Puzzle based modification for Source engine. Two world dimensions + two timelines, simple but unusual game mechanics.

Requirements: Windows, Steam, Source SDK Base 2007 (comes with any Valve game, including free-to-play TF2)

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This is all... for the moment. I tried to get you a polished and clean final release. Thank you all for the feedback and help received, too few for my needs but useful in any case.

Regarding bug department, a couple of serious bugs have been fixed: energy balls not able to hit bot instances and a player speed decrease after reload. Pretty nasty ones yeah, should be all fine now.

There are some new features too. First one is stats tracking. Getting along with puzzle game development is pretty hard if you have no precise data to improve the player experience. Therefore, I implemented a simple system which collects variables like time spent in each puzzle, reload amount, instance switches, deaths, etc. Then it gets emailed back to me, I plan to create some statistical data based on it. If results are meaningful, I'll share them with all of you.

There also was needed something I call ‘gel door'. It is a new multipurpose object that separates physically rooms, or different areas of each room. Only specific classes can go through each gel door, so player knows which bot class is meant to get you out of a room. This device also prevents any object to be carried away. Visual contact isn't possible through the gel door either.

Most levels have been reworked, partially or totally in some cases. I'm aiming for a better learning curve and higher coherency among puzzles. A new kind of puzzle is also introduced: the dual maze. As some sort of sadistic last challenge, player must get out of a very special labyrinth. Part of the complexity is it shifts around you because your own moves transform it dynamically. It's so complex and confusing that I created this video, I get lost around the middle for a bit ^^ This isn't the only solution, by the way.

There could be a final post describing my experience with the tech demo if I see it fits somehow. For the moment that's all I can offer, hope you enjoy it and please don't stop mentioning the old videos looked much better than this. I couldn't live without it :p

New version available, progress detail and some questions for you.

New version available, progress detail and some questions for you.

4 years ago News 10 comments

Tech demo 0.2 features an improved control scheme and some new/revised puzzles.

Tech demo released!

Tech demo released!

4 years ago News 12 comments

Puzzle based modification for Source engine. Two world dimensions + two timelines, simple but unusual game mechanics.

Tech demo to be released *soon*.

Tech demo to be released *soon*.

4 years ago News 4 comments

After a while... fresh news for you.

Singing in the rain.

Singing in the rain.

5 years ago News 44 comments

Learn about interdimensional travel with Gman. A new interactive game may grant you early access!

Tech demo 0.3 (final)

Tech demo 0.3 (final)

4 years ago Demo 1 comment

Requirements: a computer capable of running Source engine games, Source SDK Base 2007. If installer doesn't work as supposed, uncompress it manually to...

Post comment Comments  (70 - 80 of 148)
Herasy Apr 18 2010 says:

Lack of updates on this recently, anything happening?

+1 vote     reply to comment
R_Yell Creator
R_Yell Apr 20 2010 replied:

I had to take care of some real life issues, apart from that I'm going to post some news soon. However I don't mind to do a short update here :)

- gameplay was a bit too much complex regarding the reality manipulator thing. Controls were simplified, some functions removed, nothing really important. There's however a new cool functionality derived from the modified control system.
- a sp mod with no story wasn't the best thing, now there's a small story and new characters. HL2 universe won't be used at all. It shouldn't delay development significantly, the theme is quite friendly regarding that aspect.
- there were plans to go with a strong multiplayer at some point. The idea was to release it as a standalone thing, but I decided to go with a shared SP/MP mod from the start. Less work needed in the end to do both things at the same time.

There should be a closed release when I'm done with the code merging. As promised, you and Icemaz will be invited to try it :)

+1 vote   reply to comment
paladinx829 Apr 5 2010 says:

the suspense is killing me! T_T i want to play this so bad

+2 votes     reply to comment
duxe Mar 27 2010 says:

This game could very well be the next greatest mod for source engine. I could see this game becoming a valve game.

+2 votes     reply to comment
PhaserRave Mar 9 2010 says:

I can't wait for this to be released!

+2 votes     reply to comment
BcForCe Mar 9 2010 says:

this is aboslutly amazing

+1 vote     reply to comment
Eblup Mar 6 2010 says:

You people are geniuses. I love you!

+3 votes     reply to comment
duxe Feb 17 2010 says:

Very interesting mod. I cannot wait to try it out.

+1 vote     reply to comment
BcForCe Feb 13 2010 says:

i dotn understand the video but it still looks So cool, A++ for originiality and it looks great !

+1 vote     reply to comment
_Bambi_ Feb 12 2010 says:

This is by far the most interesting and promissing Mod i have seen in a damn long time!

Keep it up!

+3 votes     reply to comment
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Released 2011
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