In this mod of Duke Nukem 3D, Duke has a large variety of weapons and gadgets that upgrade as he uses them. As you progress through the game, you will encounter more powerful monsters to match your increased firepower. Based on the popular Duke Plus mod, War of Attrition incorporates many of the same features (including improved monster AI, bot allies, mirrored levels, damage effects, and more). Attrition also comes with over 100 high quality fan made levels and several game modes. Addictive with lots of replay value, Attrition showcases some of the best levels ever made for Duke 3D, adding new gameplay but keeping the essence of the original game intact.

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Attrition 1.72

Attrition 1.72

Full Version 1 comment

According to reports, the previous download may not have included the code for activating the new enemy. I checked and it does look like I had modified...

War of Attrition 1.7RC

War of Attrition 1.7RC

Full Version 4 comments

Here we go -- A new enemy has been added to the game, some bugs have been fixed, and balance has been improved. The new enemy is the Armored Lizard Trooper...

Post comment Comments  (60 - 70 of 163)
BoneofFear
BoneofFear

Will this work with HRP (v5 I believe) and the latest eduke32?

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DeeperThought Creator
DeeperThought

Yeah, it will work. Make sure you start the game using attrition_HRP.bat

I am starting to like the Polymer HRP these days, but on many maps the frame rate drops below acceptable levels, unless you have the greatest rig ever.

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Valherran
Valherran

DT, any chance of a new pack for War of Attrition, or a new version coming out soon?

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DeeperThought Creator
DeeperThought

There is a new map that Sebastian (a.k.a. "Rusty Nails") made for Attrition and it's quite good. And there is a new replacement for the big red font that I want to include. But that's all that I can think of for an update. I am too busy with other projects to touch Attrition right now.

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Valherran
Valherran

How is the update coming?

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PeeWee_89
PeeWee_89

Can i somehow change the required amounts of XP to level a weapon? Or change the amount of XP you get from a creature? Thanks for a fantastic mod!

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PeeWee_89
PeeWee_89

Found it in the ATTUSER.CON! Thanks again!

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DeeperThought Creator
DeeperThought

Yeah, you found the base values for the monsters, although they aren't all in there (the mechs for example).

If you want to change the XP requirements, you need to look in ATTGAME.CON at those lines that say setarray xpcaps[0] 1000 , etc.

xpcaps[0] is for the kick weapon
xpcaps[1] is for the pistol
...and so on

Make sure you leave the the last element at an extremely high number, because there is no code for handling past that level and the game might crash or something.

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Valherran
Valherran

Actualy the numbers will go up to no end, I was at like 62498 when I quit.

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Valherran
Valherran

Hey DT, any comments on the screenshots I sent you on the PM?

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DeeperThought Creator
DeeperThought

My only comment is that it shows it's possible to get extremely high scores in this mod if you are skilled enough. By the way, I have it set so that users are allowed to post media.

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9.8

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Highest Rated (6 agree) 10/10

I can't believe this mod has a rating under 10, its incredible and really adds a simple effective system to Duke Nukem. I played through the arena-type missions and had a friggin' blast. Never has Duke Nukem or any game recently been that enjoyable. The installation is hassle free (unlike the other Duke Nukem mods) and runs efficiently well and smooth. I'll be playing this mod for months maybe even years to come.

10/10 easy...

Dec 15 2010 by BenjaminShanklin

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Duke Nukem:  Attrition
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