utilizing the latest in rendering tech from EDUKE32's polymer renderer its aims to deliver a more modern looking experience from a very advanced an updated version of the BUILD engine

7 Levels
1 New Monster
Lots of new Guns
Story Driven
Collectables and perma upgrades

New real lighting systems
True 3d geometry

Runs of HRP and Dukeplus

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Blog RSS Feed Report abuse Latest News: Taste of things to come DNE 2.0

6 comments by DanM on Mar 13th, 2014

A small video showing some new TROR construction now possible, 13 years later. And a small tutorial showing key more obscure features simple and not annoyingly.

some pics showing its not BS

User Posted Image

So much new things

- 64 bit and 32-bit version with launcher and gfx settings and sdk launcher
- Performance is now pretty damn great even tested on high end ATI 6XXX series model

- Secret Level

- Level tweaks and fixes GALORE
- New enhanced textures with spec height maps
- Tons of additional duke plus tweaks and fixes
- TROR construction added where possible.
- restructured assets for better Linux compatibility
- will have its own "Eternity" folder instead of being hacked into dukeplus
- gloves are back baby!

So get ready for a polished AAA 8 level duke episode in the coming weeks when this patch is finalized.

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DNE 2.0

DNE 2.0

Apr 4, 2014 Full Version 3 comments

Duke Nukem : Eternity 2.0 tons of fixes and new stuff UNZIP INTO A FRESH INSTALL OF DUKEPLUS WITH THE LATEST HRP

Duke Nukem Eternity 1.3d ZIP

Duke Nukem Eternity 1.3d ZIP

May 13, 2011 Full Version 3 comments

OLDER DNE EXE INSTALLER, DUKEPLUS VERSION INCOMPATIBLE WITH 2.0 BETA

Duke Nukem Eternity 1.3d EXE

Duke Nukem Eternity 1.3d EXE

May 13, 2011 Full Version 10 comments

OLDER DNE EXE INSTALLER, DUKEPLUS VERSION INCOMPATIBLE WITH 2.0 BETA

Post comment Comments  (30 - 40 of 110)
Domo_Skully_
Domo_Skully_ Jul 1 2011, 7:17pm says:

looks epic, but do u need eduke32 or duke3d?

0 votes     reply to comment
Shadowhide
Shadowhide Jun 17 2011, 7:59pm says:

DATS GENIUS !

+2 votes     reply to comment
hellstorm27
hellstorm27 Jun 17 2011, 7:25am says:

Excellent stuff, just a couple of criticisms:
1. Polymer slows my machine to a crawl and causes the CPU to overheat (I'm certain it's Polymer, because when I turn Polymer off my FPS goes up by a factor of 5 or 6 and I have no problems at all). The performance patch doesn't seem to help.
2. The "DNMONSTERS" cheat still doesn't get rid of Protozoid Slimers- a bug that I also noticed in the previous version. It's a bit unnerving wandering around maps with "no monsters" mode on only for a Slimer to suddenly attach itself to Duke!

+1 vote     reply to comment
Derp.
Derp. Jun 15 2011, 12:27am says:

Hey what happen to the golden pistol and the gloves? where do i get them?

+1 vote     reply to comment
DanM
DanM Jun 15 2011, 5:10am replied:

spec / normal maps and i couldnt get a texture artist

+1 vote     reply to comment
udm
udm Jun 13 2011, 3:25am says:

Hi dudes got a question. I've yet to try DNE but I'll do so tonight after work. Anyways, this line here: "-New bounding system on models", does it mean that the hit detection is more accurate now?

+1 vote     reply to comment
DanM
DanM Jun 14 2011, 3:43am replied:

Yup its a much more proper and solid bounding system, also allows us to make car hit sounds and way better hit detection, heh you can jump on the roofs and it makes a sound, look out though some are alarmed and will summon monsters if disturbed, its totally not like l4d2... *shifty eyes*

+1 vote     reply to comment
udm
udm Jun 14 2011, 8:20am replied:

Sounds really cool! I'll be trying it out later, can't wait.

+1 vote     reply to comment
_TheZombieKiller_
_TheZombieKiller_ Jun 12 2011, 3:01am says:

Hi guys for those of you who want the gloves back in the game I threw together a little patch to bring them back. I have tested the gloves on everything except the minigun. The chaingun\ripper though doesn't have the gloves because in the older release where I got the textures from didn't have one for the chaingun or ripper. Could anyone please make a texture for it. Also the RPG is a bit messed up on the hands. The only real big bug is that the ripper doesn't have gloves other than that enjoy! megaupload.com/?d=HF7IEAVT

+1 vote     reply to comment
DanM
DanM Jun 14 2011, 3:41am replied:

By all means attempt to do this but note, all textures need there spec and normal maps aswell, this includes the HUD hands in animations, they use the same arms/hands as the minigun and laser so that would only need to be done once, keep in mind that the chaingun and rpg have been revised since the last eternity and require spec maps, I can include this in DNE but it has to be done well :)

+1 vote     reply to comment
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Released Feb 28, 2010
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