In this mod of Duke Nukem 3D, all 12 of Duke’s weapons gain experience points and upgrade as he uses them. Duke’s max health, armor, and some of his inventory items can also be upgraded. As you progress through the game, you will encounter more powerful monsters to match your increased firepower. Based on the popular Duke Plus mod, Attrition incorporates many of the same features (including advanced monster AI, bot allies, mirrored levels, damage effects, and more). Attrition comes with a large number of high quality fan made levels. In some episodes, missions are selected at random, and you must reach a certain score to unlock the boss level and finish the game. In War of Attrition mode, you face a series of challenges with "Invasion" style gameplay. Addictive with lots of replay value, Attrition showcases some of the best levels ever made for Duke 3D, adding new gameplay but keeping the essence of the original game intact

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Attrition 1.5

Attrition 1.5

Sep 13, 2013 Full Version 7 comments

Note: This version was released a while back but I forgot to upload it to Mod DB. oops! War of Attrition 1.5 Release notes: <> Added a new enemy, the...

War of Attrition 1.40

War of Attrition 1.40

Nov 6, 2011 Full Version 1 comment

This release features some awesome new explosion animations, new one-liners for Duke, new alt-fire modes, new maps, bug fixes, rebalancing, and more.

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PeeWee_89
PeeWee_89 Jan 12 2011, 6:47am says:

Can i somehow change the required amounts of XP to level a weapon? Or change the amount of XP you get from a creature? Thanks for a fantastic mod!

+1 vote     reply to comment
PeeWee_89
PeeWee_89 Jan 12 2011, 6:54am replied:

Found it in the ATTUSER.CON! Thanks again!

+1 vote     reply to comment
DeeperThought
DeeperThought Jan 12 2011, 10:26pm replied:

Yeah, you found the base values for the monsters, although they aren't all in there (the mechs for example).

If you want to change the XP requirements, you need to look in ATTGAME.CON at those lines that say setarray xpcaps[0] 1000 , etc.

xpcaps[0] is for the kick weapon
xpcaps[1] is for the pistol
...and so on

Make sure you leave the the last element at an extremely high number, because there is no code for handling past that level and the game might crash or something.

+1 vote     reply to comment
Valherran
Valherran Jan 14 2011, 10:53am replied:

Actualy the numbers will go up to no end, I was at like 62498 when I quit.

+1 vote     reply to comment
Valherran
Valherran Dec 17 2010, 3:42pm says:

Hey DT, any comments on the screenshots I sent you on the PM?

+1 vote     reply to comment
DeeperThought
DeeperThought Dec 18 2010, 3:29pm replied:

My only comment is that it shows it's possible to get extremely high scores in this mod if you are skilled enough. By the way, I have it set so that users are allowed to post media.

+1 vote     reply to comment
DeeperThought
DeeperThought Dec 13 2010, 3:45pm replied:

Yes, it is compatible with the HRP. It won't have all the monster colors but it should work fine. I even went to the trouble of writing some extra HUD code and including a different shotgun model for use with the HRP.

There is an included .bat specifically for using the HRP, so obviously it is an option.

+1 vote     reply to comment
Valherran
Valherran Dec 17 2010, 3:41pm replied:

Wierd, everytime I used the HRP it crashed...

+1 vote     reply to comment
DeeperThought
DeeperThought Dec 19 2010, 11:54pm replied:

I just used it with the HRP a few days ago and it worked fine. If you are having crashes, the best place to go is the duke4.net forums, where there are threads for the HRP, Attrition, etc.

One known issue with the HRP is that it can hang while pre-caching textures at level load time. This can be prevented by skipping the pre-caching (press and hold the space bar to do so). I'm not aware of any problems that have to do with Attrition specifically.

+1 vote     reply to comment
DeeperThought
DeeperThought Dec 13 2010, 3:47pm replied:

4 of the screenshots on this site show the mod using the HRP. I don't know how you could miss that.

+1 vote     reply to comment
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Platforms
Windows, Linux
Developed By
DeeperThought
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Release Date
Released Apr 11, 2010
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9.8

38 votes submitted.

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Highest Rated (4 agree) 10/10

I can't believe this mod has a rating under 10, its incredible and really adds a simple effective system to Duke Nukem. I played through the arena-type missions and had a friggin' blast. Never has Duke Nukem or any game recently been that enjoyable. The installation is hassle free (unlike the other Duke Nukem mods) and runs efficiently well and smooth. I'll be playing this mod for months maybe even years to come.

10/10 easy...

Dec 15 2010, 6:49pm by BenjaminShanklin

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Genre
First Person Shooter
Theme
Fighter
Players
Single Player
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