Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In some levels you can even get in your skycar and fly it, doing bombing runs on enemies. In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke's weapons has its own experience level which increases with use.

DNWMD is an action packed shooter with RPG elements. I worked hard on this for almost a year, and while I've made other mods in that time, this one is still the most fun by far. If you haven't played Duke Nukem 3D in a while, don't miss this. It runs using the included EDuke32 source port, which has improved graphics and other features, and runs smoothly in XP.

The only file you need from your Duke 3D installation is "duke3d.grp" -- everything else is included with the DNWMD download. Once you have followed the simple installation instructions (just drop the contents of DNWMD.rar into your Duke 3D folder and click on the .bat file), there is an in-game help system with pop-up windows, in addition to a help screen accessible from the upgrade menu. While the gameplay is very deep and complex, it's easy to get started and very addicting.

DNWMD can be played with all the episodes of the original game, and I have included two additional episodes of some of the best user maps ever made.

DNWMD is also compatible with the Hi Res Pack for Duke 3D (a collection of hi-res textures and models which replace the original 8-bit art). To use the HRP, just create a folder named "autoload" and put duke3d_hrp.zip into that folder.


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Blog RSS Feed Post news Report abuse Latest News: DNWMD 1.4 Released!

1 comment by DeeperThought on Feb 21st, 2008

There's a lot new stuff in this release of Duke Nukem: Weapon of Mass Destruction. Bugs have been fixed, features have been added and improved.

Highlights of 1.4:

  • A new episode, consisting of high quality maps of various ages. I call it "Duke Nukem Ad Infinitum." The new episode features a few levels with the new controllable Skycar (model by Teamonster). Here is a video from the first level, an exclusive map made by DavoX (with some stuff added by me):

Link to fullsized movie: Www2.picturepush.com

  • Lots of bugfixes and improvements to existing features
  • Added various effects from Duke Plus, such as rain and snow, and damage decals (thanks again to Hellbound for creating the original artwork for most of that, and also Teamonster and other HRP contributors)
  • Balancing, tweaking...you get the idea. This is big update. The core gameplay is the same as before, the monsters and weapons are mostly the same, but a lot of things have been improved.
  • Known bugs. If you die while flying the Skycar and then restart the level without restoring from a save, the next time you get in the Skycar the player's view will be in the wrong position until you press F7 a couple of times. I think this is a quirk in EDuke32 having to do with forcing over_shoulder_on to 1 before a player dies. I recommend always restoring from saved games in this mod rather than restarting levels, for this and other reasons.
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DNWMD 1.51

DNWMD 1.51

Dec 22, 2008 Full Version 2 comments

This is exactly the same as version 1.5, except that it fixes two levels that were impossible to exit (blackend.map and voa.map), due to me including...

Post comment Comments  (20 - 30 of 39)
Hendrich May 28 2008, 4:25pm says:

I so ******* hate you Deeperthought. You basically seduced me to look through my huge pile of CD's from the good ol' times so I can play this mod. >_<

And I have to say, it took me three long hours just to find the CD, and I played for three minutes on the mod.

It totally was worth it.

+1 vote     reply to comment
SysOp. Sep 23 2008, 3:12am replied:

Im one of these guys too!

I'll need to find my DN3D copy...

Downloading and watching :)

+1 vote     reply to comment
DeeperThought Creator
DeeperThought May 29 2008, 3:53am replied:

So that's.....not bad? Well, if you decide to play for more than three minutes let me know how it goes.

+1 vote   reply to comment
DeeperThought Creator
DeeperThought Feb 22 2008, 6:18pm says:

Found a bug. If you drop a bomb from the Skycar at the end of the first map, and the bomb camera is still active when the level ends, the bomb camera will get stuck on from thereafter. If this opens, open the console and type: setvar camerasprite -1 (case sensitive)

I'm going to have to release a patch to fix this and a few little map issues.

+2 votes   reply to comment
DavoX Feb 21 2008, 11:47pm says:

Eagerly waiting for the download to finish so I can finally play it complete from start t finish!! yeah!!

+1 vote     reply to comment
Gilgamesh Feb 21 2008, 9:12pm says:

After reading the description, i need to search among piles of cds for my duke nukem cd! I NEED TO PLAY THIS! Damn you for that! :D

+2 votes     reply to comment
DavoX Feb 16 2008, 11:22pm says:

I love this mod, it's great!!

+1 vote     reply to comment
DeeperThought Creator
DeeperThought Dec 14 2007, 1:05am says:

Thanks, guys :) Nice comments like that make me want to work on this some more. I've got some other projects I need to tend to first, though.

+1 vote   reply to comment
shayrevo Jan 24 2008, 5:55am replied:

does this work with the shareware patch, if not does anyone know where to get the full version?

+1 vote     reply to comment
Freeder Dec 12 2007, 2:39pm says:

thank you so much for this mod :)

+1 vote     reply to comment
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Released Oct 2007
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