Dynamic Campaign Generator (DCG) is a mod for the games "Men of War" and "Men of War: Assault Squad" that randomly generates skirmish missions and lets you keep your surviving forces from one battle to another. Some people find this mod tricky to install the first time - please read the readme.txt carefully and ask for help (if you need it) on our forums here on this site, or at the game developer's site.

Forum Thread
by member
  Posts  
Frequently asked Questions: (FAQ) (Mods : Dynamic Campaign Generator (DCG) : Forum : Bugs, problems, troubleshooting : Frequently asked Questions: (FAQ)) Post Reply
Thread Options 1 2 3 4 5 6 7 8 ... 16
Oct 8 2009, 6:15pm Anchor

You have it set to the Save Folder, but you don't have a saved GAME selected.   you have to have a saved game selected in your saved game folder. what ever you call  your saved game is the one you select, and you have to have that saved so you can select it


This should fix your problem.

We are working on making the ai smarter, just takes alot of testing.

As far as all the steps to get it to work,  The game is complicated, and if you take the time to get it to work then you will take the time to learn to play and you will enjoy the game even more, if it were too easy then they would play it once and never play again, and miss out on a really great game in doing so.

Edited by: Darth_Trog

Kohlrabi
Kohlrabi DCG Team - Infantry
Oct 8 2009, 7:09pm Anchor

Sorry, Trog, but the path in your screenshot is faulty :)... it's the DCG save file, not the Men of War save file.
The "Save Folder" path in the DCG settings should point to the regular Men of War save folder = the one I posted in the post on the previous page.
c:\my documents\etc... take a look around and see where your ordinary Men of War saves end up... that's the path you are looking for.

Oct 8 2009, 7:23pm Anchor

Ok I missed that the first time, was thinking he may have his saved game some place funky, since he is using 2.2 I  didn't think 2.2 had a save folder in the mod? my bad.

I fixed  it now

Oct 8 2009, 9:17pm Anchor

DO WHAT!? i didnt get a readme! or wait, maybe i did......i may have overlooked it because yall had an odd file type to extract because i had to go download a new program to extract the files. But thanks for the help ill go see if it works.

well well, it worked, the mod is working fine, minimized my game and i got to choose what i wanted next, excellent : )
1 question, what if i run out of points? like if i only lose and never win(which wont happen)

Oct 8 2009, 10:13pm Anchor

Depend on what nation you are playing Russians get free infantry, just make empty squad and fill them with replacements.

One thing to remember is you can always "Retreat"  just where ever you are if it is not your "supply" map hit save even if you have not completed your objectives it counts as a "retreat" but all surviving units are saved.  You can sell un-wanted or captured equipment you will have to mess around to see what each will pay you.

Glad you got it to work, now you too can be a DCG Addict  with the rest of us.

Oct 8 2009, 11:30pm Anchor

lol, yep. But 1 question. How do i change what battle im going to fight? I mean, i see on the map me "player" attacking a useless POS sector that would be easy for the computer to calculate out a win. Instead i wanna defend against 3 attacking sectors, how would 1 go about doing that? And the AI does automatically calculate all other battles on the map correct? i mean im not fighting them and it says i keep losing them.

Oct 9 2009, 3:04am Anchor

On the operational map, your forces for your nation will be on the side that is set for player one, look for your nation at the top. You select the armies, 1st, 2nd, ect depending on the operation, you drag and drop them to the map you want to attack, or leave them where they are.

You can combine allied armies for the attack with you if you like, or use them to defend a location, or attack a location. If they take a map you can move from that map if you like.

The objective of the operation is to take the half circle maps from your enemy while not loosing your own.

The computer does auto resolve the other battles for you.

Oct 9 2009, 3:18am Anchor

is there any way you can make it so you fight all the battle?
I understand the whole drag and drop deal and i know how the map works, but 1 of them says player which is the map you will be playing. I was wondering if you could change that, because i know the computer cant hold out against 3 enemy armies but i can.

Oct 9 2009, 3:51am Anchor

yes you move the computer army to another empty map then move yours to that location then you can move the computer to  the map you were in or another map and attack as you please.

Oct 9 2009, 4:46am Anchor

i c.
Oh, besides creating an empty squad and filling it with crappy rifleman how else can i get more men than just 3? besides editing a file of coarse. I did read the thread where yall talked about that. Dont wanna modify any files.

