Duke Nukem: Weapon of Mass Destruction is a gameplay mod for Duke Nukem 3D. It has tons of new weapon modes, enemies, and player abilities, such as UT style dodge moves, spinning hook kicks, and a Duke bot companion who fights by your side. In DNWMD, Duke collects glowing coins from slain enemies which are used to purchase various upgrades via a mouse controlled menu. In addition, each of Duke's weapons has its own experience level which increases with use. DNWMD is an action packed shooter with RPG elements. I worked hard on this for almost a year, and while I've made other mods in that time, this one is still the most fun by far. If you haven't played Duke Nukem 3D in a while, don't miss this. It runs using the included EDuke32 source port, which has improved graphics and other features, and runs smoothly in XP. The only file you need from your Duke 3D installation is "duke3d.grp" -- everything else is included with the DNWMD download. Once you have followed...

Report article RSS Feed DNWMD 1.4 Released!

DNWMD 1.4 features a new episode, a player controlled vehicle, lots of bugfixes and more.

Posted by DeeperThought on Feb 21st, 2008

There's a lot new stuff in this release of Duke Nukem:  Weapon of Mass Destruction.  Bugs have been fixed, features have been added and improved. 

Highlights of 1.4:

  • A new episode, consisting of high quality maps of various ages. I call it "Duke Nukem Ad Infinitum." The new episode features a few levels with the new controllable Skycar (model by Teamonster). Here is a video from the first level, an exclusive map made by DavoX (with some stuff added by me):

 

 

Link to fullsized movie: Www2.picturepush.com

 

  • Lots of bugfixes and improvements to existing features
  • Added various effects from Duke Plus, such as rain and snow, and damage decals (thanks again to Hellbound for creating the original artwork for most of that, and also Teamonster and other HRP contributors)
  • Balancing, tweaking...you get the idea. This is big update. The core gameplay is the same as before, the monsters and weapons are mostly the same, but a lot of things have been improved.
  • Known bugs. If you die while flying the Skycar and then restart the level without restoring from a save, the next time you get in the Skycar the player's view will be in the wrong position until you press F7 a couple of times. I think this is a quirk in EDuke32 having to do with forcing over_shoulder_on to 1 before a player dies. I recommend always restoring from saved games in this mod rather than restarting levels, for this and other reasons.
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Hudson1
Hudson1 Feb 22 2008, 11:41am says:

Excellent work man! This keeps getting better and better :D

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DeeperThought
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Released Oct 19, 2007
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