This mod based on Frank Herbert's epic Dune saga, features a struggle to control one planet - Dune, Arrakis, a barren desert wasteland which is valuable for one thing only - the spice melange. The spice has the universe addicted to it; it extends life, it allows for the Navigators of the the Spacing Guild to fold space, travel from one point in space to another without moving, it is the basis for the economy and trade of the known universe. The spice is created by Sand Worms, giant creatures that live their whole life in the sand. The mysterious Fremen worship the worms as Shai-Hulud, the Great Makers. Dune Wars is a total conversion of Civilization 4 : Beyond the Sword. Features include: + 9 playable factions + Spice and Harvesters + Massive sandworms roam the desert + Pay the guild to transport troops from your homeworld + Water, Offworld Trade, Unique Civ Abilities, Terraforming and more... Are you ready to become the sole ruler of Dune, and in turn, control the universe?

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Dune Wars Great People New Unit Art for 1.9 Worm Attack
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0 comments by Deliverator on Jul 9th, 2012

It looks like Dune Wars is going be featured in the Kickstarter funded return of Tom vs Bruce:

Tomvsbruce.com

Twitter confirmation:
Twitter.com

Read Tom Chick's Dune Wars Game Diary from Dec 2010

The Quarter To Three thread:
New.quartertothree.com

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Dune Wars 1.9.7 (Patch for 1.9.1)

Dune Wars 1.9.7 (Patch for 1.9.1)

Jun 18, 2012 Patch 0 comments

This is the latest patch for Dune Wars and requires the full Dune Wars install 1.9.1.

Dune Wars 1.9.1 (Full Install)

Dune Wars 1.9.1 (Full Install)

Jun 18, 2012 Full Version 0 comments

This is the latest full install version of Dune Wars.

Dune Wars 1.9

Dune Wars 1.9

Nov 21, 2010 Full Version 1 comment

Dune Wars 1.9 is here! There have been a huge number of changes since 1.8 so if you enjoyed that version you should really check out this the latest Dune...

Dune Wars 1.8

Dune Wars 1.8

Apr 25, 2010 Full Version 4 comments

It's been a long time coming, but it's worth the wait. This is Dune Wars 1.8 based on the Dune novels of Frank Herbert. Lots of new and refined units...

Dune Wars 1.7 Full Version for Steam

Dune Wars 1.7 Full Version for Steam

Feb 24, 2010 Full Version 0 comments

The Dune Wars 1.7 installer did not work for users with Steam or other "non-traditional" setups. It would fail to find a registry key, and fail to install...

Dune Wars 1.7.1 Patch

Dune Wars 1.7.1 Patch

Feb 24, 2010 Patch 0 comments

This is the newest patch for Dune Wars. It was released a while back (January 8th 2010) to Civfanatics, but I am only just getting around to uploading...

Post comment Comments  (20 - 30 of 83)
OhNoesBunnies!
OhNoesBunnies! May 26 2010, 4:30am says:

One of my favorite mods for Civ 4 ~<3 Keep up the excellent work!

+2 votes     reply to comment
Yokto
Yokto May 18 2010, 11:20am says:

Review Part 1: Introduction

OK this is such a great mod that i had to write a review of it! I will try to be fair and i might get a bit critical at times but i hope it will not discourage the project. Rather i hope it will encourage the project to fix those things i did not like.

But first lets look at my Dune background. I must admit i have never read the books. My experience comes form the Westwood games, The first game released form Cryo, The David lynch movie and i have also seen the mini series. I know a bit about the Dune Universe above that but not much. And my view of what dune is is mainly centered around the movie which i think is great and the games based more on the movie then the actual books.

-Yokto

+2 votes     reply to comment
Yokto
Yokto May 18 2010, 12:55pm replied:

Review Part 6: End notes

This is a really great mod and i enjoy it more then the original Civ 4 game. It explores concepts beyond that Civ 4 does and it captures the feel of Dune great even if it had some minor issues with is presentation. It is a must have mod even if it is a bit unfinished now and i hope more will be be added to this mod. Concepts like using unique resources to let players gain and trade advantages and give religions a uniqueness are things i found missing in the original game but is implemented here.

This is a mod for anyone that like Dune or Civ games. Keep up the good work.

This is my first review so i hope you all liked it. Feel free to comment.

+2 votes     reply to comment
Yokto
Yokto May 18 2010, 12:46pm replied:

Review Part 5: Bugs and other minor issues

There are a few bugs here and there however in the mod. I have not tested the game in great detail looking for bugs but and this is some of the problems i have experienced.

The biggest problem i have had is that the game frequently crash when loading. This only happens when already running a game so after one restart the game there is no issue with loading. Why this memory management problem exist i do not know. But is annoying.

Annexing cities also crash the game for some reason. Wile i have managed to do so once all subsequent tries crashed the game for me. Wile it did not ruin the game for me i still wish i had the option to do so. Especial considering how much i had invested in my spy network at that time.

