This mod based on Frank Herbert's epic Dune saga, features a struggle to control one planet - Dune, Arrakis, a barren desert wasteland which is valuable for one thing only - the spice melange. The spice has the universe addicted to it; it extends life, it allows for the Navigators of the the Spacing Guild to fold space, travel from one point in space to another without moving, it is the basis for the economy and trade of the known universe. The spice is created by Sand Worms, giant creatures that live their whole life in the sand. The mysterious Fremen worship the worms as Shai-Hulud, the Great Makers. Dune Wars is a total conversion of Civilization 4 : Beyond the Sword. Features include: + 9 playable factions + Spice and Harvesters + Massive sandworms roam the desert + Pay the guild to transport troops from your homeworld + Water, Offworld Trade, Unique Civ Abilities, Terraforming and more... Are you ready to become the sole ruler of Dune, and in turn, control the universe?

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Dune Wars Great People New Unit Art for 1.9 Worm Attack
Blog RSS Feed Report abuse Latest News: Dune Wars to feature in Tom vs Bruce

0 comments by Deliverator on Jul 9th, 2012

It looks like Dune Wars is going be featured in the Kickstarter funded return of Tom vs Bruce:

Twitter confirmation:

Read Tom Chick's Dune Wars Game Diary from Dec 2010

The Quarter To Three thread:

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Dune Wars 1.9.7 (Patch for 1.9.1)

Dune Wars 1.9.7 (Patch for 1.9.1)

Jun 18, 2012 Patch 1 comment

This is the latest patch for Dune Wars and requires the full Dune Wars install 1.9.1.

Dune Wars 1.9.1 (Full Install)

Dune Wars 1.9.1 (Full Install)

Jun 18, 2012 Full Version 0 comments

This is the latest full install version of Dune Wars.

Dune Wars 1.9

Dune Wars 1.9

Nov 21, 2010 Full Version 1 comment

Dune Wars 1.9 is here! There have been a huge number of changes since 1.8 so if you enjoyed that version you should really check out this the latest Dune...

Dune Wars 1.8

Dune Wars 1.8

Apr 25, 2010 Full Version 4 comments

It's been a long time coming, but it's worth the wait. This is Dune Wars 1.8 based on the Dune novels of Frank Herbert. Lots of new and refined units...

Dune Wars 1.7 Full Version for Steam

Dune Wars 1.7 Full Version for Steam

Feb 24, 2010 Full Version 0 comments

The Dune Wars 1.7 installer did not work for users with Steam or other "non-traditional" setups. It would fail to find a registry key, and fail to install...

Dune Wars 1.7.1 Patch

Dune Wars 1.7.1 Patch

Feb 24, 2010 Patch 0 comments

This is the newest patch for Dune Wars. It was released a while back (January 8th 2010) to Civfanatics, but I am only just getting around to uploading...

Post comment Comments  (10 - 20 of 83)
kaikid009 Dec 9 2010, 9:50am says:

will this work with a steam version?

+2 votes     reply to comment
Deliverator Creator
Deliverator Dec 10 2010, 5:48am replied:

Yes, it should do.

+2 votes   reply to comment
Traveller800 Mar 20 2012, 11:00am replied:

mine did not wasn;t able to verify the files when I attempted to run it...this problem occured on planetfall I have to run it from the ingame DLC menu?

+2 votes     reply to comment
feillyne Staff Subscriber
feillyne Jun 29 2012, 6:49am replied:

There was a problem with the Steam installation path it seems - it all should be fixed now.

+1 vote   reply to comment
PurpleGaga27 Nov 25 2010, 2:44pm says:

Voted for this mod.

+2 votes     reply to comment
IAspYrI Sep 29 2010, 11:58pm says:

Thank you

+2 votes     reply to comment
Genghis91 Aug 4 2010, 7:06am says:

How do you install this mod, what files must you drop the data in? thanks...

+1 vote     reply to comment
Genghis91 Aug 2 2010, 11:52am says:

I have civilization 4, do ya need beyond the sword?

+1 vote     reply to comment
Genghis91 Aug 2 2010, 3:28pm replied:

nevermind yes is the answer to my question, i will have to be getting another game then it would seem or rather expansion.

+1 vote     reply to comment
Mars_3K May 27 2010, 7:50pm says:

Quick question: can we expect the tech tree to be fixed in the next release? As it stands now, the tree is drawn inaccurately such that certain techs are incorrectly drawn (or not drawn) as prerequisites.

Or is it not drawn properly because you're still moving the techs around for balance purposes?

+2 votes     reply to comment
Deliverator Creator
Deliverator Jun 7 2010, 3:03pm replied:

Can you give me an example of where the tech tree is incorrectly drawn?

+2 votes   reply to comment
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Released Sep 12, 2009
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