This mod based on Frank Herbert's epic Dune saga, features a struggle to control one planet - Dune, Arrakis, a barren desert wasteland which is valuable for one thing only - the spice melange. The spice has the universe addicted to it; it extends life, it allows for the Navigators of the the Spacing Guild to fold space, travel from one point in space to another without moving, it is the basis for the economy and trade of the known universe. The spice is created by Sand Worms, giant creatures that live their whole life in the sand. The mysterious Fremen worship the worms as Shai-Hulud, the Great Makers. Dune Wars is a total conversion of Civilization 4 : Beyond the Sword. Features include: + 9 playable factions + Spice and Harvesters + Massive sandworms roam the desert + Pay the guild to transport troops from your homeworld + Water, Offworld Trade, Unique Civ Abilities, Terraforming and more... Are you ready to become the sole ruler of Dune, and in turn, control the universe?

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Dune Wars: Revival - Ecaz Bribe Unit Ability Dune Wars: Revival Dune Wars: Revival
Blog RSS Feed Post news Report abuse Latest News: Dune Wars: Revival - the sleeper has awakened!

5 comments by Deliverator on Jul 9th, 2015


Dune Wars: Revival is a new modmod of Dune Wars the total conversion mod for Civilization IV: Beyond the Sword. Duneman (Mr M from Civfanatics) has put a lot of work into refining and enhancing the gameplay of the mod in the last year. The result is a much more polished, flavourful and immersive game, so if you played the original Dune Wars or if you're a fan of Frank Herbert's Dune setting, previous Dune games or just 4X strategy in general then you should check it out!

A summary of some of the new features in Dune Wars: Revival:

New Faction! - House Richese
The focus of House Richese is production. Their unique worker can build the Richesian Mirror improvement which provides more hammers than the Solar Farm. They also specialise in Suspensors with the Suspensor Base and unique Suspensor Chaser unit. Later they can build the Sentinel Mech unit and the Suspensor No-Cruiser. The Doubling Line building allows two-for-one when building vehicles and aircraft.



Civ4ScreenShot0200 1

Enhancements to existing factions

Bene Tleilax - Axlotl Tanks that can hatch a ghola based on a 'Genetic Model' stored. Gholas can only be created from the Melee, Guardsman, Vehicle, Thopter and Suspensor combat categories. The Face Dancer, with the 'Genetic Manipulation' tech, has a small chance every turn inside a rival's borders to shapeshift into the corresponding rival spy. The Tleilaxu Master replaces the Great Prophet and has special abilities.

Bene Gesserit - Truthsayers may pass on part of their experience if caught. New Buildings - Sister's Hall and 'Other Memory' Archives.

Fremen - Can build cottages on Caves and have new 'Cave Stealth' promotion. Can reclaim water from units killed nearby if they have a Deathstill.

House Atreides - Fast assimilation of conquered cities as well increased likelihood of retaining buildings. New 'Splash Bombing' promotion.

House Corrino - Can capture War Prisoners, perform emergency conscription and has new 'Noble' and 'Assualt Guardsman' promotions.

House Ecaz - Can hire Mercenary Gladiators, Lasgun Soldiers and Cruisers. Higher chance of units appearing in the offworld unit pool. Can bribe defeated units inside borders.


House Harkonnen - Captured slaves can be put to a variety of uses including put into battle in the Arena. Gain espionage through combat.

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House Ordos - Can scavenge science, hire Elite mercenaries and acquire gold from combat.


Ixian Confederacy - Can build the 'No Cloak' tech experiment project.

Other Features

Highly Competitive AI thanks to numerous enhancements - you may need to drop a few difficulty levels!

New 'Water Fat' victory condition - Reach a population of 33 in three cities.

New intro movie and movies for some events such as sandworm attacks and sandstorms

Lots of updated 3D and 2D artwork

... and much much more, you really have to dive in to appreciate everything new!


New Art for Siege Line: Maula Mortars, Rocket Artillery, Missile Launcher and Assault Cannon

seige line

New Art for Scorpions


New Heavy Trooper, Lasgun Soldier and Lascannon Trooper


New Art for Bene Gesserit Acolyte, Great Merchant and Great Spy


CHOAM Emissary spreads his ideology to another city


Updated specialist and great people icons in the city screen

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A Harkonnen Death Hand Missile flies towards target and detonates...



Stoneburner Missile explodes...


Sandstorm event movie


Download Link

Dune Wars: Revival 1.0.1

Some background on the original Dune Wars...

Tom vs Bruce - Dune Wars

Tom Chick's Dune Wars diary


Dune Wars: Revival thread on Civfanatics

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Dune Wars: Revival 1.0.1

Dune Wars: Revival 1.0.1

Jul 9, 2015 Full Version 3 comments

Dune Wars: Revival is a new modmod of Dune Wars the total conversion mod for Civilization IV: Beyond the Sword. Duneman (Mr M from Civfanatics) has put...

