In this mod of Duke Nukem 3D, all 12 of Duke’s weapons gain experience points and upgrade as he uses them. Duke’s max health, armor, and some of his inventory items can also be upgraded. As you progress through the game, you will encounter more powerful monsters to match your increased firepower. Based on the popular Duke Plus mod, Attrition incorporates many of the same features (including advanced monster AI, bot allies, mirrored levels, damage effects, and more). Attrition comes with a large number of high quality fan made levels. In some episodes, missions are selected at random, and you must reach a certain score to unlock the boss level and finish the game. In War of Attrition mode, you face a series of challenges with "Invasion" style gameplay. Addictive with lots of replay value, Attrition showcases some of the best levels ever made for Duke 3D, adding new gameplay but keeping the essence of the original game intact

Image RSS Feed Latest Screens
HRP rocket muzzle flash HRP Shotgun high scores
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Attrition 1.5

Attrition 1.5

Sep 13, 2013 Full Version 7 comments

Note: This version was released a while back but I forgot to upload it to Mod DB. oops! War of Attrition 1.5 Release notes: <> Added a new enemy, the...

War of Attrition 1.40

War of Attrition 1.40

Nov 6, 2011 Full Version 1 comment

This release features some awesome new explosion animations, new one-liners for Duke, new alt-fire modes, new maps, bug fixes, rebalancing, and more.

Post comment Comments  (70 - 80 of 138)
E.C.S
E.C.S Oct 18 2010, 1:01pm says:

I tested the new version of the mod (1.15), and every version is more awesome than the last. Keep doing you excellent work DT.
I checked the manual and I saw a little mistake with some words (I telling you this not for bothering you, only for do the mod more "complete").

In SPECIAL KEYS part: PIPEBOME, must be PIPEBOMB.
In SKILL LEVELS part: diffuclty, must be difficulty.
In STUNS part: weapoin, must be weapon.
In MAP MIRORRING part: the name must be MAP MIRRORING.
IN CHANGELOG part: Optimzed, must be Optimized. And eduke33.exe must be eduke32.exe jeje.

Anyway, excellent work, cookie for you DT.

+1 vote     reply to comment
DeeperThought
DeeperThought Oct 19 2010, 1:50am replied:

Thanks for the corrections. Unfortunately, I have already uploaded the file, and I don't want to do it over again, so those typos will remain until the next version.

Also, I made some more code changes since the version 1.15 I posted about in the Duke4.net forum yesterday. These were mostly minor bug fixes. For example, the purple newbeasts were giving too many points.

+1 vote     reply to comment
Valherran
Valherran Sep 19 2010, 6:42pm says:

I also miss the uber difficulty from DNWMD, where you started off super hard on DIG difficulty, liked that better than the lame respawning of enemies...

+1 vote     reply to comment
DeeperThought
DeeperThought Sep 24 2010, 12:06pm replied:

There is no lame respawning of enemies on DIG in Attrition. What happens is the difficulty progresses twice as fast. It's a recent change so maybe you didn't notice.

+1 vote     reply to comment
Valherran
Valherran Sep 18 2010, 7:29pm says:

Just a small thing I noticed, if you freeze an expanded Evil Duke, he doesn't thaw.

+1 vote     reply to comment
Valherran
Valherran Sep 19 2010, 12:28am replied:

Another thing, the secret levels still do not appear when going through the original episodes. I found the 2 secret levels in episode 2 and the game did not port me to them.

+1 vote     reply to comment
DeeperThought
DeeperThought Sep 24 2010, 12:08pm replied:

That's not a bug, that's a feature. Seriously. In those episodes you will eventually play through ALL the levels, even the secret ones, but it happens in a certain order. Using a secret exit will just take you to the next level.

I have explained this before.

+1 vote     reply to comment
Valherran
Valherran Sep 24 2010, 4:39pm replied:

How does it send you to them if the episode ends? Is it a random chance or what?

+1 vote     reply to comment
E.C.S
E.C.S Sep 13 2010, 2:27pm replied:

Normally when that happens,I use the map and the night vision goggles to guide me. Is very useful.

The dark rooms are, i think, for the polymer mode because before it did not happen, i mean, during the eduke32 updates the lights changed to make them better with the polymer mode.

shoot me if I'm wrong :P

+1 vote     reply to comment
Valherran
Valherran Sep 14 2010, 7:20pm replied:

I have all the "ooo and ahh" turned off 100%. It must be eduke making it dark. The darkness is really irritating...

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Duke Nukem 3D Icon
Platforms
Windows, Linux
Developed By
DeeperThought
Contact
Send Message
Release Date
Released Apr 11, 2010
Mod Watch
Track this mod
Share
Community Rating

Average

9.8

38 votes submitted.

You Say

-

Ratings closed.

Highest Rated (4 agree) 10/10

I can't believe this mod has a rating under 10, its incredible and really adds a simple effective system to Duke Nukem. I played through the arena-type missions and had a friggin' blast. Never has Duke Nukem or any game recently been that enjoyable. The installation is hassle free (unlike the other Duke Nukem mods) and runs efficiently well and smooth. I'll be playing this mod for months maybe even years to come.

10/10 easy...

Dec 15 2010, 6:49pm by BenjaminShanklin

Style
Genre
First Person Shooter
Theme
Fighter
Players
Single Player
Embed Buttons

Promote Duke Nukem: Attrition on your homepage or blog by selecting a button and using the HTML code provided (more).

Duke Nukem:  Attrition Duke Nukem:  Attrition
Duke Nukem:  Attrition
Statistics
Rank
5,307 of 22,010
Last Update
10 months ago
Watchers
64 members
Files
2
Reviews
9