=================================================

and one more question.......
I started a new campaign and bought 3 squads and then created 2 empty squads and filled them with units for some meat shields and to capture some artillary should i find any. Well now every time after a map all the units are un-squaded. It is really frustrating because i dont know who was in what group and i love to organize my men and equip them how i see fit. This is just pissin me off now.
I am thinking that it keeps screwing up the squads because i mixed the units that were in the empty squads into the ones i bought and ur mod isnt liking that. idk and idc i just want it to stop.

Oct 9 2009, 8:35am Anchor

1st problem, when you complete an operation you will gain command of one more unit, up too 7, the settings.xml is not that hard to modify, just look for the 3 and the 7 near the bottom. But if you don't feel ok just yet thats fine too.

The squad problem I too break my squads apart, and we are aware of the problem I have found a solution to the problem and Jason is testing  it, but that information of new squads is pulled from a different file, and it does have the potential to break something else. The way to not have the units break up is to not  break them up from the start. Set them from the buy menu after you buy them then don't break them, other wise you will have to reorganize everytime, I know lots of work, but one of the problems for now.  If you mix the units at  the buy menu the next time they show up they will be together if you have not broke them up during the game.

I would like it so when a mission is ended the squads you have formed will stay that way to the buy menu, we will keep you informed in the features list for DCG 2.3.

I am glad that you like the mod and that you have give us feed back to  help improve the game. I too would like the squad thing fixed, and maybe with enough people who would like that feature it will get done sooner.

Oct 9 2009, 3:17pm Anchor

thatd be nice, and the AI, those are the only 2 improvements i see that need to be made. Although i am finding it quite hard to win sometimes because i love giving myself a challenge so ill get like 3 sniper squads and try to take out everyone : ) they just have so many guys its rediculous and when they hear every shot and come running it makes it a lot more difficult.

And im not gaining more after an operation. It just sits at 3, i mean i dont really mind, just more of a challenge. I was just curious.

Oh, and just a suggestion, but i think yall should put all teh units on the drop-down menu when you create a squad from scratch, just make sure when you do they cost a lot more points to do than buying a squad. <-- Think of buying them surplus in squads and individually they would, of coarse, cost more. Itd make things much more interesting.

Ohhhhhh.... and iv found that if you only buy infantry squads you can mix them all you want and teh squads will turn out fine on the buy screen. Its only when you introduce the units you bought individually is where it messes up the squads. So maybe a little coding problem perhaps? Now im not concrete about this, this is jsut from memory, so ill go check it rite now ^_^
lurvin this mod!

Oct 9 2009, 3:25pm Anchor

Each map you  play is a mission, all the maps you can play is an operation, a set of operations is your campaign. 

So from that if you  are playing a straight 8 operation, each battle is a mission, once you reach the end of the maps and win the last map that  is the end of the operation, but no the campaign.  You then just select a new operation and time period if you want to change and keep going.

I too am a pack rat, take my time and try to get everything I can, so as we make improvements you will  only become More of a DCG addict, LOL.

I  feel kind of like a drug dealer, peddling  happiness, only I don't  goto jail, and I don't make any money.

The replacements will always be fresh recruits, thats what they are,  straight from boot camp or where ever.  Just remember, the good ones already have a job.

Oct 9 2009, 3:27pm Anchor

=================================================================
oh, and may i put in a request for a medic unit to be made? thatd be totally cool. Dont know how youd do it, but it would be pretty cool to have something to bring your guys back to life, low health maybe, but make sure if you do that you add in the coding to make the guy pick up the gun he dropped when he died or its gonna be totally gay.

oooooooooh i see, so the game continues even after you win? that is way to cool.

Oct 9 2009, 3:38pm Anchor

I am working on that but morphine is a multi-player item, and we have just not gotten around to it yet. I have some working scripts for recovery of dead units to pick up and carry to a collection point. But other things are more pressing, but have you checked out the upcoming features of 2.3?

Yes the game well it goes till you quit.

Oct 9 2009, 5:04pm Anchor

no, i sure havent. where are they?

Dude, just had a strike of brilliance! Instead of waiting on the squad thingy fix, let us name the units! I see when i double click them that there are names but their just numbers so you cant find out who was who on the field. If you are able to name them yourself then you can remember who was in what squad! Itd be like a quickfix until yall figure out and fix the squads. And i would love to be able to name my own units too! It would be a great addition.

oh, when i say double click i mean on the DCG not ingame. Ingame they already have names but you cant see those out of game so their kinda pointless. And by naming, i dont mean changing the ingame names too. I mean jsut what you see at teh buy menu. So we could chaneg it to like........... "sniper" or......"ATR/rifle combo" or something like that. Just so youll know who is who.

