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Taking the epic battles of the DUNE RTS series to the next level, Dune: Arrakian Wars is a Modification which completely turns Unreal Tournament 3 into a RTS-Game based in the Dune-Universe.
Taking full advantage of the possibility this engine offers, the projects aims at providing the best game play experience you ever had with a Dune game - both in terms of gameplay and graphics. Loosely based on Emperor: Battle for Dune, it features the 3 Great Houses Atreides, Harkonnen and Ordos in their fierce battle for power and control, as well as a number of Subhouses that try to use the conflict to their own advantage.
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10 comments by ccgx on Jul 3rd, 2009 digg this super bookmark
...comes great responsibility they say. Likewise, with a great engine comes the responsibility to use it properly. With the re-launch of the mod, many things have been put up for discussion again and so there's been a great deal of modifying, changing and recreating going on behind the scenes.
While we felt that the Ordos style was quite fitting even for the new engine, the Harkonnen have been focus of many design discussions lately. Some felt their units to be too bland, others saw them as mere toys and many agreed that while the existing design were quite good nonetheless, they lacked in representing Harkonnen's aggressiveness and focus on cruel efficiency. To illustrate the new style, concept artist gntlemanartist has come with one concept each to demonstrate the new designs for infantry, vehicles and structures.
First is the Outpost. This heavily fortified structure houses Harkonnen's most advanced surveilance technology, allowing commanders to monitor troop movement, coordinate multiple attacks simultaneously and keep track of everything that's happening on the battlefield.
While most Harkonnen troops are not more than cannon fodder, those that survive the madness and become battle-hardened veterans are tended to with great care. Equiped with heavy power armor and the most powerful weapons available, these skilled fighters usually lead the regular troops into battle.
The Aggressor Tank is house Harkonnen's workhorse for almost every situation. Heavily armored, mobile on every kind of terrain and armed with three repeating cannons, this tank can face every foe on the ground and is very likely to be victorious in most situations.
So much for Harkonnen's new art style. Make sure to check in again for our next update!

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I hope that composers will be tolerant. I presume that Frank Klepacki won't be against using of his music. But I'm not sure about David Arkenstone and Jarrid Mendelson.
I forgot to ask about music. Is it Emperor's orignal soundtrack?
currently we are planing with it.
Not that it is important or anything. When you go to features then FAQ will you change it to unreal engine instead of having
What is Dune: Arrakian Wars?
Dune: Arrakian Wars is a modification for Command & Conquer Tiberium Wars which is based on Emperor: Battle for Dune.
uh yeah, we have to update the faq a bit ^^
So this is going to be still a Rts on Unreal engine? if so freakin sweet
yes, DAW will still be a RTS. I made it bold in the description so everybody gets it (;
The only question. When can it be aproximately expected?
not in this decade.
But surely "When it's done" (;
I love how you have done the top banner and then continued it with the summary, very nice and very clever.