V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
It's incredibly been one year and a half now since I published here on moddb the very first screenshot with sun shafts ever done in SoC, made by Ket and me. Other modders followed remaking the effect, some of them in all honesty quite nicely, others rather poorly.
After having been working on many other features since then, Ket and me have taken our time to make the best of our sun shafts effect, at least what we would define as being the best. The result is now very close to what could be called a final release state.
I am very well aware that not everybody will completly like the final results, but I can ensure that there will be more than enough settings allowing you to adjust whatever part of the effect you like to your personal favor ;)
Damn, these look really, really pretty!
thanks, I aimed for making them look a little different to what other modders did. That's why the effect now also differs from my initial screenshots.
Come out already! We need you! :D
Will soon - hopefully :)
Looking real good.
I think your sun shafts are subtle, and do not over take the environment...that is what make them look so atmospheric. They look perfect!
The sun shafts I'm working on look like cobwebs super imposed on the world, just too in your face and prevalent to be realistic...you know...like junk. When turned down they are unnoticeable, especially with r2_aa turned on.
I'll wait till yours come out...so, please, hurry.
Believe me, I'm working on it as much as possible.
I know that this take so long to get it in my game but there was a old saw. Good things come to those who wait. Right ?
I can give a 10/10 now just because of the images you have posted. Simply awesome.