Oct 9 2009, 6:56pm Anchor

Here is the list from   Moddb.com

A list of new and improved features for the upcoming version (2.3):

Multi-nation operations. (UK and US in the same operation, as one example)

Improved procurement system (40 'slots', different units have a different cost)

Player-controlled airstrikes. (pick your target)

Improved after-action report. (see which battles were won and lost)

No more tank crew supermen (this goes for all troops in vehicles - no more invincible)

New interface graphics. (division/brigade symbols and other stuff by Ngvede)

Wrecks and shellholes stay between battles. (if you create a tank
junkyard in one battle, it will still be there when you return)

Option to give soldiers 'hold' as default starting orders.

Adjusted values for smg's, rifles and bazookas.

Soldiers gain new "experience levels" if they survive. (Fresh-Regular-Experienced-Veteran)

Updates to the infantry and vehicle packs.

More features to be listed later.

And have you checked out Digitalmindsoft.eu

Oct 9 2009, 8:39pm Anchor

lol, now looking through the forum i remember reading about the whole reason why we can only add rifleman to your squad in singles. It is a really good idea. I still think you should be able to get other units though just make them really really really expensive.

And the update sounds really good, except for the calling in air strikes. Unless its really expensive it may be overused and exploited. I almost came to tears when i saw the experience levels in there ; ) And what values are going to be changed? damage and stuff like that or what? And i said OMG when i saw that the tanks and stuff will be left there for next battle, that sounds soooo cool. Because some of these maps that dont have any debris around its kinda hard to find cover. Only problem is the AI is going to be grouping in the same location every time.

Oh, and i had another idea while i was at work. Ok, you take this games engine for combat and such like what yall have done, and then take what the Total Wat series has with their big turn based map deal. OMG that would be a great game. I would be more than willing to pay 60$ for a game like that. But its gotta have this engine though(physics and all). Man that sure would be awesome. Play out the war however you want to. I mean it would be the same thing yall have here just a lot more improved.

Oct 9 2009, 9:10pm Anchor

The ai grouping I am working on, it is close to being a new game, but this won't be the last update so some things get fixed now, others get fixed later.

The Total War concept is being done on with the Strategic Campaign  Generator up too 100 players going in the game and up to 8 people fight for  control 4x4 battle in Mow to control of a territory.

Digitalmindsoft.eu

Oct 9 2009, 10:05pm Anchor

wow, i think i feel a tear a comin' on. This will truly be the greatest thing ever made. I really hope they start it up soon. Hey what all do i have to do to play it?

Oct 9 2009, 10:18pm Anchor

not sure,  they are beta testing with the Italian clan now, did you look at the site?

Oct 9 2009, 10:55pm Anchor

yeah but i didnt really understand all that much. im pretty sure i got it though.

Oct 9 2009, 11:05pm Anchor

It is multi-player only.

I still prefer DCG, If we can get a multiplayer save added to the game, ie patch, expansion, I would like to have DCG be at minum co-op. I think that would be so cool.

Player vs player, might be tougher since only one operation can be played, someone has to loose and that would be the end of that players campaign.

Sorry this is not general discussion, but bug thread, It was just nice to have someone to help, I hope I  didn't go over board.

edit: FAQ not bug, and your questions have been frequently asked just not here, but other places, so My bad.

Edited by: Darth_Trog

Oct 10 2009, 12:01am Anchor

dude, i totally forgot srry.

But i think it should stay single because i can do it all alone and i kinda like it that way. On occasion it might be pretty cool but not battle after battle.

Oct 10 2009, 8:26am Anchor

I am not sure what you mean Stay single. If you are meaning DCG it will always have that part.  I personally would like at some point to  have the option to have a co-op DCG game.

That would  take nothing away from  the single player part, only allow times when I want to play with a friend that we could play together, not sure that will ever happen, ( the game needs a multiplayer save.)

I think the key to any change in DCG it when a feature  is added, that it truly be added, Meaning NOT taking away from the previous  DCG version. Bugs fixes are not the same as Additions.  Example, someone may like the way the game is right now, and not want an "improvement"  As long as " said improvement" allows for what was important before to not be lost, then we have done what was  good. I feel  players should never have to choose to throw  away something good to get something better. I want the good and the better.

But since not everyone plays the same way, this is why it is important to know how you play, what you like what would you like ect..

Reply to Thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.