When building my second landing stage i was hoping for unlocking one more resource at my disposal. This did not happen.

When starting with advanced start it lets you buy roads and railroads even if the setting do not really support ether. I am not sure if is a bug or not and i sort of can see why you would be allowed to use both in this starting stage but still it might be a reason to lock form start.

The is a lack of text everywhere in the game. This makes it seem a bit unfinished also it could aid the player to have it. Also several times it refers to concepts form the original unmodded Civ 4 game.

There is problem more that i have ether forgotten or not experienced so far but there are some issues here and there and i hope they will get fixed because is a very fun mod to play.

+2 votes     reply to comment
Yokto
Yokto May 18 2010, 12:31pm replied:

Review Part 4: Game Mechanics

Here is where the game really shines i think. There are many changes and improvements to the game. Resources, Factions and Religions have all have quite a bit of changes done to them. And all for the better.

Each Faction feels more unique having there own twists to them. Not just 1 unit and one building like the original game. They seem fairly balanced to even if i have not gotten a chance to do a test in depth.

The resource system has been greatly improve by adding unique faction resources. This makes for some interesting team ups where you can trade for unique faction resources that allows you to produce the some of the units otherwise only available to that faction. A very interesting dynamic to the game.

Religions are also more unique giving you access to unique buildings and even units. The civics also add to the depth of the game giving you a clear stance on weather you terraform Dune or not. Both having advantages and disadvantages. Both having huge political implications.

You can also call in help form you home planet by buying units transported to dune for a cheep penny. This can give you a clear advantage. But also give you enemy the same advantage. Fits well within the theme of the game.

The terrain is also greatly overhauled. Deserts acts as a sort of sea with suspensor ships as great boats traversing these seas. Great sand worms roam these areas and here you find the spice to mine. A very nice solution that really work great. The rocky highland however is where you build your settlements acting as islands in the waste. The hole thing works great and it makes the game a lot more interesting.

+2 votes     reply to comment
Yokto
Yokto May 18 2010, 11:49am replied:

Review Part 3: Audio

The sounds are good on average. The music is often lifted form ether the movie, series or form Westwood. Original work would have been nice but at least it capture the mood pretty well. Even if i prefer the music form ether the Westwood games produced by Frank Klepacki, David Arkenstone and Jarrid Mendelson who manage to get a very distinct soundtrack for each of the 3 main factions of that game (Atreides, Harkonnen and Ordos)or the score form the movie by Toto and Brian Eno. Maybe remixes would have been nice to give it both the same feel as games and movie but yet keep it original and fresh.

A complete soundtrack to listen to wile playing it would be nice to but yes i know i can as well play my own soundtrack to the mod.

Sound effects works well in general. Some sound effects seems to be missing like Lasers not making any sounds (Which is realistic in many ways i know but still.) making sure that everything has some sort of aural output would be nice.

+2 votes     reply to comment
Yokto
Yokto May 18 2010, 11:36am replied:

Review Part 2: Visual Presentation

The game looks very dune like. The terrain graphics are great. This is exactly how i view Arrakis. Nice variation of terrain features that adds to make the world living. It is great to see the world turn green when you terraform it.

Smiler the cities for the most part look very good. Maybe adding a bit of visual distinctivenesses to each era would be nice but is more of a nitpicking. Most buildings looks very nice. Ether fitting in with the old desert theme or looking rather futuristic.

Units are a bit hit or miss. Some are clearly placeholders. Some are a bit hard to see if they are intended placeholders. Some are excellent. It was nice to see that some factions have there unique look to there units. The Harkonen Heavy Trooper looks very nice. The generic one looks a bit out of place. Sadly the bad examples here are the units that looks like they where lifted form a different setting. The late game ornithopter looks out of place. Not only do they look like they come form a different setting. They do look more primitive then the old ornithopter. That just annoyed me. I think the No-ship could have had a better model but at least i looks original. The suspensor ships looks excellent with the exception of the carrier placeholder of course.

My suggestion is that more original and more style fitting models (With correct coloring scheme) should be added but that which looks good looks really good.

+2 votes     reply to comment
Yokto
Yokto May 18 2010, 1:03pm replied:

Oh. Sidenote. I just notice that the suspensor ships where taken form Homeworld 2. A game i have not played. (I have played the original but thats a other story.) I still think there fit well in to the setting as they do look like floating desert ships and there color scheme is dead on. But it would be nice to have original ships in the same style. Floating futuristic battleships traversing the desert.

+2 votes     reply to comment
Kriegsherr
Kriegsherr May 9 2010, 1:06pm says:

I lol'd when I saw the flak frigate from HW2

+2 votes     reply to comment
Deliverator
Deliverator May 6 2010, 11:57am replied:

Compare the download count of the Fall from Heaven II mod on this site with that of Dune Wars. If there not worried with including content from other games, then you can understand why we are not.

+2 votes     reply to comment
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Platform
Windows
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Dune Wars Team
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Release Date
Released Sep 12, 2009
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