V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
This picture demonstrates the shader-based nightvision effect for scoped weapons.
awesome
Why does it look so white? and did you test it with NVG already in the suits? you'd get an stronger effect, if im correct right?
Because of the strong light amplication I'm using here. Maybe I could make it customizable in the settings so that u can adjust it to your favor. Regarding suit-integrated NV, yes you would get a stronger effect, but that's just exactly like in reality!
Look at the previous image - it has medium instead of full brightness.
Nice...i love it man!
looks good.