Puzzle based modification for Source engine. Two world dimensions + two timelines, simple but unusual game mechanics.

Requirements: Windows, Steam, Source SDK Base 2007 (comes with any Valve game, including free-to-play TF2)

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A screenshot from upcoming tech demo. A screenshot from upcoming tech demo. A screenshot from upcoming tech demo.
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12 comments by R_Yell on Oct 5th, 2011

This is all... for the moment. I tried to get you a polished and clean final release. Thank you all for the feedback and help received, too few for my needs but useful in any case.


Regarding bug department, a couple of serious bugs have been fixed: energy balls not able to hit bot instances and a player speed decrease after reload. Pretty nasty ones yeah, should be all fine now.

There are some new features too. First one is stats tracking. Getting along with puzzle game development is pretty hard if you have no precise data to improve the player experience. Therefore, I implemented a simple system which collects variables like time spent in each puzzle, reload amount, instance switches, deaths, etc. Then it gets emailed back to me, I plan to create some statistical data based on it. If results are meaningful, I'll share them with all of you.

There also was needed something I call ‘gel door'. It is a new multipurpose object that separates physically rooms, or different areas of each room. Only specific classes can go through each gel door, so player knows which bot class is meant to get you out of a room. This device also prevents any object to be carried away. Visual contact isn't possible through the gel door either.

Most levels have been reworked, partially or totally in some cases. I'm aiming for a better learning curve and higher coherency among puzzles. A new kind of puzzle is also introduced: the dual maze. As some sort of sadistic last challenge, player must get out of a very special labyrinth. Part of the complexity is it shifts around you because your own moves transform it dynamically. It's so complex and confusing that I created this video, I get lost around the middle for a bit ^^ This isn't the only solution, by the way.


There could be a final post describing my experience with the tech demo if I see it fits somehow. For the moment that's all I can offer, hope you enjoy it and please don't stop mentioning the old videos looked much better than this. I couldn't live without it :p

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Tech demo 0.3 (final)

Tech demo 0.3 (final)

Oct 5, 2011 Demo 1 comment

Requirements: a computer capable of running Source engine games, Source SDK Base 2007. If installer doesn't work as supposed, uncompress it manually to...

Post comment Comments  (70 - 80 of 148)
Herasy
Herasy Apr 18 2010, 9:16pm says:

Lack of updates on this recently, anything happening?

+1 vote     reply to comment
R_Yell Creator
R_Yell Apr 20 2010, 4:25am replied:

I had to take care of some real life issues, apart from that I'm going to post some news soon. However I don't mind to do a short update here :)

- gameplay was a bit too much complex regarding the reality manipulator thing. Controls were simplified, some functions removed, nothing really important. There's however a new cool functionality derived from the modified control system.
- a sp mod with no story wasn't the best thing, now there's a small story and new characters. HL2 universe won't be used at all. It shouldn't delay development significantly, the theme is quite friendly regarding that aspect.
- there were plans to go with a strong multiplayer at some point. The idea was to release it as a standalone thing, but I decided to go with a shared SP/MP mod from the start. Less work needed in the end to do both things at the same time.

There should be a closed release when I'm done with the code merging. As promised, you and Icemaz will be invited to try it :)

+1 vote   reply to comment
paladinx829
paladinx829 Apr 5 2010, 9:29pm says:

the suspense is killing me! T_T i want to play this so bad

+2 votes     reply to comment
duxe
duxe Mar 27 2010, 4:27am says:

This game could very well be the next greatest mod for source engine. I could see this game becoming a valve game.

+2 votes     reply to comment
PhaserRave
PhaserRave Mar 9 2010, 11:03pm says:

I can't wait for this to be released!

+2 votes     reply to comment
BcForCe
BcForCe Mar 9 2010, 8:59pm says:

this is aboslutly amazing

+1 vote     reply to comment
Eblup
Eblup Mar 6 2010, 7:59pm says:

You people are geniuses. I love you!

+3 votes     reply to comment
duxe
duxe Feb 17 2010, 5:32am says:

Very interesting mod. I cannot wait to try it out.

+1 vote     reply to comment
BcForCe
BcForCe Feb 13 2010, 8:04pm says:

i dotn understand the video but it still looks So cool, A++ for originiality and it looks great !

+1 vote     reply to comment
_Bambi_
_Bambi_ Feb 12 2010, 1:58pm says:

This is by far the most interesting and promissing Mod i have seen in a damn long time!

Keep it up!

+3 votes     reply to comment
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Platform
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Released Aug 25, 2011
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Style
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Puzzle Compilation
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Sci-Fi
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Single Player
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