War of Attrition 1.40
Nov 6, 2011 Full Version 1 commentThis release features some awesome new explosion animations, new one-liners for Duke, new alt-fire modes, new maps, bug fixes, rebalancing, and more.
In this mod of Duke Nukem 3D, all 12 of Duke’s weapons gain experience points and upgrade as he uses them. Duke’s max health, armor, and some of his inventory items can also be upgraded. As you progress through the game, you will encounter more powerful monsters to match your increased firepower. Based on the popular Duke Plus mod, Attrition incorporates many of the same features (including advanced monster AI, bot allies, mirrored levels, damage effects, and more). Attrition comes with a large number of high quality fan made levels. In some episodes, missions are selected at random, and you must reach a certain score to unlock the boss level and finish the game. In War of Attrition mode, you face a series of challenges with "Invasion" style gameplay. Addictive with lots of replay value, Attrition showcases some of the best levels ever made for Duke 3D, adding new gameplay but keeping the essence of the original game intact
This release features some awesome new explosion animations, new one-liners for Duke, new alt-fire modes, new maps, bug fixes, rebalancing, and more.
Highest Rated (2 agree) 10/10
I can't believe this mod has a rating under 10, its incredible and really adds a simple effective system to Duke Nukem. I played through the arena-type missions and had a friggin' blast. Never has Duke Nukem or any game recently been that enjoyable. The installation is hassle free (unlike the other Duke Nukem mods) and runs efficiently well and smooth. I'll be playing this mod for months maybe even years to come.
10/10 easy...
Dec 15 2010, 6:49pm by BenjaminShanklin
Just a small thing I noticed, if you freeze an expanded Evil Duke, he doesn't thaw.
Another thing, the secret levels still do not appear when going through the original episodes. I found the 2 secret levels in episode 2 and the game did not port me to them.
Something else that I found that has been annoying me to no end. The game is naturaly dark, you go into a dark room, you can't see NOTHING. This makes it REAL hard to navigate through some levels... Can you make it so the Nightvision Goggles highlight the walls and stuff so we can see? :-/
Normally when that happens,I use the map and the night vision goggles to guide me. Is very useful.
The dark rooms are, i think, for the polymer mode because before it did not happen, i mean, during the eduke32 updates the lights changed to make them better with the polymer mode.
shoot me if I'm wrong :P
I have all the "ooo and ahh" turned off 100%. It must be eduke making it dark. The darkness is really irritating...
Good Patch, I do miss the customization of Duke builds from the DNWMD though...
I also liked the customization, but after a while I found that I was using the same build every time, so it seemed pointless. Also, many players don't like to learn a lot of stuff when playing a mod, so I decided to keep it simple for this one.
It would be nice to have a second character with a whole new set of weapons, though.
Multiple Dukes with different load outs is a good idea. Like say when you choose an episode you also choose a Duke from a different time periods or MODs for example:
Choose Your Duke:
Duke 3D
Duke 64
Duke LoTB
Duke Manhattan
Duke NS
Duke Eternity
Also another idea would be to choose whether or not you want Attrition edition or DNWMD edition before starting the episode. ^^
Remember, each weapon has at least 7 different upgrades, so adding even one alternate set of weapons is a huge amount of work.
I would most likely use the weapons from WGR2 as the alternate set, with a few replacements and additions. The BFG, flamethrower, and plasma gun would fit in very well.
Most of them have the standard weapons already, it could be different upgrade wise for each Duke type if you chose. Duke LoTB and Manhattan would take alot of work because all of their weapons are completely different than the Duke 3D ones etc and I don't blame you there.