Dune Wars 1.9.7 (Patch for 1.9.1)

Dune Wars 1.9.7 (Patch for 1.9.1)

Jun 18, 2012 Patch 1 comment

This is the latest patch for Dune Wars and requires the full Dune Wars install 1.9.1.

Dune Wars 1.9.1 (Full Install)

Dune Wars 1.9.1 (Full Install)

Jun 18, 2012 Full Version 0 comments

This is the latest full install version of Dune Wars.

Dune Wars 1.9

Dune Wars 1.9

Nov 21, 2010 Full Version 1 comment

Dune Wars 1.9 is here! There have been a huge number of changes since 1.8 so if you enjoyed that version you should really check out this the latest Dune...

Dune Wars 1.8

Dune Wars 1.8

Apr 25, 2010 Full Version 4 comments

It's been a long time coming, but it's worth the wait. This is Dune Wars 1.8 based on the Dune novels of Frank Herbert. Lots of new and refined units...

Dune Wars 1.7 Full Version for Steam

Dune Wars 1.7 Full Version for Steam

Feb 24, 2010 Full Version 0 comments

The Dune Wars 1.7 installer did not work for users with Steam or other "non-traditional" setups. It would fail to find a registry key, and fail to install...

Post comment Comments  (40 - 50 of 93)
Fox_Commando May 4 2010 says:

WTF!!! Hiigaran Flak Frigate from homeworld 2! You guys stole it!

+1 vote     reply to comment
Deliverator Creator
Deliverator May 4 2010 replied:

Yes. It's strange that people around here seem to have an issue with using content from other games. It doesn't exist over at Civfanatics. Fall from Heaven II, the most successful CivIV mod of all time, uses the Dawn of War Bloodletter and no-one seems to mind...

+2 votes   reply to comment
Fox_Commando May 4 2010 replied:

Aren't you afraid of a Lawsuit by Relic Entertainment for using they'r models?

+2 votes     reply to comment
Deliverator Creator
Deliverator May 6 2010 replied:

Compare the download count of the Fall from Heaven II mod on this site with that of Dune Wars. If there not worried with including content from other games, then you can understand why we are not.

+2 votes   reply to comment
Mars_3K May 5 2010 replied:

They're not making profit from this mod or the models they've borrowed, so they're not liable. Nor are they passing off the work of others as their own. It's really not that complicated.

Incidentally, I just discovered this mod and it rocks my world! It's like being on arrakis! Thankyou so much. :)

+2 votes     reply to comment
Deliverator Creator
Deliverator May 6 2010 replied:

Glad you're enjoying it. :)

+2 votes   reply to comment
Freakydemon May 2 2010 says:

I like this mod, however the usage of models from other mods/stuff are sometimes far from the Dune atmosphere, the Heavy Trooper for example is just some marine with a G36, and the pre-upgrade Heavy Trooper (blabla guard something something...) is just a WO I/II flametrooper with machinegun sounds, the Mongol(?) Troopers are soldiers with RPGs.... srsly guys xD? I hope these are placeholders but they are seriously a mood breaking element.
Still like the mod though, Dune is awesome.

+3 votes     reply to comment
Deliverator Creator
Deliverator May 6 2010 replied:

It takes a long time to make unique art for all units. There are some units like the Fedaykin, etc that I have made and am pretty happy with, but there is still a lot I consider placeholder. The Heavy Trooper and Master Guardsman are certainly in that list. I think some of the missionaries are probably more mood breaking though.

I am more or less a one man dev team right now, so I can't promise whether all the art will get replaced, but the intention is there. I'll try and chip away at it in each release.

+2 votes   reply to comment
woolgiant Apr 25 2010 says:

Dune Wars 1.7 does not work for me. can any one help me out here?

+2 votes     reply to comment
Deliverator Creator
Deliverator Apr 25 2010 replied:

We had some issues with the 1.7 installer. Try the newly released 1.8 and see if that works for you first.

+2 votes   reply to comment
Delta64 Apr 20 2010 says:

So let me get this straight:

When you say Total Conversion do you mean "Mod" where you extract this into your BTS Mods folder or "Completely-transforms-your-vanilla-BTS and would require a reinstall to change it back?

+2 votes     reply to comment
Deliverator Creator
Deliverator Apr 21 2010 replied:

Total conversion just means a mod where pretty much everything is changed. It just sits in your BTS Mods directory, and doesn't touch the original game files. We actually have an installer so you don't need to do anything by hand.

+2 votes   reply to comment
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Released 2009
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