The game that was meant to be. As the 2001 trailer showed us. Released. Check download sections, ladies!
This was amazing! The first level starts off a bit slow, and besides the new art and a few references played like an ordinary Duke 3D level (although the view from the top of the lady killer is stunning) and there's good atmosphere.
After you get the bike, there's a bit of a turning point and gameplay starts becoming more ambitious and interesting, plus all the references, both in-your-face and the smaller ones, and the obvious/exact replicas as well as ideas/locations etc which are only loosely based on the old trailers.
Is it DNF? No, but (besides the start maybe) there is not a single boring moment in the entire thing, and you'll have a huge grin every time you come across something from the trailers (especially when it's gameplay related and not just a visual thing). It definitely has a DNF feel, but some parts have it more than others.
Soon after you start, it grabs you like a vice and it won't let go until you finish. 100% Recommended! Go download now.
A very nice mod for Duke Nukem 3D, easy to install, very nice graphics (especially some "light" effects, and the sprites of the new enemies that blend in nicely).
Most of the things you saw in the 2001 trailer and screenshots of that time of Duke Nukem Forever are here (even the donkey), although, I guess due to limitation of the Build engine, some of the interactivity of the environment is missing. The developers have tried to implement various things like vending machines, keypads but where not 100% successful ect... The weapons are true to Duke Nukem Forever 2001 trailer which is good, there some new enemies and a boss. The puzzles are well thought particularly in the mine level. Duke Nukem says some new things, from other games including the actual Duke Nukem Forever (2011). Finally there are some voiced dialogs, where the voice is taken directly from the 2001 trailer.
Unfortunately the ending was sudden with the game ending at Hoover Dam. There are some thing from the 1998 version of the game, such as the truck which you have to lift to get to an exit, the falling rock in the mines (where it did not work properly but still), but generally there are things that I'd like to see such as Bombshell, the helipad, Dr Proton etc...
Even so, I would still recommend it because it is a extremely well made mod, that brings back memories and provides us with a vision of how the game could have been.
P.S. The actual game (2011) was pretty good and I'd also recommend it, but it had many bugs (especially the DLC), the humor and dialogs where not very good (there were some very good moments but generally)... (I'll stop here because I am not reviewing the other game.) Most fun I had for free in a some time.
+Pretty middle length, essentially its one episode long. At around 5-6 hours.
+Funny, subtle humor with some references
+Fun. Its worth every minute.
+New arts and assets that remind of the old DNF
+Probably slightly better than the real DNF
+They did used Muesla's dike physics... and dukes rocket ship for the chopper.
-You don't get to rescue the president
-The voice sound files from the trailer used in the mod sound very muted and low quality that you can barely hear it
-You can't interact with poker or vending machines, drink coffee,
set car alarms off when kicking cars ect dnf is supposed to have a higher level of interactivity
It's been a long time since I've waited for the original Duke Nukem Forever and it never came... Until Gambini and Mikko recreated it for Duke3d!!
This mod will give you a smile from ear to ear right from the start until the very last level.
It's action packed, has lots of references, it's extremely fun!
For a bonus watch the 2001 trailer before playing to get all the references!
Also remember that there's a DLC now for this mod, containing a map from Micky C and 2 maps from me ;)
Have fun and download this now!!
A long time anticipated modification, which has fulfilled the expectations. The amount of new features and the good old spirit of the game at the same time give this brilliant work 10 of 10. What is also important, the community feedback keeps the mod alive which fact certainly brings optimism. It was also good and nostalgic to see obviously familiar NAM and Blood concepts which have been carefully put to the game with a proper pixel art treatment.
Now on to some notes I made while playing, probably kinda subjective, but I would still like to feature them in this review [s]no one would read anyway[/s].
- The boss sprite is new, which is definitely an advantage over all other Duke mods, but its exterior looks damn familiar (Mancubus from Doom + Octabrain from Duke). I wish the boss had a little bit more graphics of its own, but who cares. This mod is awesome nevertheless.
- EDF soldiers seem pretty inactive, while I doubt it was not possible to code them to be shooting aliens for a little. Even in NAM there were soldiers who could shoot if ordered to, at least in multiplayer.
- The pig monster created from the Shrinking dude looks too much like a shrinking dude, but I guess it's a feature. In fact, it also looks really thrilling and gruesome, but 2 shotgun shots is enough for it to calm down while I expected at least 5.
- And yeah - too less levels! WE WANT ******' MORE!
Thanks for blah blah blah attention.