In this mod of Duke Nukem 3D, all 12 of Duke’s weapons gain experience points and upgrade as he uses them. Duke’s max health, armor, and some of his inventory items can also be upgraded. As you progress through the game, you will encounter more powerful monsters to match your increased firepower. Based on the popular Duke Plus mod, Attrition incorporates many of the same features (including advanced monster AI, bot allies, mirrored levels, damage effects, and more). Attrition comes with a large number of high quality fan made levels. In some episodes, missions are selected at random, and you must reach a certain score to unlock the boss level and finish the game. In War of Attrition mode, you face a series of challenges with "Invasion" style gameplay. Addictive with lots of replay value, Attrition showcases some of the best levels ever made for Duke 3D, adding new gameplay but keeping the essence of the original game intact

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Attrition 1.5

Attrition 1.5

Sep 13, 2013 Full Version 6 comments

Note: This version was released a while back but I forgot to upload it to Mod DB. oops! War of Attrition 1.5 Release notes: <> Added a new enemy, the...

War of Attrition 1.40

War of Attrition 1.40

Nov 6, 2011 Full Version 1 comment

This release features some awesome new explosion animations, new one-liners for Duke, new alt-fire modes, new maps, bug fixes, rebalancing, and more.

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Valherran Oct 1 2011, 7:16pm says:

Anything new happening?

+1 vote     reply to comment
DeeperThought Creator
DeeperThought Oct 2 2011, 3:09pm replied:

I fixed some bugs in the map mirroring feature a few days ago, but I don't know when I will post an update.

+1 vote   reply to comment
45acpmike Jul 31 2011, 3:15am says:

i run eduke 32 with the hi res pack and duke plus can i run this mod with them together?

+1 vote     reply to comment
DeeperThought Creator
DeeperThought Aug 2 2011, 6:25pm replied:

Attrition is compatible with the HRP and even includes a .bat file for using it.

DukePlus is a separate mod that Attrition was based on.

+1 vote   reply to comment
Valherran Aug 6 2011, 2:31am replied:

Did you get my PM D.T.?

+1 vote     reply to comment
Valherran Jun 16 2011, 3:24am says:

Is there any way this MOD can be ported to Duke Plus? I would have so much fun tweaking the settings of DP with this MOD. XD

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Valherran Jun 17 2011, 4:36pm replied:

Also is it possible to code the game to reward bonus points/EXP for killing all monsters in the level, finding all the secrets, and completing the level with certain time limits? I thought this would be a cool feature too.

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DeeperThought Creator
DeeperThought Jun 22 2011, 10:44pm replied:

Achievements? I have thought about it before. The problem is I don't know what to reward the player with. I don't want to have to rebalance the game yet again. Nor do I want the rewards to be something meaningless.

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Valherran Jun 23 2011, 3:02am replied:

Could be something small. Like giving armor or an item of your choosing if you kill all monsters in the level. Giving 5-10% exp to all current gun exp bars if you find all the secrets in the level. Anything about Duke Plus? Would LOVE to play this on there. ^^

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Valherran Jun 9 2011, 4:58pm says:

I played through the latest version and found some things:

1. When an enemy drops the Damage Amp, it constantly makes the pickup sound when you walk over it regaurdless of how much of it you have.

2. When Evil Dukes use the Damage Amp, they are way overpowered. 1st time I ran into a 600 point Evil Duke, he 1 shotted me with the shotgun with Damage Amp on, I had 200 HP and 200 armor. Later on I encountered the Blue Evil Dukes, and they 1 shotted me through 400 HP and 500 Armor using an RPG + Damage Amp. Disabling thier use of that is recommended...

3. After playing this for a while, I feel that the Shotgun ammo is too plentiful. It gets very powerful later on that the ammo is just everywhere not needing to be picked up. Even at level 1 I find tons of ammo for it. Instead of 10 shells a box, reduce it to 4-6?

+1 vote     reply to comment
DeeperThought Creator
DeeperThought Jun 10 2011, 8:11pm replied:

-Evil Dukes do not use the damage amp or other inventory items. Maybe you found a bug, but I don't think it is related to damage amp. Also, I don't see how it could be a new bug, since I didn't change any code that would effect that.

-You were right about the damage amp sound bug; it is fixed for the next version.

-There has always been too much shotgun ammo in most Duke maps. I'm afraid of reducing the pickup amount because that might make some maps unfair.

+1 vote   reply to comment
Valherran Jun 11 2011, 6:02pm replied:

I am pretty sure I heard the buzzing sound of that damage amp being active on those Evil Dukes. If they don't use them, then I think they did get stronger, I never had to put up that much of a fight untill now. lol

+1 vote     reply to comment
DeeperThought Creator
DeeperThought Jun 12 2011, 11:07am replied:

The sound is played in exactly one circumstance, and that's when the player is using the item. ENEMIES DO NOT USE IT. If you heard the sound and the player wasn't using it, then there is some weird bug in the game engine's sound code that I have no control over.

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Duke Nukem 3D Icon
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Released Apr 2010
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38 votes submitted.

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Highest Rated (4 agree) 10/10

I can't believe this mod has a rating under 10, its incredible and really adds a simple effective system to Duke Nukem. I played through the arena-type missions and had a friggin' blast. Never has Duke Nukem or any game recently been that enjoyable. The installation is hassle free (unlike the other Duke Nukem mods) and runs efficiently well and smooth. I'll be playing this mod for months maybe even years to come.

10/10 easy...

Dec 15 2010, 6:49pm by BenjaminShanklin

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