God rays, dynamic depth of field, night vision scopes & binoc, thermal/infrared scopes, rainbows, dynamic wet surfaces with reflections, and many other effects. SECOND PATCH RELEASED.

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Media RSS Feed Report media [Experimental] DS 2.0 Rainbow Shader (view original)
[Experimental] DS 2.0 Rainbow Shader
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[TZP]LoNer1
[TZP]LoNer1 Jul 12 2012, 7:37am says:

Looks a bit fake, but nice start nonetheless :')

+2 votes     reply to comment
Meltac
Meltac Jul 12 2012, 8:18am replied:

Of course IT IS fake, lol. But I think this impression is due to the colors which do not look absolute authentic so far. And some fuzziness might smooth it out as well. Apart from that, I think it's not too far away from looking realistic, don't you?

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jul 12 2012, 9:46am replied:

No, needs some tweaking but its a nice effect! Though...when will it occur? after rainfall ofc?

and will we find some loot at the end? :D

+1 vote     reply to comment
Meltac
Meltac Jul 12 2012, 10:09am replied:

What do you say now? Better? I've re-uploaded the image in a newer version of the colors.

As for "when will it occur" - see my reply below ;-)

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jul 12 2012, 2:20pm replied:

Yes xD its cool, and looks good... but in my eyes, not fitting for the zone. And i think this shader would be nice if you added it to oil or water like surfaces :)

+1 vote     reply to comment
Meltac
Meltac Jul 12 2012, 2:25pm replied:

Disagree. One reason I made this is because it fits the Zone VERY WELL. Look at the weather, always an alternating mixture between sun and rain - perfect conditions for rainbows to show up!

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jul 12 2012, 5:52pm replied:

You changed my mind! :D indeed!

0 votes     reply to comment
nashathedog
nashathedog Jul 12 2012, 8:41am says:

It's not coloured well as you said, once you suss that bit it could look the part but how will it be included. When and why will it appear, will it only appear briefly based on the weather ie when it stops raining and becomes sunny or what? Are there limitations to how you get to implement it?

+1 vote     reply to comment
Meltac
Meltac Jul 12 2012, 9:25am replied:

As you stated correctly the appearance must be controlled by some condition set - like it's the case with sun shafts as well. Triggers might be sunlight, sun height, weather, day of time, level, wetness among others, probably a combination of some of them. Not sure yet what will fit best, will take some extensive testing and tweaking in order to get a convincing result I guess.

+1 vote     reply to comment
jman94
jman94 Jul 12 2012, 10:25am says:

Did you REALLY have to make it a double rainbow?

+1 vote     reply to comment
Meltac
Meltac Jul 12 2012, 10:50am replied:

If you ask like that: Yes I REALLY had to! ;-)

But it will only be noticeable if the primary bow is highly intense, like in that image. Otherwise you'd see only a single rainbow - similar to reality!

+2 votes     reply to comment
nashathedog
nashathedog Jul 12 2012, 12:05pm says:

It's looking better, i reckon it will make a nice unusual addition to Stalker although I think it should be extremely rare maybe even only an event that happens in certain areas, Radar maybe. Something you only see once or twice in a playthrough. maybe if you see it for the first time when you travel through the Radar after turning off the scorcher?

Every cloud has a silver lining.

+1 vote     reply to comment
Meltac
Meltac Jul 12 2012, 2:29pm replied:

I probably will make the conditions configurable like almost everything in my mod :-)

However things like what you intend to do will require the user/modder to script his favored conditions himself, as I'm not able to provide a configurable condition set fitting everyone's favors. Hope you understand that.

+1 vote     reply to comment
ChielScape
ChielScape Jul 12 2012, 7:40pm says:

Just stick to the secondary rainbow and leave out the first. This is a bit too much.

+1 vote     reply to comment
Meltac
Meltac Jul 13 2012, 3:39am replied:

I need to emphasize effects a bit in these images so that people not viewing the fullscreen pic see what I mean. Besides, I like it that way! But I will make things configurable as always.

+1 vote     reply to comment
Derranged
Derranged Jul 14 2012, 8:55pm says:

Hey now! Why aren't there 3! This is the Zone god damn it! :D

+1 vote     reply to comment
ketxxx
ketxxx Jul 15 2012, 9:30am says:

the colours need to be less pronounced, but apart from that looks pretty realistic.

+1 vote     reply to comment
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Description

A test example of a dynamically rendered rainbow. This might or might not become part of Dynamic Shaders 2.0 - depending on development progress and public demand.

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Type
Concept
Date
Jul 12th, 2012
By
Meltac
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1431×897
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