DukePlus is a game-enhancer and customizer for the EDuke32 port of Duke Nukem 3D. Written by Dan Gaskill (a.k.a. “DeeperThought”), the DukePlus mod provides optional enhancements to the original game as well as giving level-designers a vast selection of new options and effects to utilize in their maps.

Report abuse DukePlus 2.35
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Jan 27th, 2013
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Added Heavy Pistols option, Stick on enemy tripbombs, Added civilians and civilian rescue system, Added a large number of prop models, including vehicles, added new upgrade items (that at the moment can have to manually be placed into maps), Added "Super Trooper" enemy & new models for Battlelord gun and the trooper laser pistol & much more.


2.35 1-5-13 Maintenance release

  • Fixed some case mismatches and other nonfatal definition errors
  • Includes latest EDuke32 and Mapster32 binaries

2.30 5-12-11

  • Added "Super Trooper" enemy by Muelsa; he made the model, code, everything. I just added some tweaks to better integrate it into DP. There is an option in the DP menu to make Super Troopers randomly replace regular troopers.
  • Added new models for the Battlelord gun and the trooper laser pistol, also by Muelsa. Excellent work!
  • Civilians needing rescue now have an arrow over their heads making them easier to spot (arrow art by DanM)
  • Reduced gore to more performance friendly levels (there's still plenty, though)
  • Added a hack --temporary, I presume-- so that Polymer lights created by SE49 and SE59 will work in the latest build of eduke32
  • A few other minor bug fixes

2.20 1-27-11

  • Added Heavy Pistols option
  • Sticky tripbombs: you can now place tripbombs directly on monsters, instead of placing them on walls
  • Added civilians and civilian rescue system (only for coded female civilian). She can walk, talk, die, etc.
  • Added a large number of prop models, including vehicles, thanks to DanM and Black Rayne Studios. The vehicles and some of the other models have correct clipping areas because of the included clipshape map.
  • Added upgrade items for granting the following abilities: increase max health, increase max armor, bleeding wounds, incendiary explosives, piercing bullets, and weapon stun. Currently, these items will not appear unless placed in maps.
  • NOISESPRITE can now play a sound on activation.
  • Some optimizations for Polymer.
  • Improved Dukebike steering
  • Improved look of the smoke gust effect
  • Bots don't jump around so much
  • Blackhawk helicopter can now be used instead of the standard Duke 3D one, for the helicopter effect
  • Various bug fixes and code cleanup.
  • Comes with new and improved version of EDuke32
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DukePlus 2.35
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Marcho70 Jan 29 2013, 5:21pm says:

"Maintenance release" ? Does that mean that DukePlus is going to have a much larger update in the near future? At least I hope so. But, anyways.. This update caught me off guard. I mean, wow! It's been rough 2 years since the latest update release (until now, though.) Great work! I hardly can believe that this mod is over 5 years old. I used to spend time playing this during my upper-school years. Awesome stuff.

+5 votes     reply to comment
Only-Dave May 25 2013, 7:53pm says:

Can this work for steam?

+1 vote     reply to comment
Z00L Jul 29 2013, 3:24am replied:

it's a mod for EDUKE3D (a kind of emulator)

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Guest Jun 20 2013, 9:27am says:

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Dukerox64 Jun 20 2013, 1:02pm says:

Same Thing on me man...

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mastermaniac Oct 7 2013, 2:19am says:

Great work, great ideas, excellent mod.

Unfortunately, Duke Plus annihilates performance. Aside from that, this is incredible stuff. That MP5 is boss.

+1 vote     reply to comment
Jahoo Nov 19 2013, 8:27am says:

Well done mod. Adds many interesting features to the gameplay. Although I have a problem. I'm using HRP and whenever I pick up the Devastator, it appears I don't have anything (I can shoot, still). What do I do?

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Released Jan 1, 2008
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