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Several users have ran into technical issues when trying to play our mod. Here are the three most common technical problems, all of which result from the user not having properly read the txt (the installation instructions are at the very top of that file)

Posted by Gambini on May 7th, 2013

Problem 1: Starting a new game takes me back to the main menu.

: You tried to launch the mod through _eduke32.exe rather than DNF.bat, which is the correct file.

Problem 2: Graphics are messed up/I'm getting the "hall of mirrors" or "melted textures" effect.

Either you're missing DUKE3D.GRP, which must be in the same directory
as the mod, OR you did not install the mod to an empty directory. If you have
Duke3D on Steam, see the readme for the exact location of the GRP file.

Problem 3: When I enter a map, there's a Village People poster on my screen.

You're trying to run the mod in Polymer, an unsupported render system.
Find your eduke32.cfg file, open it and find the line where it says Polymer = 1.
Replace the 1 with a 0.

Post comment Comments
megafat May 7 2013, 4:34am says:

Nice guide. Thanks.

+4 votes     reply to comment
downlode May 7 2013, 7:58am says:

I think I saw something like that second screen shot in the sixties.

+2 votes     reply to comment
Gambini Author
Gambini May 7 2013, 11:39am replied:

Are you implying my system is old? >:(

+4 votes   reply to comment
downlode May 7 2013, 3:09pm replied:

Nah, more a reference to the pharmaceuticals of that era. I can't call anybody or anything old, except maybe a Redwood, or the Rockies. I guess it's more like the third screenshot, really.{messed up graphics/hom}

+2 votes     reply to comment
Xylemon May 13 2013, 12:43am says:

I swore I thought the Village People solution was going to be "Listen to Village People."

+2 votes     reply to comment
Guest May 20 2013, 2:58am says:

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Gambini Author
Gambini May 22 2013, 9:35pm replied:

Are you using duke3d.grp from the atomic edition? it´s 43mb big.

+1 vote   reply to comment
metatermin8r Jul 23 2013, 2:01pm says:

could you elaborate on "install to an empty directory"?
i extracted the game to a empty file on my desktop and copied the duke3d.grp to there. the game runs fine but i still get that "Hall of mirrors" effect
beat the whole thing anyway great mod hope to see more added to it in the future

+1 vote     reply to comment
Gambini Author
Gambini Aug 2 2013, 8:29pm replied:

Well. I´m pretty sure you copied the wrong duke3d.grp then. Each Duke Nukem 3d version came with a different duke3d.grp, and here we require users to copy the atomic edition duke3d.grp. The best way to know if you got the right one is looking at its size. It should be 43mb. If it´s smaller (like 30mb), then it´s from an older version. Can´t believe you finished the mod with the wrong grp file. You must have missed tons of stuff.

+1 vote   reply to comment
metatermin8r Aug 4 2013, 6:56pm replied:

Ahhhhhh that explains it.
I was using the .grp from the regular Duke 3D not Atomic Edition(i have the original disc version not the Steam or GOG one)
Thanks for the help i will fix it and replay the mod again to see what i missed.

+1 vote     reply to comment
Guest Aug 4 2013, 6:23pm says:

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Gambini Author
Gambini Aug 14 2013, 8:46pm replied:

There are no autosaves on this mod. If you die and restart the level, you´ll start with the pistol. A few levels come with some weapony at the start, in order to adhere the policy of "make each level playable by itself". But to your question: You need to save manually (pressing F6 by default).

+1 vote   reply to comment
Saifat Dec 13 2013, 2:38pm says:

How to run Duke in Mac os x 10.9

+1 vote     reply to comment
Ikill4fun32 Apr 15 2014, 12:07am says:

Mine stops at "loading direct draw" im running a 64-bit OS...

+1 vote     reply to comment
Guest May 24 2014, 9:53pm says:

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