich modified few files in the bin folder. Maybe this is where my problem originates from.

Any help is welcome. As a reward ill be glad to shake your hand if you are a guy or give you a big hug otherwise.

+1 vote     reply to comment
Meltac Aug 14 2012, 6:09am replied: Online

Hmm, that's strange. Never had this before nor heard of anybody had. Do you still have the original bin files? Might be the problem source. Other than that, maybe some other merging issue? the update order in bind_stalker may be very relevant, for example. Also you may try toggling some of the boolean variables in shader_control.script (i.e. setting from true to false and vice versa).

+1 vote     reply to comment
krabbitnl Aug 9 2012, 5:41pm says:

This looks absolutely amazing! I have one question though, is this mod compatible with K10 texture mod?? Because im intending to play lost alpha when it comes out with this and k10 both installed.

+4 votes     reply to comment
Meltac Aug 10 2012, 4:00am replied: Online

Thanks. Basically there's no reason why it shouldn't work with K10. However LA is a different story, because that mod will introduce its own shaders so you'll have to merge with mine.

+2 votes     reply to comment
lol3r_86 Aug 13 2012, 6:01pm replied:

Meltac you ar the Prophet of shader modding for stalker.

Nice Av btw.

+1 vote     reply to comment
krabbitnl Aug 10 2012, 5:26am replied:

And how hard would that be? I'm not that at home in actual modding but i have a couple friends that are, would it just require merging of folders? Or would i just have to follow your merging procedure?

+2 votes     reply to comment
Meltac Aug 10 2012, 10:15am replied: Online

it depends, I can't say that without having seen LA's shaders. It might be easy if they didn't re-implement large parts, otherwise it would require some knowledge of how the shaders work.

+2 votes     reply to comment
krabbitnl Aug 10 2012, 4:00pm replied:

I guess i'll get back on that when LA is released,
Thanks for the info! Sure hope it'll work!

+2 votes     reply to comment
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Released May 5, 2014
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